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2-01-2012 @ 8:45AM
Healing LFD heroics pugs in T11 was the worst shit I can imagine, never wanted to quit WoW more than when I needed to LFD to get my daily H in during T11. T11 Raid healing was challenging, but fun. I really respected all the healers I worked with on that tier, we worked our butts off.But as with everything else in WoW, gear eventually ruined that. Mana pools and regen scaled too well with gear so pretty soon healers could afford to drop AoE heals for an entire fight. That combined with the addition of the "heaaing puddle" spells forced the encounter devs into a very small design space. Look at T13, there is a ton of raid-wide, unavoidable dmg. In the absence of a mechanic that FORCES you to spread out the default strat is to stack in the healing puddles. In the old days, fights contained "expand/collapse" mechanics, no they just contain expand mechanics because you are already collapsed, always.slightly related: we 4 healed a 19 man group in 25m Morchok and Yor'saj last night. and when we did 10m ultraxion 2 of the 3 healers were below 20k and "red healer" was only at 30k. These nerfs pushed this content into the silly zone, I hope they have something new for us soon because this is not going to hold anybodies interest very long.
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