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1-31-2012 @ 8:20PM
Honestly, I ended up being really disappointed. It seemed to be a key design decision in this expansion to create encounters where there was massive raid-wide AOE damage that just had to be healed through, and the "challenge" came from some sort of limit or restriction on the healers.Lightning Storm, Modulation, Decimate, Crackle, Furious Roar, Blackout, all of Alysrazor, Concussive Stomp, Domo's cat form, Zon'ozz, Yor'sahj, Fading Light, Hour of Twilight, etc, etc etc.I feel like they could have though of *something* else; towards the end, I've started to feel like I'm being punished for choosing to heal. I don't even think Dragon Soul heroics are fun, they're just painfully difficult.
1-31-2012 @ 11:05PM
I think you pretty much nailed it. I've played both Holy and Discipline Priest styles in Cataclysm, and it seemed that nearly every fight was nothing but AoE. Before the Holy boosts, Holy was at a serious disadvantage simply because its AoE cooldowns were weaker. Disc was nothing but Shield spam even with all the changes, because other classes were more effective at AoE healing, while Shields had the proactive element. As much as you might try to justify other playstyles, there simply wasn't enough power to match the encounters.Sadly enough, I found myself missing Wrath - not for its free spam aspect, but because choices mattered. Cataclysm is like bailing water out of a boat, while Wrath was like racquetball.
2-01-2012 @ 2:33AM
I agree, so many times it was just "the raid takes a crap ton of damage and your healers have to fix it fast or you wipe". I remember looking at logs and wondering how the hell I was supposed to manage that much tank damage combined with that much raid damage. And how many times I asked the RL if the raid could do something to help the healing and the answer was always no, it just had to be dealt with.It is frustrating to still be at the point where if I am 1s behind the curve the tank dies. I can't say as disc I shield spam any where near as much as wrath, but I dont have a problem with using a lot of shields, That's the entire point of them. If I'm not supposed to be shielding a whole lot of people, give me bigger heals. Give me a better aoe heal that works against random damage targets instead healing only the ppl in one group. I've had too many times where I felt I just didn't have the healing to do the job, it's demoralising. It also seems to me that fights are still designed on the assumption you'll have a holy paladin in your 10man, which we rarely do. It's frustrating to be int he position that your healer composition is working against you for no reason than encounter design suiting a specific class far more than it should.
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