How to kill a flag carrier

Let's remember that the entire other team will (should) be protecting their flag carrier. That really leads to the basic strategy here -- how do you kill that one dude when 10 other folks are trying to keep him alive? It's not as hard as you might think, but it does take a little forethought.
*Unless you're in Eye of the Storm, in which case: Get the damn towers.
If it's a healer, you ain't Han Solo
Remember that healers are balanced to be able to survive at least one DPSer. If they couldn't stay up versus one (or two) DPS players, there wouldn't be much point in having healers around. That being said, if you're one, lonesome fighter waling away on a healer, settle in for a long, painful ride. Because you're not killing that healer by yourself.
As soon as you realize you're up against a healer (you can tell by the heals), shout out to your team that you need help. I don't care if you're Rogue McNorris, Chuck's long-lost stabby master. Get help; get it faster.
Having a healer near the FC is no better
Of course, having a healer on the FC (in lieu of the FC's being a healer) isn't really better. In some ways, it's worse, since peeling off the FC in favor of roughing up the healer leaves the FC untouched. Again, if you're by yourself, call for help.
Let's just get this out of the way. Healers throw some darn amazing heals in the Battlegrounds, and you're not going to kill a flag carrier or healer by yourself. Sure, it's possible for Rogue McNorris or a competent death knight, but as a general rule, if you see a healer, you're going to need help.
Go where the FC will be, not where it is
Healer issues out of the way, the first thing you need to do is catch up with the flag carrier. If you're a ranged character, you still need to get inside firing range. To borrow a phrase from Wayne Gretzky, you need to get where the flag carrier will be, not where it is right now. That means two things.
First, if you think you can close the distance, lead your target a little. Run to a point ahead of their path. That lets you close the distance faster instead of trying to catch up. That plan isn't terribly deep; you probably do it already.
Second, and more importantly, you can try to head the flag carrier off at the pass. Does it seem likely the FC will try to get up the tunnel? Is he heading for Mage Tower? Getting yourself a little ahead of the FC's route gives you extra time to gun them down while he's running toward you, instead.
Of course, you could be wrong about which way the FC is going, but that's the nature of the game.
Slow him down
It's entirely possible for you to kill a non-healer flag carrier by your lonesome, especially if that flag carrier doesn't have any protection. But since the goal of the opposing team should be to protect their FC, chances are that someone's going to defend your target. If you can't get the kill quickly, what do you do?
You slow them down. Use crowd control, snares, and anything else at your disposal. Your goal here is to delay the FC's movement long enough for your own team to show up and provide backup. Slowing the enemy flag carrier is more effective in most cases than just laying down the damage.
It goes without saying at this point that you probably need to kill the enemy healer first. If you're slowing the FC, that gives everyone else on your team the chance to kill the healer. See how this works? Slow them down, wait for backup.
Master the plan
To put the entire strategy for killing an FC in very simple terms: Slow the flag carrier down to give your team a chance to catch up with you. If there's a healer there, definitely make sure you have help coming.






Reader Comments (Page 1 of 2)
etherlithium Feb 2nd 2012 2:30PM
Good article, but isn't it predicated on the idea that you find a FC alone? Surely the best piece of advice is to always bring a buddy (preferably an entire posse) when you hunt for the enemy FC, declare their position when they are found and ask for backup if your own defence can spare it.
Barleyarley Feb 3rd 2012 5:12AM
Interesting post. One thing about any flag capturing games (WoW included) is to consider what the fastest flag carrying route is and try to make it as hard as possible for the opposing team to run it that way. The longer you can keep the flag carrier exposed, the lower the likelihood that they will capture. There aren't really as many clear cut ways to do this in WoW though I suppose.
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Fluufykins Feb 2nd 2012 2:37PM
I've been preaching this to Alliance for years, but it falls on deaf ears. Bottom line is that they don't care about the FC, they care about leeching honor while watching Family Guy in their mom's basement.
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How to counter THEIR forward movement.
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Nets from tailoring. awesome. Also ENG has a version.
Fear
Root/Trap
Chill/Slow
Dispel/Purge (remove stuff like hand of freedom and CD's that grant a buff)
etc...
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How to make sure YOU keep moving (your tricks)
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Nets etc (if that warrior is in a net, he can't hamstring you again.)
LIVING ACTION POTION - they still work, and they're still better than a trinket (1 min CD)
Swiftness potion (run speed, combine with racials/class abilities, and a BG power-up (boots) and you're basically turbocharged for the entire length of a WSG field
Lesser Flask of Resilience (+50 Resil 1 hr, standard flask rules) If you're alive, you can be helpful. If you're dead, you can't be helpful. It really is that simple.
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That said, when in doubt KILL THE ENEMY FC. Don't chase the random mage. Chase. If you do nothing but chase the enemy flag carrier, not only will you get oodles of honor (assuming you don't just get your ass handed to you), you'll be helping your team FAR FAR more than being one of the uninformed morons in the middle who are randomly selecting whichever target happens to run close enough to them. (And yes, that's a common Alliance strat. It's called lazy strat. Report these people and they get replaced. If you choose to not report afkers or middle-morons, then it's your own fault when you lose. Blizz gives you the tools, but it's up to you to actually click the damn button.)
fudge Feb 2nd 2012 3:04PM
Probably good points ruined by your condescending demeanor.
What a shame.
AltairAntares Feb 2nd 2012 3:14PM
I'm pretty sure that's not condescension, but frustration speaking in his post.
kingoomieiii Feb 2nd 2012 3:22PM
"Report AFK Player" is for botters who are actually AFK, off in a corner somewhere. Don't report middle-huggers.
zEagleEye` Feb 2nd 2012 4:09PM
I know it will not make you feel better, but issues exist everywhere. The Horde side has the same player types that you have seen on the Alliance side.
Having said that, I agree with @fudge - presentation and language can make a difference, and valid points get lost when not presented right (or are served with a side order of character judging).
Revnah Feb 2nd 2012 6:40PM
I still think downvoting this is too harsh. The points stand, and are very valid. I dislike WG for the precise reason that players always seem to insist on acting the way Fluufykins describes here. And no matter how much you tell them in /bg chat to get out of the middle and either protect our FC or kill the enemy's, it's not happening.
Aaaaargh.
Jason Feb 2nd 2012 8:26PM
Same old WoW insider comments; someone makes a fair point and someone like fudge comes along and snarks at them... sigh...
eel5pe Feb 2nd 2012 2:38PM
I love these articles, as the level of incompetence in BGs sometimes can be really frustrating. I know this series of articles is more aimed towards new players, but there really needs to be a mention of Focused Assault. This is a stacking debuff that is applied to flag carriers (FCs) as long as both flags are off the pedestal. FA increases the damage the FC takes and a high enough levels limits his move speed.
With the increase in tank-spec FCs in random battlegrounds (and despite the nerf to vengeance) killing a flag carrier becomes a far more elaborate affair, especially if he has competent healers. At low debuff stacks you should find the weakest healer or DPS (HP totals are a good clue, anything below 120k unbuffed or 140k buffed is kinda soft) and try to burst him down. If he turtles up, switch to another player. Basically try to muddle the healer's focus by probing for weak links in the defense. You're probably not going to kill the FC anyway at low stacks, so your goal should be to make the healers and tanks use their cooldowns so that they aren't available later when the flag carrier has high stacks of focused assault (5 stacks basically means they have 0 resilience). When that happens, you apply as much cc as possible and then just tunnel on the flag carrier, and hopefully if you've burned enough of the enemy teams' defensive cooldowns so the FC will die.
