The Light and How to Swing It: The Fall of Deathwing, ret edition, part 2

This is it, guys and girls. This is the moment we have all been training for while hitting that poor target dummy in Orgrimmar, because only repeatedly bashing a plank of wood will truly prepare you to square off against a dragon as epic as the big DW. So pick up your weapon, your bag of tricks, and your handful of cooldowns -- it's time to kill Deathwing the Destroyer.
Spine of Deathwing
I remember when there was wild speculation on what the Deathwing fight in Dragon Soul would actually look like. The devs announced that we would jump on him for part of the fight, and my strange brain secretly hoped that we would start at his tail and work our way up, maybe chopping off his legs and wings into a giant container of dry rub so the Titans could come on down and throw it on a massive barbecue. Honestly, we should have done that with Onyxia so she couldn't be resurrected 14 times!
Anyway, let's refocus on the encounter itself. Spine is much like Blackhorn in the sense that it is an add-centric fight. To sum up the fight in one ridiculous sentence: You need to kill the adds to spawn other adds, then kill different adds to buff that other add, then kill that other add to spawn another add, then kill that add.
If you understood that, then we're done here and you can move on to the next boss. If not, here's a breakdown:
Corruption There will be four Corruption tentacles in your landing zone. The most worrisome thing these things do is cast Fiery Grip, which stuns players in place until the tentacles are damaged enough to let go.
Amalgamations If you kill a Corruption (and you will), a Hideous Amalgamation will spawn in its place. This is something for your tank to pick up and for you to attack at the right moment.
Bloods After a Corruption is killed and its associated Amalgamation has spawned, Corrupted Bloods will spawn periodically from the wound. These need to be used in conjunction with the Amalgamations to expose the next set of adds.
Tendons Combine Amalgamations and Bloods to get the Amalgamations to explode, lifting one of Deathwing's armor plates and exposing a Burning Tendon. Hack at the tendon until it snaps and the plate will fly off, revealing another set of Corruption and another plate.
So that's a short rundown for the types of things you can expect to see here. Let's fill in some of the finer details by discussing a pretty common strat for this encounter.
The raid lands and immediately goes to town on three of the four Corruption tentacles. Once all three Amalgamations spawn, stack up where one of the Corruptions used to be. Deathwing will do a barrel roll, and those three Amalgamations will fly off. Kill the remaining Corruption, spawning the final Amalgamation that the tank will position near the armor plate. Kill nine Corrupted Bloods when they get near the Amalgamation to trigger Superheated Nucleus, then quickly finish the add off. If positioned correctly, the resulting explosion should dislodge the plate and expose a Burning Tendon. Kill this tendon, and you will be one third of the way there. Repeat twice more and you'll have a kill.
Your own tactics
What do you as a ret paladin really need to know here?
- Save cooldowns for the Burning Tendon. I cannot stress this enough -- those Tendons are the true bosses here. You will have a limited window of opportunity for bringing the hurt on these things, so hold off on Avenging Wrath and Zealotry until you see the meaty sinew.
- Get away from the Amalgamation when it is casting Nuclear Blast. You can use Divine Shield on one if you need to, but the animation of the plate prying off will prevent the tendon from being targetable until a few seconds later anyway. I always found success in just getting 10 yards away and immediately running back in when the explosion is done.
- Hand of Freedom and Acts of Sacrifice 1/2 will not clear the movement debuff caused when running through a Corruption puddle. This is a good thing; otherwise, you could be thrown off if Deathwing is doing a barrel roll because you instinctively wanted to clear a movement-impairing debuff.

You're so close now! Deathwing is falling apart at the seams, and it's your job to make sure that happens.
You will notice that there are four platforms, and at each platform is a limb of the old Earth-Warder himself. But wait, there is also one Dragon Aspect hovering over each platform -- how convenient! These sponsors will provide special buffs and spells throughout the encounter that will last until Deathwing's presence has been cleared from their platform. Therefore, the order you clear the platforms will determine which buffs you will hold on to until the very end.
Here's a quick look at the Aspects and their associated buffs:
- Ysera The green Aspect provides a buff called Ysera's Presence and a platform-only ability called Enter the Dream. Use Enter the Dream to avoid heavy hitters like Elementium Bolt.
