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1-31-2012 @ 5:12AM
I wanted to post a response but it's on the US forums and there doesn't seem to be an EU equivilent :( Europeans have opinions too!Anyway, what I wanted to say was about accessibility. Making resiliance a baseline stat will help but there's still going to be a gap and that gap will be important, probably as much so as it is now. With PvE there's the tiered system, you start with normals and get starter gear and justice from those (to buy last tiers gear) and then you get to heroics and get points (to buy this tiers gear) and reasonable gear. Then when you've got a good mix of heroic gear and points gear you could go raid finder to fill in the holes and then raiding proper. There's not such a system with PvP.So maybe there could be an accessible two forms of battlegrounds (I know there's rated and regular now) so you start with regular which would be like normals to grind honor. Then when you meet a minimum requirement there would be another pvp queue system to queue for heroic battlegrounds where you'd get a certain amount of conquest win or lose so it's not beyond the realm of possibility that you could cap or buy conquest gear (like you can do valor) in order to gear up and then be able to have the gear to look for an arena partner(s)/rated battleground which would be like the pvp equivilent of raiding.I'd love to be able to get into pvp but the barrier to entry is too high when compared to the PvE side. I've run random battlegrounds over and over and over all day before now and not had much to show for it at the end and even if you do that until you wind up with a complete set of honor gear you still have the experience gap and now another gear gap. As by the time you've managed to get all the honor gear all the previous pvp players will be decked out half in conquest and conquest gear is out of reach without having people to run with but who wants to run with a newbie in (compared to you) poor gear?
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