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2-01-2012 @ 12:12AM
I actually stopped healing at the beginning of the expansion, came back just before patch 4.1 and stopped until 4.3. I think healers were probably a bit OP in wrath, where a good/well-geared healer and a tank of equal value could more or less make up for low dps, people standing in fires, etc. That said, at the beginning of Cata it seemed like everyone had to be perfect all the time and if someone wasn't, I had little to no chance of salvaging the situation. I mentioned this before, but I'd like to see a model for healers where we're not casting heals all the time. Maybe even only 50% of the time. Devote the rest of our resources to damage (maybe more mechanics similar to Disc priest A/AA build), or very short duration buffs to specific party members or the whole team. I think it'd be an interesting option to have a channeled spell that increased the party's attack power by a certain amount, and another one that increased spell power for the duration. Another one could be a 10 second, 1 target, attack power or spell power buff, with a 30-60 second cooldown. I know it sounds weird for a healer to say they don't want to heal all the time, even in the healing role, but I think it would be much more interesting to see healers take on more of a support role in combat instead of trying to max out Hps.
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