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1-30-2012 @ 11:20PM
Regarding PvP in Cata, here are my grievances:The presence of PvE gear in Rated PvP. If you want to abuse the dragon slaying items in PvP, go have fun in Random BGs, not in an Arena or a Rated BG, where victory or defeat mean something. What Blizzard should do is create a check on gear when someone enters a 3v3 or 5v5 Arena and a Rated Battleground. Any piece of equipped gear that exceeds the item level of that season's Honor gear should instantly have its durability reduced to zero. 2v2 Arena and Random BGs are exempt for this of course.The disparities in scaling between resilience and damage. Even with over 40% damage reduction, people can dish out damage greater than someone's health pool in mere seconds. This flies in the face of Blizzard's stated goals of wanting to reduce burst damage and prolong PvP fights.Directly related to the above problem is the sheer proliferation of interrupts and the resulting proliferation of instant casts. Every class in the game, barring priests and hunters, has an interrupt. Due to the ridiculous nature of damage, a single interrupt on a healer can lead to a player death. At the same time, the instant cast nature of certain classes makes them nigh impossible to counter. Implementing a DR on interrupts (as is the case with silences) as well as increasing their cooldowns should lead to more casted spells, with the instant casts being weakened.Separate balancing for class abilities and combat ratings in PvE and PvP. Apply the same rules that exist for CC and abilities such as Colossus Smash for Warriors to all similar effects so as not to adveresely affect PvE output. Apply the same conditions to the Mastery combat rating as those that exist for Resilience, i.e., make it exclusive to PvE gear and have no effect in PvP. This should apply especially to masteries that directly boost healing / damage outputs (Warlock masteries, for example) OR have randomly triggered effects (Arms, Marksman, Elemental masteries, for example). In case of masteries such as that of Holy Paladins, bake those into the spec and put in a mastery that is more direct in its nature.Reduce RNG in PvP. Random enchant proccs, ability proccs, effects such as dodge and parry have no place in a competetive environment. Deathwing, Arthas and Illidan don't care if they randomly take a 100k hit to the face or if a feral dodges 5 of their attacks in a row. Allow random effects as a part of cooldowns though, such as Evasion increasing dodge or Shield Block increasing block chances.I am going to go out on a limb here and sound very cocky, but implement half of what I have mentioned and watch the PvPers praise you to high heavens. SWTOR, Rift et al have failed in PvP BECAUSE WoW is special. It has a certain something. Don't destroy the potential to have a brilliant PvP game alongside the PvE.Oh, and talk to Dustin Browder and the rest of Starcraft team and give WoW the tools to become an entertaining e-sport (replays, spectator mode, etc).
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