- Alexstrazsa The red Aspect's boon is called Alexstrazsa's Presence, with her special ability being Cauterize. This second ability will let you ignore a set of adds called Blistering Tentacles.
- Nozdormu The bronze Aspect unsurprisingly offers Nozdormu's Presence and an ability called Time Zone. When an Elementium Bolt enters the Time Zone, it will slow down enough for you to DPS it.
- Kalecgos Lastly, the new-ish blue Aspect supplies Kalecgos' Presence and a platform buff called Spellweaving. Kalec's Spellweaving adds some nice splash damage to your attacks, making dealing with Regenerative Bloods and Blistering Tentacles much easier.
Thrall is also there providing Carrying Winds, which lets you jump between platforms at least 98% of the time. Don't ask about the other 2% of the time; it brings up a too many war memories.
Ret tactics
Instead of discussing a set order for knocking down the platforms (that's something your raid leader should do because you may need some buffs up for longer than other guilds, and vice versa), let's discuss what you will be doing.
On every platform, there will be a limb tentacle (either a Wing or an Arm) that you will need to immediately start DPSing. Ten seconds after the raid starts on the limb, a Mutated Corruption will spawn on the opposite side of the platform. Switch to this add and begin to bring it down.
Soon after, Deathwing will launch an Elementium Bolt at the platform. Move as far away from its targeted location (the bronze swirl) as is reasonable and hit a defensive cooldown. Once it hits, switch to the Bolt immediately and burn it down. Switch back to the Corruption after the Bolt is dead and finish it off, then back to the limb. About 90 seconds after you first damage the limb, Regenerative Bloods will spawn. Simply AoE these down and get back to work on the limb. Once you kill the limb, jump to your next platform and start over.
I know I said I wouldn't discuss the platform order, but there are a couple things you need to know. First, Kalecgos' player damage buff is powerful and is the favorite for keeping until the end. Second, after you kill the limb on Alexstrazsa's platform, you will have to start dealing with Blistering Tentacles, which spawn when the limb is at 70% and 40% of the limb's health. This is a good reason to save the red platform for later.
Anyway, your cooldowns should be up for each new platform and should be used primarily on the limb, as there is too much running around (and, therefore, downtime) when hopping from one add to the other to make proper use of them.
After all four platforms have been cleared, Deathwing's face will come crashing down on Ysera's platform. Needless to say, you have to jump back over there and start introducing your hammer to his teeth. Note, however, that there are even more adds during this phase. Elementium Terrors are big adds that need to be tanked, and Elementium Fragments are the smaller adds that can't be tanked at all.
Generally, the kill order for these adds and for this phase in general is:
The Fragments have the capability of doing some serious damage to you and your fellow raiders via Shrapnel, and the Terrors can stack Tetanus to eventually kill your tanks. If you are unlucky enough to be targeted by Shrapnel, don't forget that you once again have access to Enter the Dream -- use it! Once both sets of adds are dead, this is an ideal burn phase on Deathwing and a great time to use Bloodlust; plan accordingly.Fragments > Terrors > Deathwing
If everything goes according to plan, you will have rid Azeroth of another big bad! Feel free to collect your hard-earned (though now nerfed) Gurthalak, Voice of the Deeps.
I hope you all have enjoyed this walk-through of Dragon Soul as much as I have enjoyed writing it. I have to admit, I'm feeling emotions I didn't know I had, now that they're over and done with. I guess we'll always have the memories, right?
Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It, Cataclysm, Raid Guides






Reader Comments (Page 1 of 1)
thontor Feb 1st 2012 1:33PM
One quick tip. When Deathwing begins to cast Cataclysm, which usually happens after the Mutated Corruption and Regenerative Bloods are dead, the limb will be very vulnerable and take a ton of extra damage. This is a great time to blow cooldowns on the limb. I have been able to get over 400k crits with Templar's Verdict alone during this cast.
Kelly Feb 1st 2012 1:49PM
Really!? That's great news! Wish i'd known that, I'd stop blowing my CDs earlier in the fight.
Great... Another Zon'ozz.... "Don't blow CDs, don't blow CDs, don't blow CDs".... I think I got it.
Dan Desmond Feb 1st 2012 6:07PM
Wise, this thontor is.
Knowing how fast your group can burn that limb down is pretty important, too. You wouldn't want to wait to hit your cooldowns until you know Cataclysm is casting if your group will easily finish the limb off 10 seconds later.
Nina Katarina Feb 1st 2012 1:37PM
Our group has progressed to heroic Yor'sahj, and I've been persuaded to dump my holy pvp offspec for a ret spec so our DK can solo tank. So I've dumped a bunch of gold into BoEs and reforging and gemming, loaded up CLCRET and practiced with it at the dummies, and gone through raidfinder a couple of times to learn the dance moves in easy mode. But I'm still pulling less damage in ret than I do in prot, especially AoE in black phases. Part of it is that my gear isn't quite caught up, part is that I'm just not as quick fingered as I will be later on. But I'm sure that there are tips and tricks that I'm missing.
Can you recommend some "Remedial Ret For The Recovering Prot" reading?
jazz.panther Feb 1st 2012 2:35PM
If you haven't already, be sure to switch to Seal of Righteousness for the adds. Per Elitist Jerks, SoR pulls ahead of SoT with 4 or more targets.
For adds rotation, I will throw down Cons, DS, HW, rinse & repeat. Kick in Inquisition as soon as I hit 3 HP. But by then they're usually down.
jazz.panther Feb 1st 2012 2:40PM
P.S. My only experience is with the raid finder fight, so given that you're doing heroic, you will probably have plenty of time to build up 3HP for Inq.!
Since Cons and HW have longer CD's, you will probably have time to do a Judge and insta-Exo as fillers on random targets too.
Ilmyrn Feb 1st 2012 2:55PM
Having a 3HP Inq up isn't too difficult. Remember, you should be refreshing it as part of your regular rotation on Yor'sahj and the ooze anyway, so that shouldn't be an issue.
One thing that I've found, however, is that as Ret you need to be aware of when you're going to be switching to your AOE rotation. For instance, Consecration has a hefty CD, but it still fits inside your single target rotation. Make sure you've got it available for your AOE phase. Against Yor'sahj specifically, don't refresh it when oozes spawn unless it's not going to elad into a Black phase. As well, Consecration and Holy Wrath eat a lot of mana, especially when you're also swapping your seal, so make sure you're topped off ahead of time. There's nothing worse than getting ready to go whole hog on a bunch of adds, only to find the tank's empty and you're waiting for enough mana to regen so you can Judge.
Ilmyrn Feb 1st 2012 2:57PM
Also, since Divine Storm STILL (!!!) doesn't work with Zealotry, unless you REALLY need the extra DPS from your four piece, it's probably better to push AW/Zeal back until you're not AOEing.
clundgren Feb 1st 2012 2:59PM
@jazz.panther,
That is not good advice.
Switching to Seal of Righteousness is not worth it for most of these adds, since they don't live long enough to make up for the dps you lose from giving up GCDs to switch between seals. Also, blistering tentacles have to be single targeted anyway, and they are the nastiest multiple adds. I would only switch for fragments, and even then it is situational.
Including Holy Wrath in your AoE rotation isn't useful at all, since it isn't actually an AoE effect: it always does the same total damage (low) and merely divides between targets in range. So it should be no higher in your priority than it is in your single target rotation (i.e. use it if nothing else is up). It certainly should never come ahead of judgment, especially assuming you have your 2 piece bonus.
Consecration is a mana pig and does very low damage as well. I certainly don't prioritize it; even against multiple targets EJ keeps it second lowest priority in our rotation (with HW at the bottom).
Basically, at 4 targets or more you switch to divine storm instead of crusader strike. If you have a free GCD (and another at the end of the phase) or it will be an extended AoE phase, switch to seal of righteousness.
