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1-30-2012 @ 4:30PM
Two somewhat related anecdotes:1) We have one player who sucks at character control. I can count on one hand the times she's lived through Alysrazor's tornadoes, or P4 of Rag, or Atramedes' sound waves, or getting pulled inside Frostmourne, or... you get the picture. We won't kick her because we're a close-knit group, but I think the stress she's caused has taken five years off my life. However we've cleared DS at a record pace because none of the mechanics, outside of Fading Light (which is really just being alert enough to hit a button), have the "Tag You're It" mechanic. It's a good feeling progressing so fast, but I dread when Blizzard inevitably makes fights with those sorts of mechanics again.2) The most stressful day of my WoW life was when, as a casual member, my raid-guild pulled me in off the perma-bench to do attempts on Teron Gorefiend. The author alludes to the encounter but for those of you who haven't done it: he randomly selects a player to die, and that player then has to control a minion with unique abilities to kill some adds. Fail and the raid wipes. It was in many ways the epitome of personal responsibility, because it could pick anyone in the raid (other than the tanks), and if you failed repeatedly your guild had no choice but to sit you for the fight. That night Senor Gorefiend picked me EVERY SINGLE BLOODY TIME, even though I'd never been there before. Even worse, he would often pick me first, which sucked because if you died later people who died before you could help kill your adds, but going first means you have to do it unassisted. We got him on the tenth or so attempt, and I got a lot of praise in gchat. Took a lot of screenshots. A good day.
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