The take-home message when trying to kill a FC is: if at first you don't succeed, try try again. I can't tell you how many times I've seen DPS fail at killing a flag carrier, give up and decide to turtle the game, which inevitably results in your own flag carrier dying once he has sufficient stacks. Even if you barely made a dent in the FC's HP pool the first time, a few stacks of FA plus a trinket on cooldown makes a huge difference.
xrarndx Feb 2nd 2012 2:41PM
Separate healers and flag carriers! You don't need to kill the healer, you just need 1 competent DPSer on the healer and 2-3 on the FC. This way, the healer has to heal themselves if they want to last and they'll only be able to cast instant-cast heals because you should be interrupting damn-near every castable heal.
If you're a DK, run away from the healer, deathgrip them back and chain them - try to keep the healer and flag carrier away from each other; they'll usually run in different directions from the chaos anyway, just whatever you do, don't make EVERYONE on the healer and don't make EVERYONE go for the flag carrier, it'll never work unless there's 10 stacks of the debuff.
I find the best way to deal with FC's with healers and defenders is lots and lots of crowd control. CC their biggest damage dealer or CC'er (E.I. frost mages), have 1 person harass and inturrupt the hell out of their healer (1 per healer if there are multiple) and the rest beat the crap out of the FC. With the enemy DPS CC'd, your guys should last much longer and with their healer being harassed they have to split their heals between themselves and their FC, which will get ONE of them killed.
Learn CC. Learn to interrupt.
Learn PvP.
Silversol Feb 2nd 2012 2:55PM
Gretzky wouldn't be playing D. He'd probably be a flag carrier. Running back with Marty McSorley, Dave Semenko, and Kevin McClelland. With Mark Messier as a healer.
Grant Fuhr, Paul Coffey, Kevin Lowe, Andy Moog, and Jari Kurri would be getting the flag back.
Pyromelter Feb 2nd 2012 3:08PM
Good god those Oilers teams were loaded back in the 80s.
clundgren Feb 2nd 2012 5:08PM
Pretty sure the Moose wouldn't be the healer; Dr. Randy Gregg would fill that role nicely.
Messier would be all over destroying the enemy FC.
Makoto99 Feb 2nd 2012 5:56PM
I'd think Grant Fuhr and Andy Moog would be back at the base trying to defend, if you asked me.
Now, Ron Hextall... he woulda been off trying to recapture the flag.
Silversol Feb 2nd 2012 6:31PM
"Pretty sure the Moose wouldn't be the healer; Dr. Randy Gregg would fill that role nicely."
Meh, I just made him the healer for the sake of getting an assist.
"Now, Ron Hextall... he woulda been off trying to recapture the flag."
I'm pretty sure Hextall would just kill the person attempting to pick up the flag.
Estal Feb 2nd 2012 7:56PM
Oh great, now I'm picturing Messier in a robe tossing out heals.
Maybe only thing worse would be him as a mage offering everyone potato chips....
antonyp Feb 2nd 2012 2:57PM
Killing a flag carrier?..impossible...
incoming00 Feb 2nd 2012 4:01PM
this article trys to turn impossble to possimpible!!
Pyromelter Feb 2nd 2012 3:02PM
"To borrow a phrase from Wayne Gretzky, you need to get where the flag carrier will be, not where it is right now."
This can't be stated enough. In tackle football, defenders are taught this principle called "angle of pursuit," and it is basically this - take an angle to where the ball (flag) carrier will be, don't just run behind him.
I found a couple of nice diagrams to illustrate this, for the geometrically impaired.
In the below photo, the ball carrier (in the white jersey and red pants) has a yellow dot. The defender in the blue shirt has 2 options to pursue the carrier. The blue line is the correct angle, the red line will put him behind the carrier:
http://assets.sbnation.com/assets/34513/ASUa5_medium.jpg
As you can see by this next photo, the defender too the red line, and uh oh, the ball carrier is now running past him. The extra blue line is the defender now curving around to chase the ball carrier.
http://assets.sbnation.com/assets/34516/ASUa6_medium.jpg
The principle is the same in chasing a flag carrier. What makes it a bit more difficult in wow are environmental obstacles. Good luck!