Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-01-2012 @ 12:48PM
Hob said...
It is bad, because eventually all of the hardcore raiders will ragequit, and we'll be down like... 200,000 subscriptions.
How will the game endure such a tragic, tragic loss of important subscriptions?
Who will yell at us in dungeons? Who will mock us in trade?
Is that the kind of WoW we want to play in?
Reply
2-01-2012 @ 2:48PM
eel5pe said...
Yes and among those hardcores are the ones that tell us what the optimal spec is, which trinkets are BiS, and release strategy guides and videos for the rest of the more casual players so we don't have to trial-and-error our way through it. Don't overgeneralize.
2-01-2012 @ 5:44PM
SamLowry said...
Yes!
Sign me up!
2-02-2012 @ 12:39AM
Hob said...
@eel5pe
Man, I just don't know how to respond. Maybe I shouldn't? Like, my post was obviously sarcastic, yet you offer a serious rebuttal.
Okay, some of the hardcores post videos and guides. I seriously doubt they're the ones posting DPS meters or screaming at other players in Ragefire Chasm - like, they want to create guides and videos and BiS spreadsheets... AND they want to nerdrage at players in low level dungeons and trade? Sorry, not buying it.
As far as trial-and-error goes? I've always heard people say they liked WoW much better BEFORE optimalization and cookie-cutter specs, back when things were genuinely hard because you had no idea how anything was "supposed" to work. You tinkered with it until you learned how to do it, and you talked to other people, and you still weren't necessarily good at it.
The MoP talent redesign is intended to remove some of the theory-crafting, cookie-cuttering. The abilities we learn have procs and cooldowns and are designed to remove or hinder the idea of a set rotation: no more 111121111311114. You have to understand your priorities. And every class is getting a secondary resource to add complexity to the system, further preventing easy theory crafting and cookie cuttering.
Everything Blizzard is doing is trying to bring back trial-and-error. Oh sorry, don't want to overgeneralize there: it would appear that Blizzard is undertaking a series of steps that could perhaps make theorycrafting less precise, and re-introduce an element of trial-and-error into game, although no one can truly say how accurate that statement is until well into the next expansion, if then.
Better?