Player documents the two-headed monster of his own WoW addiction

The tale of Sevrin's descent into and return from Azeroth takes a different turn. A third-year film production student from the United Kingdom, Sevrin hasn't blocked World of Warcraft from his every thought -- instead, he spent months poring over his experiences to create a documentary of his experience. IRL: In Real Life, a short film featured last week on WoW Moviewatch (watch it again after the break), takes a frank look at how incessant gaming nearly pulled a young man's life off track -- and then provided the fuel for the creative project that's helping him move on.
If anyone could understand this kind of rise and fall, this dance with the glamors that wetly suck players into the virtual vortex, only to spit them out coughing and gasping with a renewed appreciation for life, it's fellow WoW Insider reader Keelhaul, aka The Mogfather, the player who racked up an incredible 1 million gold only to turn around and give it all away. "Brilliant," he commented simply on last week's Moviewatch showing of Sevrin's video. "Change a bit of the storyline and that's me as well." We suspect it's many of us, to some degree. Let's look inside at Sevrin's take.
Main character Sevrin
Most recent guild Glory
Former/long-time guild QT Yacht Club
Realm Quel'Thalas (EU)
WoW Insider: Sevrin, tell us about your first experiences in Azeroth. How did this whole journey gets its start?
Sevrin: I started playing 14th February, 2005. I was 15 and studying in high school. I was quite sporty, too -- used to play football (soccer for your American readers!), go out and hang with friends and such, just like any teenager. I played on and off for the first few years and it didn't really affect my life back then; it was just a game.
It wasn't until November 2007 that I created Sevrin, and he has been my main character since. I was in sixth form at this point. I had a lot of problems in sixth form with other people causing issues for me, which meant I didn't enjoy being there at all. I would say although it didn't occur to me at the time, these events with my real life at school led to the start of my addiction, as I started leaving sixth form early to go home and level up and play. For me it was the perfect escape -- people treating me with respect, people I could talk to and have a laugh with, and we all enjoyed this common interest with the game.

This started after I finished Sixth Form. At the time, I hadn't been accepted into any universities, so I had nothing planned for the future as such, although towards the end of the summer, I was accepted into university; however, the course would start in two days and I felt like I wasn't ready to start straight away and change my life so suddenly. As I said in the film, I wanted to see the Norwegian Girl, and Wrath of the Lich King was coming out in a matter of months, so those two reasons were in the back of my head as things to do during my gap year.
When I got into my routine of waking up and playing WoW, I almost shut off the rest of the world --stopped going out to socialise, as my friends in QT Yacht Club felt like my real friends who I could get along with properly. As I said in the film too, I made up loads of excuses to avoid going out and telling people I was playing games instead.
... For the majority of my gap year, I was sitting in my room playing WoW. I even declined the opportunity to go on holiday to places like Egypt and Italy because I felt that I couldn't be away because of the guild.
How long did this go on?
This lasted from June 2009 to August 2010.
What specific event or realization made you decide you needed to start reaching outside and being more social?
University. This did feel like an opportunity to let go of my past and start fresh again, make new friends and just enjoy the real world for once.
It took only weeks for you to realize that you weren't going to be able to maintain running a guild and raiding with a more social lifestyle -- yet you kept playing ... Why?
I wanted to still see the content, especially with Icecrown around the corner, and then Cataclysm much later after that. So this prompted me to join another guild to see the content at least. I think I felt that without the hassle of managing a guild, it would free up my time to go out and do things.

It was a combination of things. Firstly it was nearly a year after I discovered I had started playing on Valentine's Day and [yet I was] still single. I was unhappy with myself being out of shape all the time. And boredom, really. I was guildless and logging on to do dailies, which didn't feel like a good use of my time (or my money) at all. Also, my desire to do well on my university course.
So how firm were you with yourself about quitting? Did you delete any characters, close your account ...?
I actually deleted Sevrin several times whilst I played. I regretted it every time though and managed to get him back. I stopped deleting him after a GM told me that if I deleted him again, I wouldn't get him back.
