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1-30-2012 @ 4:04PM
That's why you save the political inanities until after the rest. Like dessert.I wonder how much the problem stems from the rolling rather than progressive raid model. Under a progressive system you'll see more filtering, so that by the time people get to higher raids, you can be sure they know how to play and are in the habit of quickly learning new fights. That means the devs can hold off the random noob checks until later raids and only test the higher end guilds that would have a more homogeneous, and high, skill level. With the rolling model, both good and bad players will inevitably run into those fights, causing the problem we see.
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