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Reader Comments (Page 1 of 1)
1-30-2012 @ 3:52PM
VSUReaper said...
While I understand whats being said, I personally like the randomness of the "Tag! Your it!" phase of encounters. It keeps the fights from being overly choreographed, and makes you think on your feet.
Anuberak's spikes are on me, I have to kite it through the ice. I'm melee, so I cant just turn around and start DPS'ing right away when the spikes leave me, so I have to make sure that I can get back to where the boss is positioned. Intervene, heroic leave, charge: with 3 key strokes I'm back on the boss and I'm excited because I didn't screw up.
Patchwork, Kologarn, Baleroc, Staghelm - those fights are relatively boring and are executed like a choreographed dance, even if that dance includes you standing still dpsing for 4 minutes.
The randomness is good for the encounters as long as it can be worked with. If its a "hey - your going to die in 55 seconds no matter what happens! Sucks to be you" mechanic, then yeah, thats no good. But if its a "your going to die in 55 seconds unless you run around and touch the orb then play paticake with my chimp" then that can be worked with. You teach each raider (shouldnt be that hard or else they prolly shouldn't be raiding" to watch for the debuff, show them where the orb, and tell them how paticake goes and let them experience it for a handful of wipes.
Watch some vids, experience the fight a few times, and if you still cant seem to master the mechanic, maybe you shouldn't be in the raid?
Reply
1-30-2012 @ 11:57PM
Felinae said...
You just described Vaelestraza - boom, you're going to die in x seconds, BTW you will go boom, so don't be standing next to anyone else or you will take them with you. Have a DPs boost to make up for the fact you're going to die.