Scattered Shots: Frostheim's interview with an imaginary Ghostcrawler

This is not actually an interview with Ghostcrawler. I did not ask him any of these questions, and he did not answer with any of these answers.
But in a deeper sense, a more spiritual sense, Ghostcrawler and I are two lost souls reaching for each other across the vastness of the information superhighway, each seeking that other half to fill the emptiness within us. We are platonic life partners bound by the love of the hunter experience.
Because of this connection we share, this ephemeral bond, I am able to predict how he'd answer if we did in fact conduct an interview. If I happened to sit at a bar next to Ghostcrawler in the not-too-distant future and our eyes met over a glass of stout in a moment of magic, I think we can agree that everything in the following transcript is exactly as he would say it. The only thing that might possibly be different is the words.
Frostheim: Thank you, Imaginary Ghostcrawler, for agreeing to another interview.
Imaginary Ghostcrawler: No problem, Frost -- I can call you Frost, right? It's been too long since the last one. We have to get together more often.
I look forward to it. So, patch 4.3.2 has just recently been released with a series of small buffs for hunters, from DPS to survivability. What was the design theory behind the changes?
That's a bigger question than it sounds like, and one that goes all the way up to the top. The truth is that during Cataclysm, subscriber numbers have dropped. WoW is still a bajillion times bigger than every other MMO combined, but still, it's alarming.
We've been doing a bunch of number crunching trying to identify exactly what it is about Cataclysm that didn't resonate with players as strongly as past expansions. We finally were able to draw a pretty strong correlation between the overall underperformance of the hunter class and the dip in subscriber numbers.
Really? The impact has been that significant?
Absolutely. When you think about it, it makes sense. We spent all these years establishing hunters as the primary class in the game and built all the other classes around hunters. And then in Cataclysm, we just dropped the ball on the PvP front for hunters, and the class ended up a little subpar in PvE. Not very subpar, mind you. Hunters can still kick ass -- can I say "ass" on WoW Insider? -- well, they can still kick ass, but they have to work harder for it.
The design of Dragon Soul has really shone a light on the hunter survivability issues, with heroic mode fights that really benefit from damage-reduction cooldowns combined with mechanics that bypass Deterrence. We're doing a lot more in Mists to improve the class, and you've seen some of that already, but we felt we had to do something quick while we worked on the overhaul. I know it's not everything, but we're hard at work on the rest in Mists.
On the topic of Mists of Pandaria, what are the overall goals of the expansion?
There are three main goals in Mists: sweet-ass panda ninjas, more awesome things for hunters, and more focus on the Horde/Alliance conflict.
What are the goals for the hunter class?
Hunters are tricky, because they're so central to the game. From a broad perspective, we absolutely need to get the hunter PvP situation fixed, and in general we want to work on streamlining the hunter toolbox.
Could you got into more detail?
For you? Anything. On the PvP end, the real problem with hunter balance right now has more to do with difficulty balance than power balance. The absolute best hunter players can compete with the absolute best players of most other classes. Point in case, we saw a hunter in the winning PvP team at BlizzCon. The problem is once you move out of the top half of the top percent, hunters fall like a rock.
Getting rid of minimum range is one of the first steps to adjusting the difficulty curve of hunters, and along with that will come some better damage reduction cooldowns. We want to move away from the notion that hunters are either at range or they're dead. But it's going to take a lot of testing in alpha and beta to nail it down, we know that.
And what about streamlining the hunter toolbox?
On the PvE end, we need to be very careful about the level of complexity in hunter gameplay. Hunters already have one of the largest toolboxes, combined with pretty involved shot priority cycles that are constantly changing.
A lot of players are kind of envious of, for example, the arcane mage rotation. It's basically just two buttons, but with involved cooldown management. It takes skill to play really well, but it takes little skill to play pretty darned good. Contrast that to hunters that take a high degree of skill to play pretty good.
Of course, the problem is that as much as players wish they had the arcane mage rotation, if you ask them what they want from the expansion, they will list of a bunch of abilities that involve complicating their toolbox even more -- adding more buttons to press to a class that already has so many. It's always a design challenge to add cool new stuff without adding complexity.
So what are you doing about this?
We're getting rid of a bunch of hunter abilities that are very seldom used. Things like Aspect of the Wild and Immolation Trap and really a bunch of others. Unless we can find a compelling reason to redesign it, the first step is to get rid of the buttons that you never press anyway. We could certainly make 40 ridiculously awesome abilities, but while it sounds cool, in practice it would be impossible to play.
We're also streamlining some rotations -- for example, removing Improved Steady Shot from the MM tree, to make the MM rotation less of a screw job. Can I say "screw job" on WoW Insider? How about #&!%? OK, good to know.
We learned a lot about what's coming for hunters in Mists of Pandaria at BlizzCon. I understand there's still a lot in development, but is there any other cool news we can announce?
I suppose, for you, for hunters, I can say some stuff that's supposed to be secret. But don't let the support classes know, or they'll all want cool things -- and frankly, they just aren't as good-looking as you lot.
Hunters will be getting the Stampede ability -- a short-duration ability on a long cooldown that summons several pets at once to wreak havoc on your enemies. So far in testing, it's pretty damned cool.
The other awesome thing is that Mists of Pandaria will bring a hunter legendary that is going to be so cool you'll wet yourself.
Wow, that's awesome! While we're on the topic, what about taming feral druids?
That's something we looked at, but in the end, the ability just felt too weak. Hunters are designed around having strong pets.
Do you have any specific balance goals in Mists of Pandaria? I know BM hunters in particular have not been pleased with two expansions as the bottom raiding spec of the class.
Our goal is always to have the specs as balanced as possible, while still keeping a unique and distinct feel. But we also have to weigh the cost of making changes too frequently or upsetting the hierarchy against the benefit of balance improvements.
We have the ability to make the DPS potential of the specs amazingly balanced for any given boss fight. We could update abilities and coefficients constantly to adjust to current strategies and gear and have everyone's potential within a few percent. And you know what? Players would hate it. Every week, there'd be a new update, and every week, the top players would have to respec and relearn their abilities and rotations. And even then, that state of balance would exist for just that one boss encounter -- other bosses would then be unbalanced.
Obviously we do release balancing patches and hotfixes throughout every expansion, because balance is important, but there's a delicate line between too much and too little.
Another thing players need to be aware of is that we do pay attention to the output of all the classes and specs, and we have access to a lot more data and better data than you guys do. World of Logs is nothing to the logs we have. We know how classes and specs are performing -- we really do -- and if there's an actual issue we will work to fix it. But sometimes players think there's a significant disparity when in reality there is not -- they're just looking at a small subset of data, or worse, they're just looking at their raid team ... and frankly, there could be skill factors involved.
And on that note, BM is a lot better than most players give it credit for. BM needs work, mostly in the form of smoothing out some pet mechanics that sometimes interfere with their potential, but BM can absolutely eat your face off.
Well, I can see we've already gone really long in this interview, and my editors are going to hate me for this already, so we'd better sign off.
No problem. It gives us some time to get to work on this Bombay Sapphire. All this talking is thirsty work, after all.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 2)
Talmar Feb 2nd 2012 9:14AM
[quote]Wow, that's awesome! While we're on the topic, what about taming feral druids?
That's something we looked at, but in the end, the ability just felt too weak. Hunters are designed around having strong pets.[/quote]
This had me rolling. This "response" is drenched in so much awesomesauce I need more bread.
Awesome, fun article. Thanks
Rai Feb 2nd 2012 8:41PM
As a rogue, I find this extra funny.
Jorges Feb 3rd 2012 11:24AM
As a druid, I find this extra funny too. After all these years of meddling with animals, hunters still can't differentiate a real animal from a shapeshifted druid :p
Harvoc Feb 2nd 2012 9:37AM
You're probably going to want to put a GIANT disclaimer at the top so that some unsuspecting reader doesn't go post this "news" all around the internet.
DaddyMan Feb 2nd 2012 9:49AM
Frost, thanks for keeping this light and fun.
Boz Feb 2nd 2012 11:42AM
"...across the vastness of the information superhighway..."
Good Lord does that make me feel old! I haven't heard the term, "information superhighway" since back when Al Gore was personally, physically assembling the tubes. Not since Angelina Jolie was hacking. Not since Pierce Brosnan was turning simpletons into geniuses with VR. Not since- well, you get the idea.
Skarn Feb 2nd 2012 3:45PM
I would like Marksman a LOT better if they removed the ISS buff. Marks was my favorite during Wrath, but it's too annoying to play now. Actually, Aimed Shot is a pain too. I'm sure some people like it, but I'm not a fan of the stationary-turret style. I love the mobility of Survival, I can do my full rotation and near max-dps even while running all over the place. Marks can't, it's gotta stop and cast Aimed Shot. Bleh. I'm currently planning to stick with Survival in Mists, but the future is still shrouded.
Paulduchesne1337 Feb 2nd 2012 8:20PM
MM rarely ever cast aimed shot, you mostly use it only when you have the instant proc. The only exception would be if you have lust and rapid fire up and you are risking capping focus and the cast time is around or under 1 second.
Teaspoon Feb 2nd 2012 9:26PM
"MM rarely ever cast aimed shot, you mostly use it only when you have the instant proc."
At first glance it would look like that'd be the way to go, but the MM hunters I play with have found their best damage comes from a rotation with as many hard-cast aimed shots as possible, with Chimera Shots thrown in just often enough to keep Serpent Sting up and Arcane Shot used only while moving.
Luotian Feb 2nd 2012 9:56PM
Seconded on the Hardcasting Aim rotation. That is all I do, and I can keep up with most SV hunters I run across with it. It is a good system that I, personally, love. But then, I can't stand SV. I feel there are too many procs and buttons and I'm never sure if I'm hitting what I'm supposed to be. Much happier with my MM play-style-- the only spec I've ever seriously played.
Skarn Feb 2nd 2012 10:45PM
@Luotian
I knew someone would like it! I enjoy the procs and style of Survival. It's a bit hectic, but I like it that way.
@Paulduchesne1337
Marks is better DPS if you use hardcast Aimed Shots as your focus dump, but it's tricky. It's really easy to screw up and if you have to interrupt your Shot, you take a nasty DPS hit. It's definitely safer to only use Aimed on proc or with lots of haste, but it's not best DPS.
Snuzzle Feb 3rd 2012 5:41AM
On fights where I can just stand in one spot and shoot (hai, Ultraxion!) then hardcasting Aimed Shot is King. Heck, a lot of fights in DS give you the opportunity to use AiS as your focus dump. And it's definitately a DPS boost over Arc Shot.
Meh Feb 3rd 2012 5:47AM
I've loved Marks just for the need to plan out ahead. Even though I recently went survival (when my raid dies to berserk timer on hardmode practice, I will do anything to squeeze out a few thousand more, even if it is by playing a spec I don't prefer), I find myself planning around double cobra shots. It'll take some more target dummy time to drive -that- practice off my muscle memory.
I admit the double steady can be a right pain to plan around, but personally, I liked it. At least up until T13 started drowning me in focus >.>
Zaet Feb 2nd 2012 8:27PM
How much do u have to drink for imaginary interviews???
Frostheim Feb 2nd 2012 9:20PM
In my experience: twice as much as for normal interviews, since you have to drink for both parties.
themightysven Feb 2nd 2012 9:17PM
Greetings Mr. Frost, I had a Hunter based idea that I wanted to run by you. Of course it will proly never happen, but a young dwarf can dream.
Anyway, I was playing with Marksmanship the other day, and it occurred to me, that WoW is pretty much the only video game that I can think of that doesn't have any real "Charge-up" move. There are a few "get x Stacks of this buff" moves, But I'm talking about one that rewards patience and good timing, so my idea:
Change Aimed Shot to have a variable casting time from 3 to 7 seconds. After 3 seconds, Damage of the shot builds higher and higher, and if you can make it all 7 seconds you basically have a shot of Tactical Nuclear Strike strength. What are the downsides you might ask? (here I assume you ask) Taking damage drops a second off your maximum cast time (each time you take damage) and any movement or alternative shots (like renewing SS) automatically activates the shot. (duh really) Also it would probably cost about 97 focus.
anyway, what's your (and your ragtag group of hunter buddies) opinion on this thing that will never happen?
Frostheim Feb 2nd 2012 9:20PM
A charge-up style move could be cool (and rogues have something kind of like that with combo points), however the 7-second 92 focus shot would not be a good idea. If you can charge it up enough to one-shot someone at full health, then it's too strong, no matter what the limitations.
But a middle ground version where the shot can be fired from 2-6 seconds with different effects could be really cool.
Snuzzle Feb 3rd 2012 5:45AM
I thought that was what Aimed Shot was originally supposed to be. Of course, this was back in Classic when hunters didn't hae any cast-time shots but Aimed Shot (I think) so standing there for 3.5 seconds to charge up this massive bomb was great. I can remember being able to cast it from Shadowmeld, and your SM didn't go away until it fired. Boom dead clothie. Give those 3-minute mages a taste of their own medicine mwahaha.
Wait, what were we talking about again?
Gordal Feb 3rd 2012 6:59AM
Aimed Shot has always had a cast time, as far as my experiences with vanilla are concerned.
Falco Feb 7th 2012 2:16PM
WoTLK Aimed shot, i used that thing in my survival build.