Addon Spotlight Presents: The Case of the AdiBags emails and modding the inventory

A strange occurrence has ... well ... occurred. You see, in a very short period of time -- a week, to be exact -- I received more than 15 emails from readers telling me that I should do an Addon Spotlight article on their favorite bag addon, AdiBags. "Wait a minute," I thought to myself. "Didn't I just do an Addon Spotlight on AdiBags, and didn't it already receive glowing approval and praise from my community of misfits? Things are a little different on Addon Spotlight today, folks.
"Where are all of these AdiBags emails coming from? What has spurred so many people to write in to me about the same addon within the same week period? Was there something in the air? Did AdiBags call home the faithful with the trumpets of righteousness? Is AdiBags central to some sort of mating ritual amongst addon nerds? Please, please, please make the last one real."
It occurred to me that it might be a good idea to talk about individual portions of the WoW UI and why people find certain aspects of them and the addons that correct apparent misteps in design or lack of features so compelling. Think about it. Blizzard has given you this playground and the tools to play in it, with the option of bringing your own tools to the table. I can't change the nature of how much sand the shovel can pick up, but now I can change the shape of the shovel, its color, how I hold the shovel, etc. That's sort of a big deal when you think about MMOs that launch in the present without so much as a scaling feature for the default interface elements.
Addons are not a unique feature to World of Warcraft. Yes, many other MMOs have platforms in which players and the community can tinker with the user interface in massive ways. But World of Warcraft is the standard we follow for all eternity, the new vision. Crowned king WoW speaks of user interface customization, and all will honor and obey. But not all did ...
The bag addon
So what makes AdiBags such a great addon? Actually, now that I think about it, that question is too specific. AdiBags did not start as a great addon -- it started as an idea that the inventory system that Blizzard included with World of Warcraft was, for specific intents and purposes, unimpressive and lacking in feature design. Your bags in vanilla World of Warcraft were just that -- bags. You could open them individually or all at once, and each item took up one slot. You could get new bags with more item slots, but for many players, high-end bags were not something easily obtainable, especially in the pre-Naxxramas, 40-man days.
Antiarc sent me an instant message way back in the day showing off his brand new addon called Sanity, a bag mod that turned your inventory into an alphabetical listing of items that was great for crafting searching and other types of organization, if you're in to that sort of thing. Others sang the praises of OneBag and other inventory compilers that could do amazing magic like stack items for you or automatically place items into categories. You could even search through your bank and bags! How amazing and progressive.

The best reason that I can come up with for the WoW inventory system's being the target of so many addons -- not to mention complex addons that are almost games unto themselves (ArkInventory, anyone?) -- is how featureless the default bags were. There was quite literally nothing you could do with your inventory besides put stuff in and take stuff out. I hope you remembered what your brand new sword looked like, because you're going to be spending enough downtime during the raid looking for it that ... well ... OK, you had plenty of time because we waited forever back in the day to pull, but whatever.
No features and tons of freedom lets creative people be creative. Bag addons began to emerge that did away with the cumbersome and fragmented separate bag style and introduced the onebag-type inventory, allowing players to see all of their items on one screen rather than in separate entities. It's immersive, sure, but at the end of the day, not the most appreciated aspect of the UI. The WoW bag system was very much a product of its time, however, and we are always wise to remember that.
How has WoW inventory design changed MMO inventory design?
Honestly, I don't think WoW's original inventory system had much going for it at all in terms of features over the other MMOs at the time. I remember hating Dark Age of Camelot's inventory system with a passion for some reason, and anything and everything in the MMO world was a step up from the Ultima Online inventory, which was the best inventory ever made but for far different reasons. What WoW's inventory did in the vanilla days was refine the inventory system to a beautiful polish, working in enough management to be engaging while still keeping the complexity low. Blizzard's putting in its own onebag solution, however, would not be a bad move in the least.
Ironically, the real troubles concerning inventory system design don't come from the bags themselves but rather the items players put into those bags. The best inventory system in the world is worthless without compelling gear to loot, rare items to find, and trinkets to collect. Was the inventory system in WoW designed as just a means to an end, with the intention for players to add on to a system that never really yearned for its chance in the spotlight?
Whatever the case, inventory systems continue to evolve in the genre, and WoW's own bags have seen some small yet landmark changes to the system, incorporating a search feature and (a while back) item colorations and borders. Who knows what changes Mists of Pandaria will bring to WoW's bag system? What would you like to see added to the default bags in order to make them a bit more accessible and alluring to players?
So, yeah, that's what I thought about after getting all of those emails about AdiBags. This category of addon has left such an imprint on people, as well as a lasting satisfaction, that people are willing to take time out of their day to email me about it. I have to say, I'm a little flattered.
Don't forget to give AdiBags or one of the other numerous types of bag mods out there a try.






Reader Comments (Page 1 of 3)
Zachariahs Feb 2nd 2012 1:15PM
I use ElvUI for my UI and adibags, and they work great together for the my bags(i.e. the default ElvUI bags don't open when I open my bags with Adibags.), BUT when I open my bank, the Adibag bags and bank open as well as the ElvUI bank and bags, leavinge me with 4 all-in-one bags on my screen. Does anyone know of any way of resovling this issue? It's not a huge issue, but its very annoying with the amount of screen space they take up.
twrizzo Feb 2nd 2012 1:36PM
In ElvUI, just open the options, General tab, and deselect the checkbox for Bags. It disables the all-in-one bag.
Zachariahs Feb 2nd 2012 1:48PM
I understand that, but it's not the "all-in-one" bag feature that I'm concerned with. I only want my Adibag bags and bank to open, and currently they both open along with ElvUI bank and bags, and I don't want the ElvUI ones up ever. This is only a problem when I open the bank, not the normal bags.
qdmanx Feb 2nd 2012 1:51PM
I unchecked the Elvui bags in the config, and I never see them, unless I'm on an alt that I haven't unchecked it yet. I'm at work so I can't look for it specifically, but I think it's in the general tab when you open the elvui config (/elvui.)
Eyhk Feb 2nd 2012 2:40PM
Yup, like the above posters said, disable ElvUI's bags so they won't pop up EVER. It's not bad, it's just not Adibags (or ArkInventory).
Ilmyrn Feb 2nd 2012 1:17PM
I may be unique in the world, but I find that I greatly prefer base WoW's bag based inventory. I didn't even realize how much I liked it until I played TOR with its one frame inventory. When ever I get a new item in TOR, I have to hunt around in there until I find it.
But with WoW, my inventory is organized. Backpack is for my hearthstone, weapons, and costume items. Second bag is offsets, third bag is potions and utility items, fourth bag is open inventory for picking stuff up, and the last bag is for gathering stuff: Enchanting mats, metal and ore, whatever.
Bapo Feb 2nd 2012 1:47PM
I'm with ya on this one. Backpack is for consumables, 2nd slot is for the junk I loot, 3rd is for BoE's I plan to auction, 4th is normally my crafting supplies, and 5th is either tank gear, or pvp gear.
I tried to use an addon for my bags, and I just absolutely hated it (I won't mention how horrifying it was to go through my bank). Yeah, the search feature was nice, but especially now that blizz added that into their bag ui, I don't need anything for it.
jfofla Feb 2nd 2012 3:24PM
You are not alone. I tried Arkinventory and hated it with a passion! I like seeing my different Blizzard bags organized the way I want them.
DaSandman Feb 2nd 2012 3:52PM
I used to be just like you guys, had my own little scheme for what went in which bag. Tried a few different bag mods but none really clicked.
Then I tried Adibags. Its SOOO nice, does everything I used to do manually but all automagically for me! You can even create your own sections - I have things like Holiday, Archaeology etc - its so customizable (though it does work well even when new).
Seriously guys, from someone who was just like you, give it a go :)
Skarn Feb 2nd 2012 3:53PM
There's two things I ADORE about ToR's inventory system:
1. Quest items tab. This is SO awesome! It's a completely separate, huge tab for all my quest items. I no longer worry about them cluttering up the rest of my bag space and it's easy to find a quest item if I need one.
2. Companions that will sell your greys. I pick up everything. If my bags get too full of worthless junk, my companion will go sell it off for me! It's a nice quality of life feature.
DaSandman Feb 2nd 2012 3:59PM
Does the separate quest tab have infinite space?
I think it was LotRO that stores quest items in an infinite psuedo-space that you cant even see - the quest log shows you how many of the items you have for that quest - VERY nice implementation.
(May not work so well for WoW, because of the dozens of rep quest items. Idea for Blizz, instead of mobs dropping rep quest items that you need to collect xx of before turning in at an NPC, just make the mobs give rep, easy!)
Ilmyrn Feb 2nd 2012 4:07PM
@Skarn: Those are both truly excellent things about TOR's inventory, and I wouldn't mind at least seeing Blizz copy the quest item tab. On the other hand, equally irritating is having to dig through said quest item tab for the item you need to use on malfunctioning droids or whatever as quickly as possible before they despawn.
Hopefully Bioware will realize what Blizzard did years ago: When you want players to use a special item for a quest, make it as convenient as possible for them.
SDevil Feb 2nd 2012 4:42PM
I thought I was the only one who preferred individual bags and used them to organize stuff. I tend to leave the backpack empty, so things I pick up go in there. The next one over is for quest items and overflow, I've also been known to shift BOE gear or cloth to that bag as well, after that we have hearthstone and consumables. Followed by offset gear/holiday items/fishing, and usually my last bag is a profession bag, like an herb bag, enchanting, or inscriptions.
I even do the same type of thing with my bank bags.
Docseuzz Feb 2nd 2012 1:17PM
I'm an arkinventory -> Adibags convert, but man do I miss rules - just the one to group up non-soulbound equipment was absurdly convenient
Eyhk Feb 2nd 2012 2:41PM
THIS. I hate that i have to hunt and dig for BOE greens to send off to my DE toon.
harr01 Feb 2nd 2012 9:31PM
Yep probably the same reason i stuck with ArkInventory after trying Adibags for a while. ArkInventory IS qualitatively better. But Adibags doesn't need any real setup. That's the critical difference between the two. If you don't mind setting up ArkInventory, then you will find it awesome. Because you can tailor it exactly the way you want.
Amaxe Feb 2nd 2012 1:22PM
"Where are all of these AdiBags emails coming from? What has spurned so many people to write in to me about the same addon within the same week period?"
I believe you mean "spurred"
spurn
■ verb
1 reject with disdain or contempt.
2 archaic strike or push away with the foot.
– DERIVATIVES spurner noun
– ORIGIN Old English spurnan, spornan; related to Latin spernere ‘to scorn’; compare with SPUR.
DaSandman Feb 2nd 2012 4:03PM
I spur your overadherence to grammar.
(Yes, overadherence, I know :P)
Piper Feb 2nd 2012 1:29PM
I'd rather have a stable game with features that are 90% there (even 50% there, in the case of Wow's inventory), than a game that crashes or has poorly implemented features that stink up the place for years.
It is easy to say Blizzard (or any other developer *cough*Bioware*cough*) should have X feature in a game. What feature _that you like_ would you have give up for X? Manpower is finite, so you have to pick a handful out of a list of thousands of things millions of players want.
Edymnion Feb 2nd 2012 2:26PM
Archaeology springs to mind.