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1-31-2012 @ 2:38AM
Along the lines of Velutina's constructive comments, anything Blizzard could do to reduce the overhead for guild officers would help, including:1) Making the loot system smart (no useless or redundant drops) or switching to an all-currency loot system whereby everyone earns at the same rate. This would eliminate loot system maintenance/upkeep/drama.2) NPC-led raid encounters, whereby an AI would organize, instruct, and "call" the boss fights.3) A return to gated content to pace the players and help offset progress-based drama and membership churn. This is especially important during the first few months of a new expansion.4) When reworking classes and roles, balance, balance again, and then balance a third time to get things right. Especially if Blizzard is reworking something like healing. Get it right the first time, folks.The guild-induced stresses of managing a guild leveling up in the new expansion and the poorly-balanced healing model revamp caused me to walk away from being an active Officer in my 25-man guild and later leaving the game entirely.
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