Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-01-2012 @ 8:32AM
Aika said...
I don't think it's a bad thing but it does mean that the game has less depth and longevity than it once had.
It's now possible for a casual player to take a new character from level 1 to end-game gear in a few days /played. In a way I quite like that as I am (these days) a casual player myself, and it's convenient to be able to get 95% of the game's rewards in so little time. It's only heroic raid and arena gear that requires a longer time investment.
So ... that's fine. Only thing is, for the first time in WoW's history, it's now possible to "finish" the game quite quickly. I think this may lead to people only staying subscribed for a few weeks, and for much faster churn of the playing population.
But again, that's not necessarily bad. Back in BC I was a great deal less casual and racked up 150 days /played on my main, and I know that's low compared to many. You *could* argue that it's that kind of game and that kind of behaviour which is odd, and that we shouldn't expect a single game to suck up >2% of our conscious lifespans. Perhaps a quick-in/quick-out WoW will be a happier and healthier place?
Reply