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Reader Comments (Page 1 of 1)
1-30-2012 @ 3:33PM
threesixteen said...
great point!
often the perception is that in order to lead, you have to be authoritative, demanding and dictatorial, but in fact those traits are usually short-term leadership qualities. teaching (without patronizing) has the bonus of establishing an authority, while also creating dialogue and encouraging questions. the best teams are the teams that don't point fingers but instead have each person aware of the fact they did *something* wrong and asking for help identifying what it was.
this is not to be mistaken for encouraging anyone to 'tell someone how to play their toon" (nothing annoys me more than when someone tries to tell me how to push buttons) but rather to draw the camera back to illustrate what was happening at the macro level and allowing a player to assert their own role and see where they messed up or missed out.
arming people with the knowledge of an encounter to encourage create problem solving is a supremely subtle and difficult task; but that's why being a leader is so hard. it's thankless and lonely and many times what you are trying to do longterm is, in the short term, misunderstood.
add to this the requirements of marking attendance, settling emo arguments, competing individual agendas, and one realizes that patience is, in the end, the ultimate two-edged weapon of a leader.