Have reforging demands become too complex?

That last one may just be me.
Reforging gear has become a huge part of optimization. It is at least as important as gemming and enchanting. Sites like WoW Reforge and Ask Mr. Robot (to name just two) are heavily consulted by players looking to squeeze every last erg of performance out of their gear. Is it too much? Has the minigame of stat tetris gotten out of hand?
There's no denying that reforging is complex. Go ahead and try to eyeball your reforging to get to your stat caps and you'll see what I mean. It's possible to do this, but often you'll find yourself looking at ratings and doing calculator math to get there, and it's often just plain easier to go to a site or use a program like Rawr.
I actually quite love reforging. I love sitting down and tinkering with my stats, playing with higher or lower hit builds (since you can't cap hit anyway for a fury warrior), seeing if I can block cap in my current tank set-up. I find it actually provides me with the ability to set my gear to work the way I want it to rather than in a preordained fashion. It means Blizzard is free to design its gear with that less optimal spread of stats it likes for lower raid tiers, for instance, while letting me say "Well, since I'm already capped on exp, I can reforge some of it off and still use this higher strength piece with gobs of expertise" -- and I like that.

That being said, in the past Blizzard has said it wants the game to require less out-of-game resources to play successfully -- and reforging? Holy cats, does reforging fly in the face of that. In addition to often being expensive, proper use of reforging often requires an addon, a program or an external gear optimization site to really get the best use of the feature.
Since we have those obnoxious ethereals anyway, why can't they provide a similar service? Tell the reforger what stats you want to cap at what levels, and have him do the work of suggesting at least basic reforging to get there. Something as simple as "I want 8% hit," and the reforger tells you exactly how to get as close to that as possible in the gear you have on.
Reforging has really evolved very quickly in the year since its arrival. It's not "Hey, tank pants dropped; I'll reforge away some of the dodge and use them in my DPS set" any more. It's "I want precisely this much of these stats, and I'll reforge until I get there," and I think that use of the service must be taken into account and addressed with new iterations of the game. WoW has always been good at learning from features the players create via sites and addons, and this is another case of that need being addressed.
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Reader Comments (Page 1 of 5)
kingoomieiii Jan 31st 2012 1:04PM
I'm just waiting to dump my Avengers ring. Damn thing costs 125g to reforge.
Haris Pilton's bags sell for thousands of gold. Their buy-back is like 10g. So, thanks for leaving the flat 25% vendor buy-back on those rings, Blizz.
vthemechanicv Jan 31st 2012 2:53PM
Once I relized that Rawr was telling me to reforge (something like) 63 haste to crit and regem 60 crit to haste, I stopped reforging my avengers ring. (250+ gold for 3 crit? yeah, ok, I'll get right on that...)
kulhanek.jeff Jan 31st 2012 1:09PM
After reading the article I just realized that reforging is really just a gold sink for raiders and high end players. I imagine the average joe player doesn't do much reforging or consult outside websites for maximizing their reforging and I bet Blizzard is okay with that.
omedon666 Jan 31st 2012 1:22PM
While the "ahem, you WILL optimize for the sake of *my* LFD time efficiency" crowd will no doubt downvote the crap out of you, I wholeheartedly agree with you.
I reforge, but I refuse to give a damn about stat caps that aren't spelled out by the default UI (hit/expertise), and unless you are a bleeding edge raider, I think that's more than enough "give-a-damn" for any degree of content. Anyone wanting more precision than that can foot the bill for those they demand it of, as far as I see it.
Noyou Jan 31st 2012 1:57PM
I have reforged plenty. I am not a raider. I don't really even run dungeons all that much. I still want to play my spec to the best I can.
Lucidique Jan 31st 2012 2:16PM
That's very much true.
Having to reforge 10 pieces of gear manually sucks though. Many addons already provide that option for you. Hope Blizzard builds it into Reforging sometime soon.
Snuzzle Jan 31st 2012 2:18PM
I'm not a raider, but I do reforge all my gear. I know what my optimal stats are for each spec and I just eyeball it for DPS. "Oh I need more hit, I'll reforge my crappiest green stats to hit. I need less hit, woohoo, I can reforge some off for crit/mast/haste." Sometimes I end up over the hit cap by half a percent or more but I'm okay with that when the alternative is under.
Reforging as a tank is easy: everything goes to mastery (until block cap if you're plate). I'm even going mastery heavy on my bear and love the flexibility for cat that it gives (with minimal survivability loss). The only one I use a website for is my resto druid because lol haste plateaus :(
SR Jan 31st 2012 2:19PM
I don't always enchant all of my alts, but I make sure I reforge all my alts.
It's pathetically easy with ReforgeLite, and everyone should get it.
Narayana Jan 31st 2012 2:48PM
I think this is part of the issue that makes it very difficult for Blizzard to solve for. You'd think that re-forging really is just something for high end raiders to worry about. However, there's a whole slew of people whose approach to the game is based on simply copying what the high-end players are doing. In this case, it's min-maxing via reforging. Although the real impact of these changes is nominal and really not important if you're not working on the hardest stuff in the game, there are people who will do it anyway. If Ask Mr. Robot says to reforge every piece of gear to gain just a few more points of haste or mastery, it's this group who will do it.
