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1-30-2012 @ 2:29PM
I feel like you have the answer here, but you're just facing the wrong direction. If people aren't doing 25s because organizing them isn't fun, then Blizz should let them die. Why would you play a game that isn't fun?Towards the end of WotLK, my guild leader took a break, to keep from burning out. As a favor, I stepped in and ran the guild ICC25 for about 6 months, approaching the release of Cata. Let me tell you, when I officially called an end to that ICC25, it was like putting down a giant weight that had been bending my back.It wasn't that we didn't have good players...in fact, it was the nice folks in my guild that kept me in there, bringing a raid together by main force every week. But you just can't swing that many people without constant headaches. There will always be a key player out. There will always be one guy who's Vent is "broken" and who doesn't know the fight. And since you will always have some people out, you will always have the puggers who think that (insert obnoxious behavior) is totally OK, and why are you guys getting so worked up?Any prizes or rewards that Blizz put out there to encourage me to go back to 25-man raiding will fall into one of 2 categories:1. Things that are so good, that I just have to have them, so I will *suffer* to get them. (Suffering is not usually a hallmark of good game design.)2. Things that I will be sad that I will be missing, because I do not want to suffer to get them. (Being sad that content is hidden behind the "Suffering boss" is not so hot either.)My proposed solution: go ahead and design raids for 10 players, and only 10 players. With the design/development time you save on having to make 25-man versions, make a new content patch or dungeon or world event or something. Oooh, how about shared achievements across my account, so I'm not stuck on one main forever, as long as I'm ranting anyway? ;)
1-30-2012 @ 3:04PM
Just because 25-mans aren't fun to organize doesn't mean they aren't fun to raid. And I've been through four dedicated 10-man guilds since Wrath that collapsed because the GL/RL hated leading....does that mean 10-man raids should die?
1-31-2012 @ 1:06AM
I will concede the point that 25s can be fun to play, but not to organize. But how are you going to play without an organizer? That is the whole point. The fun-fun-25-good-times don't just magically happen. You need some officer or officers willing to put up with the administrative crap, and the payoff may not be good enough for them to do so. Which is kind of the whole point of my post. So, have fun showing up and playing, but don't be surprised if your raid goes away because no one wanted to run it.And no, I don't think that 10 mans need to die. I'm sorry you had some groups collapse, but, in my experience, a 10 man is much easier to run. Roster, loots, assignments...all much easier to manage. Plus, you can actually get to KNOW the people in your raid, and cultivate a tight group of friends...who, in turn, need less leadership just to get going every day, and will work together as a team better.
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