The other thing, and I haven't told anyone this: After I remade QT Yacht Club, I felt so ashamed with myself; in my eyes I was finally free of commitment to the game, and I just started to make the guild again. Whilst I wanted to keep on playing, this made me feel very depressed, so I uninstalled everything to do with Warcraft on my PC and just went to sleep, with no intention of installing it again. This was the day of our very first raid in this new guild. After a two-hour or so sleep, I felt very silly, so I installed it all again and logged on to the raid in time.
When I did quit for good, I uninstalled and deleted everything, which caused me problems when making the film, especially with screenshots and videos. ... I was always making films of our raids in Warcraft and taking photos which would have been useful for the film; however, I had an old friend help me with the screenshots, and some were still online in places.
What are your former guildmates doing now?
I think a lot of them are playing still. A lot of them went on to pretty good guilds in the game.
Do you keep in touch with many of your WoW friends?I keep in touch with a handful of them, mainly over Facebook. Most of them are the ones who stopped playing too. I've met up with a few of them too and [am] meeting up with others in the future.
Kudos on getting in shape! How much weight did you lose after you quit playing?
When I stopped playing Warcraft, I was 155kg. Now, I'm down to 115kg, and it's still an ongoing process.
And how old are you now, Anthony?
I'm 22!
Let's turn back to your video. Who else worked on this documentary project with you, and what were their roles? What parts of the project did you handle?
I produced, directed, wrote, edited and did all the camera and sound (narration) work for the film. I had two friends from my university directly help with the film; one of them acted as the script supervisor and co-producer, which involved helping with feedback for the film. I had over 20 drafts of the script before I felt the final one was ready to make the film, and he helped me by telling me what worked and what didn't. My other friend also helped me with feedback, but he was also responsible for the shot of the rotating Azeroth at the end of the film.
So how's school going overall?
University is going great! My course, film production, is a lot of fun, which I am doing at the University of the Creative Arts in Farnham (England). It involves making films, essentially. My next project is a fictional mythology film, which will be interesting to make. I only have about five months left, though; then it's finished and I will get my degree.
After I screened my film to everyone last week on the big cinema screen, I've had lots of positive comments about it, and I've found that I'm being recognised by people I haven't met before at university, which is great! My social life is back on track, and as I said in the film, I am really enjoying myself!
You knew we'd have to ask: What marks did you get on your film project?
I don't know yet -- this is one of the things about my film that has blown me away, really. I screened it last Wednesday (18th January), and now with all the feedback and views my film has received, it is quite astonishing. I won't know my grade for another three or four weeks. Hoping that it does well!

Next is to enter to big wide world of film making. I want to become a film director. This is something I have always wanted to do from an early age. Things like making this film, seeing how my film has affected people ... I have had comments from people saying they have cried at my film, found it emotional, some have even said they quit the game, whilst others have disagreed about the points I have raised in the film. All of this makes what I do feel worthwhile -- to evoke a reaction from people, it's what I love to do, to entertain with my film. So hopefully, I am going to try and find work doing this professionally, but it is a very competitive industry to be part of, so I'm going to try as hard as possible after I graduate to be part of it!
Give us the big picture here. What are you taking away from this whole experience to apply to your life from here forward?
You know, I have had a lot of comments suggesting I blamed the game for everything and not myself, which is not true. I don't blame the game at all. It helped me become who I am now, to an extent. I had a lot of positive experiences, sharing nerd screams on Ventrilo, to sorting peoples' issues either game-related or personal, that was all quite rewarding. Running a guild made me learn a lot about leadership, organisation, motivation -- all of those things that could be similar to running a business. And all of those skills can be applied to just about anything, especially with my ambition to become a film director. And I made some great friends, too, some that will be around for a long time, no doubt!
Since I quit, I turned my academic life around and started achieving and working up to my potential. This film is proof of that.
I just wanted to thank WoW Insider for this interview and all the comments from WoW Insider readers on my film. I have been reading them all and really appreciate all the feedback I have received from it!
Filed under: Interviews, 15 Minutes of Fame






Reader Comments (Page 1 of 2)
Rob Feb 2nd 2012 9:19AM
Gotta say... not a fan. The director comes off more as just socially-avoidant in general than "OMG I'm addicted to WARCRAFT!!!" It's great that in the end he became more of a social butterfly but it seems he's blaming a video game rather than recognizing his own issues.
