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Reader Comments (Page 1 of 1)
1-30-2012 @ 2:59PM
The Dewd said...
Disclaimer: I've done 40-mans as part of a guild alliance and 10-mans as a guild.
I think the problem with the 25-10 debate is that a lot of it is based on perspective. After reading through the posts above, I can tell you that, at least for 10-man, it _is_ much harder to coordinate things like buffs and debuffs - at least for a casual guild that doesn't have the luxury of working with a "perfect" raid comp. However, given that all the rooms are the same size on both types, 10-mans have a much easier time spreading out and don't have to eat as much damage. Yeah, sure 25-mans have more healers to compensate but you can make those arguments around and around in circles for hours.
Personally, I'd rather do 10-man raids, but that's just me. I'm casual, my guild is small, and I don't want folks to have to deal with the extra work of organizing and running raids. I don't run raids to get loot as much as I run them to have fun with my friends. We could just as easily be a PvP or RP guild.
Lastly, I do wonder sometimes if 10 is too small and 25 is too big. (I know that Blizzard says that 25s allow them to more closely approximate the distribution of tanks, healers, and dps.) With 10s, having to switch back and forth between 2 or 3 healers is annoying, especially when you're doing things like jugging tank counts. I like the idea of 15s - though I don't know if my guild could field that, or maybe 12s or 8s or something like that.
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