I strongly recommend the elitist jerks retribution concordance and the thread stickied to the top of Blizzard's paladin forum for more detailed information on our rotation.
clundgren Feb 1st 2012 3:02PM
I can't stress enough that Holy Wrath is not a true AoE effect, even though it hits multiple targets. It is really only useful to fill gaps in the rotation whenever nothing else is up, and that is no different in AoE than in single target situations.
terph Feb 1st 2012 11:36PM
If you can, take a look at your parses. Are you lining up your CDs properly? Stacking AW/Zeal and doing it as often as possible? (aside from saving it for a lust or not doing it during an AOE phase) And don't forget the Guardian, he's a great boost. If you can manage it, pop him early and then do your AW/Zeal after about 10 seconds for maximum str boost. But if not, just make sure they're all stacked together. One of the big ret things is max out your CDs as much as possible.
Is Inq up almost all of the time? It's not too hard to keep it over 90% in most fights. Furthermore, are you refreshing it too often? Sometimes people do that and lose some TVs in there. If possible, make sure the timer is in single digits. If you're full of HP and it's 9 sec, you can probably squeeze one more TV or pray for a proc. If it's lower than 5, smack CS and refresh Inq.
Also, if you can, try and get the 2 pc set from RF or the extra tokens from your raids. Having Judgment give you HP is a godsend. It will help you out a lot with managing Inq and getting more TVs in there.
The other thing to remember is ret can really be heavily influenced by RNG. You want to hit a certain base level, but don't be discouraged if you see a wild difference sometimes between parses. This fight I got 40 Divine Purpose procs! This pull I got 2! Sometimes if you absolutely can not figure out why your DPS seemed low on a pull, check those counts on the log. (Art of War too) The RNG gods can be cruel and fickle lords.
jazz.panther Feb 1st 2012 3:31PM
@clundgren
I was specifically addressing Nina's post about adds in heroic Yor'sahj. I would certainly not recommend that for blistering tentacles. Consecration, while a mana hog, at least ekes out a little more dps (no matter if single target or AoE) and you can recover lost mana fine with a couple of Judgements.
The sad fact is we have a lot of gaps in our rotation that there's almost always time for one of the lower priority items. Given that AoE's purpose is something that damages ALL targets, our only real options are SoR + Cons, DS, and HW (note I put that last). HW may divide the damage between all targets, but it HITS all targets and that's the value of it.
I don't claim to be an expert, but my ret pally is pretty consistently near the top of the charts for DPS, so take it for what it's worth I guess.
clundgren Feb 1st 2012 3:59PM
The only point of switching to an AoE rotation is to take adds down faster by increasing your effective dps against them. Using holy wrath ahead of any other ability will actually make them die slower, which is why EJ puts it last in the AoE rotation. Consecration is also very low damage; sure, you hit more guys, but to little effect, which is why it is second-last.
Divine Storm and seal of righteousness really are the be-all and end-all of our AoE dps and, as EJ again points out, using righteousness has to be weighed against the dps loss from seal switching back and forth. In the vast majority of situations, our AoE rotation simply consists of substituting DS for CS, and remembering not to waste Zealotry while doing so.
For Yor'Sahj's black phase, I don't switch seals because there is no break in which I can do so without giving up 2 GCDs, and I don't think the adds live long enough to justify the switch, but I have to admit I haven't mathed it out. I may be wrong.
jazz.panther Feb 1st 2012 5:52PM
I didn't really write my first posts with complete priority in mind, and that was probably my biggest mistake. :) Perhaps a more detailed rotation would be:
DS, Judge, DS, Cons, DS, HW/Exo/Inq/whatever, DS, Judge, etc.
Now you've piqued my interest! I want to find out exactly how long an add phase must last, vs. how many adds there would need to be, to determine if/when SoR results in an increase of DPS over SoT. Sounds like a trip to Elitist Jerks for me.
shadowhowl1900 Feb 1st 2012 8:27PM
im just wondering but would it be wise to reforge haste > crit > castery when doin spine. the bloods dont last that long and i think you could push out more DPS that way.
fatherjohn96 Feb 1st 2012 11:46PM
What kind of DPS are you other ret pallies pulling? On my last DS PuG I was top DPS with 27-28k overall (however this included some burn phases). I thought that that was really good but I talked with some other ret pallies and they claim to be getting 30-35k during raids, and with lower iLevels then me (I'm 390 right now). It doesn't really matter, I'm no where near the amount where I have to be worried about being kicked from the raid, however I'm working I'm not utilizing my gear well enough.