There is also this implication that he was overweight because of World of Warcraft, couldn't attend University properly because of World of Warcraft, and was single because of World of Warcraft.
I've left and returned to WoW twice in the course of the game (and am currently playing). I regularly attend guild raids and to a degree help manage my guild. I am also in a committed relationship (for 6 years now), own a home, have a job, etc. It's called time-management. It's an aspect of growing up.
To me "WoW Addiction" is no more valid an excuse than those that claim it was McDonald's that made you fat. It wasn't; it was your choice to eat McDonald's every day.
notsofarfetched Feb 2nd 2012 9:28AM
I agree with OP - I'm also in a situation where I spent a lot of time steeped in WoW, but but I've grown up a lot since then, I still play, though more moderately. Because, well, I grew up. I don't have to quit entirely to be able to manage my time. (Though I would imagine that some folks with addictions absolutely do need to quit entirely.)
I too have a job, marriage, children, and other obligations. WoW is what I do for me, because I enjoy it, as opposed to the rest of my time, which is spent doing things for everyone else. I have other hobbies, but they are creative in nature and take a certain energy that is often depleted by the other parts of my life. WoW is where I go for true down-time.
Moderately, by the way, means I'm down from 35+ hours a week to about half that.
jeansteffano Feb 2nd 2012 9:34AM
I've downvoted you, simply because you did not even try to recognize his position and started flaming outright.
People are not like you. I am not like you. And people are also not like me.
Choices are addictive. It is not simple to get rid of something once you're accustomed to use it everyday.
xrarndx Feb 2nd 2012 9:35AM
Agreed, it's the same as a bad craftsman blames his tools; an addict in denial blames his addiction. It's not the activity / addiction that's the problem, it's the person who lets it become the overwhelming force in their life. Sure, it's easy to get addict to gaming such as WoW but WoW and other MMO's aren't bad, it's the people who decided that WoW > Real life.
It's good that the in the end he "got better" but still, WoW isn't some disease that once you start, OMG BYE BYE SOCIAL LIFE which has to be "cured" by removing it, which is kind of what the movie depicted.
As WoW's loading screen tip says: Take all things in moderation; even World of Warcraft!
Words of wisdom from the all-knowing loading screen tips.
Jorges Feb 2nd 2012 9:55AM
Agreed. I've said it time and again: people who get addicted to a game could have been addicted to anything else. It's something about the person, not about the game. I've been playing since 2006, been in raiding guilds, casual guilds, have 10 alts an log in daily. But I also have a work from 8am to 6pm, a 4 year relationship with my girlfriend, many IRL friends to hang out, and I don't log to the game if I don't feel like it. Even if I have raid or whatever. When I have a problem I don't go to the game, or drink or take drugs. I simply suck it up and move on.
It is true that many peolpe isn't like me, and everyone handles their issues differently. But it is also true that blaming a game for your problems is like trying to hide the sun with your finger.
Demeternoth Feb 2nd 2012 10:12AM
It appears to me that you have been very lucky whilst Anthony has not been. The "socially avoidant" problem was something he encountered at sixth form and he has now turned around. How many DJs do you know who are anti-social? I know from personal experience that Warcraft provides a "safe haven" when RL is kicking your behind. It can also give you the self-confidence and self-awareness to realise that you're stuck in a rut and give you the strength to get out of it. Bravo to you for managing your time so well, but a bigger Bravo to Anthony for having the strength of character to recognise his situation and the courage to change it.
Rob Feb 2nd 2012 10:37AM
@Demeternoth
You misunderstand. I am not saying he did not HAVE an issue. I am saying that World of Warcraft WAS NOT IT. It was his escape or if you prefer a medical comparison a symptom rather than a true diagnosis. It's great that he's at a place in life now where he's able to enjoy a social life. That doesn't mean World of Warcraft was the root of the issue, that World of Warcraft was the cause of his weight gain, or why he didn't have a love life, or anything else.
His documentary comes off as blaming a symptom; and that is where my issue with it is. As I said before; it's akin to a parent blaming McDonald's for her child's obesity. It's always easier to throw the blame on someone or something than realize the problem is internal.
Johnny.ramos1 Feb 2nd 2012 11:20AM
@rob, I think you're missing the point. Yeah overall the user is the reason for any addiction. I'm an alcoholic, if I drink it will cause me issues but those issues arise when I drink alcohol. Not when I drink tea. His issues become a problem when he plays WoW.
MightyMuffin Feb 2nd 2012 12:29PM
@Rob
1.) Read last paragraph. Slowly. Come back when finished.
2.) TL;DR last paragraph - he DOESN'T blame the game - just like I don't after getting over my problems with the game.
See, when I first read your comments, I thought you were completely and utterly cruel and ignorant. I then took a little time to get over the initial emotion and feeling of personal attack (/nerdrage), and I realized you had a point. Anything that brings up the fact that WoW has "ruined" lives ends up implying that the author/creator/person blames the game. I've seen it, and I've raged against it. But when I realized WoW was a problem for me, I quickly realized I raged against it because I didn't want to admit my own problems.
(NOTE: This is not implying you or any others who have an opinion against the director have a problem with the game, as you state that you have time management, love life, job, etc.)
He found out that WoW was a problem for him, and he's been able to move on from it. I'm still working on it. But "WoW addictions" are legitimate. Just like any other addictions. Just because there is no drug component doesn't mean our brain chemistry works in a way to facilitate it. WoW filled a void created by said problem - therefore it caused the continuation of said problem. McDonald's doesn't make people fat, but the food and desire for it cause people to come back (and McDonalds wasn't going to turn away more money).
Does that mean McDonalds is the Devil Incarnate? No. Does this make WoW the Anti-Christ? No. Should we riot against these companies and tear them down? No. Should we try to help one another as we deal with the brain chemistry imbalances of our minds, which is something scientists are still trying to figure out? Yes.
In your first post, you say "Its time management - its an aspect of growing up." Do you also tell people who are clinically depressed (which is different from being simply depressed/sad) to just "get over it - its an aspect of growing up"? No. You can't "will away" depression. It takes time, patience, therapy, and general understanding that you may not get over it (also admittance of a problem from the patient). Its a chronic illness like any other. And that line of thinking that you said was a reason why I STAYED depressed - telling myself its just a time management thing - I just need to grow up.
For you - it worked. I'm happy that you are successful and happy. For others, like myself, - they need a bit more help. However, when was it "easy" for a normal person to admit their own problems, go to a therapist, and get the help they need? With attitudes implied by your statement, very hard.
Its easier to condemn a man who is going through something you've never experienced. Its also easy to condemn a man who is having trouble with something you can easily manage. Its hard to accept differences between people, and reason out that we need to count our blessings and help our fellow man/woman. I hope you maybe understand and agree, but then again, you are entitled to your opinions. And my arguments don't always flow right. But maybe you can read through this and understand my problem with what you said, without going away thinking its an attack. And maybe we can all go away, working towards a better world instead of hoping for one. But maybe that's my idealism and optomism clouding my realism and cynicism.
Rob Feb 2nd 2012 1:00PM
@MightyMuffin: Actions speak louder than words. The director claims in this article not to blame World of Warcraft for his problems. The documentary however explicitly associates World of Warcraft with issues across all aspects of his social life.
In the documentary and in this article the only information we are given as to how he comes to terms with these issues in his social life is to leave World of Warcraft, upon completion of which all things become better.
From that all we can conclude is that WITH World of Warcraft he was an unhappy, overweight and socially-absent individual. WITHOUT World of Warcraft he is a happy, health-weight social butterfly.
So I ask you this; do you choose to believe the Director's statement, or the director's video? Because they say different things.
Dude Feb 2nd 2012 9:28AM
Like anything that is pleasurable there is usually a price to pay. Moderation and self-control to regulate your own behavior is key and will provide a balance between leisure time and living in the real world.
Hensonite Feb 2nd 2012 6:14PM
True. But some people might not be as naturally stable as we perfectly balanced pastime gamers who post in this thread.