How can Blizzard solve for something when the simplest answer is for the player not to use it?
Personally, I am not doing anything more involved than Raid Finder right now. I still spend time at the reforger and I might lament a new piece of gear that causes a substantial change to my hit rating, but I have long since resigned myself to the fact that many of the potential changes I could make are simply not meaningful enough to warrent doing. I'll reforge to hit cap and I will also reforge to get rid of my worst stat (as a Fire mage it's Mastery), but I am not willing to reforge more valuable stats in effort to squeeze out a few more points of ratintg.
Skyrei Jan 31st 2012 7:36PM
Why would you not reforge? I mean, its far cheaper then gemming or enchanting (Unless you have those professions) and doesn't require you to find anyone or anything except the NPC.
On top of that the lower gear which you may feel you'll replace soon and not need to enchant/gem is (generally) cheaper to reforge then the gear then the gear you would.
Lizenz Feb 1st 2012 9:28AM
I am a player that primarily does dungeons and Raid Finder. I'll PuG a few Dragon Soul bosses once every couple of weeks if I have the time. All-in-all I'd say I'm a fairly casual player.
I reforge all the time as soon as I get a new piece of gear. I love the numbers game. I'll sit with pen and paper at my computer for an hour or more at a time trying to optimize my gear. Why? Because I'm a tank and we love doing things that would endlessly frustrate and/or bore normal people. Come to think of it, us tanks are kind of like the accountants of Warcraft, haha.
I realize this probably makes me atypical, but just wanted to throw my non-raider 2 cents out there.
SamLowry Feb 1st 2012 1:59PM
"Why would you not reforge?"
Maybe because Blizz said that by cutting so many secondary stats in the run up to Cata it would now be so much easier to know which stats we really needed to emphasize, and yet they obviously failed because we still need 3rd party websites to tell us which stats we should be gemming or reforging toward.
So they didn't cut anywhere near enough, yet expect us to reforge to make up for their mistakes. Sorry, I still not willing to buy red gems, so I won't be dropping any gold to reforge something that might be replaced in a week or two.
Nyold Jan 31st 2012 1:14PM
Also: haste plateaus...
monotype Jan 31st 2012 1:59PM
Oh God, haste plateaus. Can we please get an intuitive approach to how haste works for _all_ specs, please? (Said the unholy DK/survival shaman/ele shammy, _all_ of whom interact with haste differently yet still place primary importance upon it.)
ZodiacDragons Jan 31st 2012 1:19PM
I think reforging all my gear is better than replacing gems to get the hit cap.
ZodiacDragons Jan 31st 2012 1:38PM
That said, I have actually taken tank gear and reforged for dps and vice versa, more often the latter cause my tank is a Death Knight and the dps can help build a bigger blood shield...it was hard as hell to get groups to see that tho in 4.2. I had just hit 85 with my tank and was separating my tank and dps gear (finally) and I had already done the dungeons and knew that I could handle it with ease, but everytime I would load into a dungeon, I would get so much shit before even the first pull until kicked. Don't get me wrong, I was replacing the dps gear with the tank gear when it came up, but just didn't have the pieces yet.
sejastwd Jan 31st 2012 1:21PM
Reforging is simultaneously one of the best and worst features to be introduced to the game. Unfortunately what was a great concept has turned into "let's let you get capped on the things you need (read: uninteresting stats such as hit and expertise) then suck away your gold every time you get an upgrade."
Bliz should get rid of it entirely. Let tier pieces give you the stats you have to have to do your job, then let off set pieces, weapons, etc... provide you with the interesting stats you need to make decisions about.
ZodiacDragons Jan 31st 2012 1:44PM
I really don't see your concept on how it is one of the worst things to come to wow. Gold is so easy to come by now that reforging should barely be making a dent into your piggy bank (unless you are constantly spending it on stuff). Plus, reforging stats for something more favorable is FAR more attractive than replacing my gems to hit caps. Even if I am the only person here who disagrees with you on WoW Insider, it is far too late for Blizzard to just remove it from the game. It has become too much of a staple for people, no matter if they like it or not.
zEagleEye` Jan 31st 2012 3:59PM
@sejastwd -
Nobody forces you to use reforging.
If you have access to the best gear in the game and think you do not need it - DO NOT USE IT, but please don't try to take away a feature that players HAVED used (for good or for bad).
I am not a raider and I have reforged at times, to achive certain stats (like the hit cap I needed for the content I play).
The equivalent to what you say is that the AH is a gold sink (since people spend gold in it) so let's take it out. Sounds ridiculous, doesn't it?
This is on top of the fact that gold sinks are good for the game overall by lowering the inflation rate (but this may be too technical for someone who just wants the "simple life" of tier gear that is so easy to get ... ).
Saltypoison Jan 31st 2012 1:22PM
For easy reforging, people should checkout the ReforgeLite addon. It has a bunch of presets in it for each class and spec (that I believe the author programs based on Elitist Jerks info). Pick your class/spec and two clicks later all your stuff is reforged.
It may or may not work for people who like the real nitty gritty tweaking (though it has many options to weight stats to your liking), but I love the fact that I can log on an alt and get within .01 of my hit cap in about 30 seconds.
http://www.curse.com/addons/wow/reforgelite