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1-30-2012 @ 6:17AM
The fundamental problem with pally balance has always been really rather simple. The design of the class at its most fundamental level was and still is broken. This means that the space between horribly broken and face roll is extremely narrow if such a space exists at all. Blizz keeps trying to find it, but every gear tier breaks the balance point. They've tried to change the design in cata by adding holy power, but that's mostly added RNG.A lot of the problem is the resource system and it affects shaman as well. Melee and mana simply doesn't mesh well. If it's meaningful it makes gearing too difficult and if it's not you end up with 9-6-9 pally tanking. RNG resources like holy power are not the answer either for essentially the same reason.On the other hand healing without mana doesn't fit the current design, so we have pally's swinging back and forth along with shaman. The only class which manages melee and heals so far is the Druid and they pretty much completely swap resource systems.
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