If WOW is as social as we claim, we should be happy about community members who describe a way out for those of us who are in trouble.
jeansteffano Feb 2nd 2012 9:31AM
I feel that reflects much of every grown WoW player today.
I saw that film, and I really enjoyed and rejoiced after seeing the good he made to his own life. Sadly it's just the way things are, and I really see "me" in this short documentary.
I hope I can be just as happy as he is today someday, but I do feel very dependent of Warcraft yet, I just love the game story.
Anyway's, I'm 20 and I don't think WoW's a life-breaker. I see it more as a "Teacher" in someways.
jdryner Feb 2nd 2012 11:09AM
Cool story, man. Here's the thing though, I think it is incredibly irresponsible to publish a story wherein a gross misnomer it placed. There is no such thing as 'Warcraft Addiction,' so much as there is a person *who has an addiction to MMOs*. You may say that mine is an argument over semantics, but for gods' sake put the blame where it belongs - on the shoulders of the player. Don't get me wrong, I think that getting over ANY addiction is an awesome feat, and worthy of praise, but you cannot blame a game for someone's lack of impulse control, or self discipline. Speaking of discipline, I need to get back to work!
On a side note, I have the same character name on a different game (City of Heroes/Villains)...cool name, huh? :)
stereoblind Feb 2nd 2012 10:27AM
The video was very well done and all but I don't see how blaming the game works in any situation, really. It is a great game and you can get deeply immersed in it but by no means should you ever be sacrificing any relationships for it or anything, even if it does fill the social void you may lack in "real life." I guess it's just more dependent on the person though.
Jinx Feb 2nd 2012 10:41AM
Personally, I am really sick of stuff like this. Everyone wants to make a movie/video about how addicting and life destroying WoW is and how they got over it or something like that.
Yes, WoW is addicting. Even if at times it might seem boring and unrewarding, we still play it. Noone is surprised and noone wants to be told that we're wasting our time playing a game.
Just let us play.
mordred Feb 2nd 2012 10:55AM
I enjoyed this film. It had some nice conceptual moments, like the blood elf frozen in time standing in Orgrimmar.
However, while watching I thought
1) Girl dumps him and stuff, just part of life. What did Warcraft have to do with that? Mixing the two things implies things about Warcraft quite unfairly;
2) So he played Warcraft and were able to do all that stuff with his character, but that should be devalued because all those missed years of "going out to the pub?" Really? If he was able to look back, would "I was that dude drinking a beer with a bunch of loud talkers listening to my head rattle, but at least I was in public" going to feel that much more fulfilling.
Dude, you just wanted to play the game and you played the game. Deal. It's about owning your choices.
Also,
3) He is 22. Oh noez! That is not old at all. Your life is still ahead of you. This is like Justin Bieber writing a biography. There isn't a bio to write yet.
Maybe this speaks more to the issues of being a leader in a successful raiding guild or something. Well congrats that he feels better about himself. And also congrats that we're getting a new expansion!!! Woohoo!
jamie9966 Feb 2nd 2012 10:57AM
I was actually in QT Yacht Club with Sevrin from near the start, back in Wrath. Raided a lot with him, and he was a really cool guy. Haven't spoken to him in a while, since I left Quel'Thalas in Wrath, but I'm really glad he's gotten over his problem!
Rob Feb 2nd 2012 11:35AM
@Johnny
We'll have to agree to disagree. The point you're making is the same point the director is making which I clearly disagree with. To me WoW is not the issue nor is it the instigator of the problem. WoW was the escape he used to avoid his issues and later became the scapegoat so he could continue avoiding his issues and instead blame something else.
Joeygiggles Feb 2nd 2012 12:02PM
One coverage of this story should have been enough. Making this article to be honest is just adding more wood to the fire. Stereotypes will continue on. Yes it was good for him to realize how his life was going and to do something about, but now,once again, gamers are looked down upon with the stereotype of being anti social and lazy. Why not write something positive about how the game has helped someone instead of how this individual couldn't control his health, his life, and time. This is no different than being an alcoholic realizing that you're the problem.
Poor article sorry