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1-30-2012 @ 3:08PM
i like the basis of this analogy. i'm sure it'll be disputed in the details but an insightful comment nonetheless.it is fun for me to look up notes on abilities and strats for fights etc, but sometimes this can get a bit ridiculous for the average wow player. it would be fun to see some boss mechanics set up as individual time-based shooter fights (kinda like the spaceship missions in SWTOR) where independant success (# of kills for example) could be evaluated separately from the raid team success (made it to the end of the gauntlet alive for example)... this way players don't get yelled at for lower number of kills (for example) because the team all made it to the end (maybe room for a few 'misses').25 man heroics probably fulfill the role of "MLB ball" for the determined, committed player, where 10 normal is a nice pace for the AAA type; while LFR is basically .500 up in a playground.
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