Now, this is a forum post that I think merits a little more attention. We all know that developers weren't happy with the spamfest that healing often was
in Wrath of the Lich King
and that they looked to make it a far more cerebral activity in Cataclysm
. Now that we're approaching the end of the expansion, Practical, one of the Blizzard forum MVPs, recently started a thread examining how healing turned out
and what can be improved. Most of the people in the thread generally agree that healing started out pretty fun in tier 11 but declined afterwards. Reasons given range from boring boss mechanics to fights with random elements
that made healers feel useless when they couldn't control or prevent player deaths.
Practical observes that a lot of the later problems with healing in Cataclysm
might actually be the result of a surfeit of raid fights that required constant stacking, and the inevitable effect they had on certain healing spells' being too powerful. Having recently looked at healer numbers in Dragon Soul
, I'd also venture that AoE healing spells that aren't numbers-restricted
(for example, Circle of Healing
versus Holy Radiance
) on top of that raid stacking are making healer balance look worse than it actually is.
So what are your thoughts, healers? How did healing work out for you this expansion, and are you looking forward to the Cataclysm changes
? And are the problems we're seeing really the result of healer mechanics or raid design?
Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion