Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-01-2012 @ 11:16AM
Kendro said...
I was a fan of the "hard" heroics, but I knew when I was testing them in beta that if we had gone from TBC to these heroics we would have been fine, but the WotLK player couldn't handle them. They honestly weren't that hard (barring a select few fights that were initially overtuned) their difficulty was partly inflated due to the lack of appropriate gear to actually run them.
The real issue is that the average WoW player has a shorter attention span than a dead cat. You can't have any real fun fights or instances anymore when the average player can't even manage to pull off optimal performance with their spec.
That said, I liked the WotLK gearing model in 4.3. I remember gearing up my dk tank alt in a day in full 232 tier, then taking him to ToC25 and filling up his weapons and trinkets. The MoP challenge modes will be fun, they will let those who still remember who to run instances, run them. The reversion back to WotLK faceroll through heroics will make lfd queue times as short as we've seen for the past few months.
Reply
2-01-2012 @ 5:36PM
SamLowry said...
The average WoW player in an instance/BG also tends to be watching TV and/or eating while they play.