Blue Posts and Other WoW News: Transmogging, A WoW turn around

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Blue posts
Quote:
Just curious as to why its possible to freely transmog between gun, bow and xbow, but other weapon types have to be kept the same?
Just curious as to why its possible to freely transmog between gun, bow and xbow, but other weapon types have to be kept the same?
Remember that Transmogrification isn't 'done', and that more changes might come in the future. At first, we had concerns that if we allowed non-ranged weapons to be transmogrified into completely different weapons that they would lose a sense of flavor and identity. Our perspective may be changing on that front, though, and over time the current restrictions could be eased further.
Anyway, it's because hunter ranged weapons each make a distinct sound that they were a bit more loosely restricted in this first pass. I'm sure that the hunters in the audience can explain why that's valuable.
Quote:
Is there a timeline for the loosening of Trasmog restrictions? Is their anything on the table as of yet?
Do you guys have any plans to eventually loosen the resections completely?
I love Transmog. ^_^
Is there a timeline for the loosening of Trasmog restrictions? Is their anything on the table as of yet?
Do you guys have any plans to eventually loosen the resections completely?
I love Transmog. ^_^
There's not really a specific timeline established, no. I think it's reasonable to look forward to incremental changes, as we have time to implement them, and as they make sense. We're also looking at finding new ways of making Transmogrification fun and rewarding.
On the other hand, I don't currently see a future where all restrictions are dropped completely, but I've learned that it's also generally wise to avoid the word "never".
I do too. It's funny - I have my old tier sets, but my favorite transmog set right now is comprised mostly of a bunch of level 20 greens I bought off of the auction house.
I like your thread, Vorps! It's great to see some positive discussion and speculation about where this game is headed. :)
We're definitely very focused on opening the doors a little wider to new ideas to really grasp onto what will make this game as fun as possible. It's 7 years old after all. We're not going to reinvent the wheel in Mists of Pandaria, but we want to introduce new types of compelling content with meaningful reward structures so your progression paths don't feel quite as redundant.
You'll get a captivating story, breathtaking new lands to explore, a wide array of new and awesome good/bad guys (from what I've seen, REALLY awesome), a slew of new dungeons and raids, a new playable race, a new class, many outstanding systems improvements, etc.
We hope these features are more or less to be expected with virtually every expansion. But this time we're also pouring our heart and soul into some really fun new features that'll allow you to progress in slightly less conventional ways.
I get so excited every time I meet with Greg Street, Cory Stockton, Dave Kosak, and Tom Chilton to discuss everything they're working on each week. It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters.
I think it's really going to be about playing the game the way you want to play it, without feeling entirely like you're missing out on valuable rewards.
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There's really no reason for this tone or attitude, nor is it acceptable to hijack a thread because you feel what's being discussed isn't as important to you as another topic. Likewise, it's incredibly shortsighted and dismissive of you to accuse anyone who expresses positive sentiments about this game of kissing butt.
I respond when and where I can as I get the opportunity to browse the forums, and if I have relevant information to share. The fact of the matter is there are players out there who are happy with this game, looking forward to future content, and want to talk about it with their peers on the forums. And I'll absolutely encourage constructive conversations like this. You won't break me of habits which promote community relations.
Having said all that, yesterday we discussed low-population and faction-imbalanced realms with our developers. They have some pretty bold and spectacular plans for addressing this in anticipation of implementing some of the features we plan to in Mists. I just don't have a lot of information to share with you at this stage of programming and development.
Now, let's speak to each other like adults (or at least decent human beings), shall we? It's much easier to communicate with you when you're not just trying to make a fuss wherever you might get an employee's attention. :)
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I didn't mean that I'm using their info to my advantage. :p
I'm just saying that, based on all the new features we've discussed, I'm more enthusiastic about leveling some of my alts, playing level-85 characters I hadn't in a while, and generally just fitting in more time for WoW!
We're definitely very focused on opening the doors a little wider to new ideas to really grasp onto what will make this game as fun as possible. It's 7 years old after all. We're not going to reinvent the wheel in Mists of Pandaria, but we want to introduce new types of compelling content with meaningful reward structures so your progression paths don't feel quite as redundant.
You'll get a captivating story, breathtaking new lands to explore, a wide array of new and awesome good/bad guys (from what I've seen, REALLY awesome), a slew of new dungeons and raids, a new playable race, a new class, many outstanding systems improvements, etc.
We hope these features are more or less to be expected with virtually every expansion. But this time we're also pouring our heart and soul into some really fun new features that'll allow you to progress in slightly less conventional ways.
I get so excited every time I meet with Greg Street, Cory Stockton, Dave Kosak, and Tom Chilton to discuss everything they're working on each week. It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters.
I think it's really going to be about playing the game the way you want to play it, without feeling entirely like you're missing out on valuable rewards.
-----
There's really no reason for this tone or attitude, nor is it acceptable to hijack a thread because you feel what's being discussed isn't as important to you as another topic. Likewise, it's incredibly shortsighted and dismissive of you to accuse anyone who expresses positive sentiments about this game of kissing butt.
I respond when and where I can as I get the opportunity to browse the forums, and if I have relevant information to share. The fact of the matter is there are players out there who are happy with this game, looking forward to future content, and want to talk about it with their peers on the forums. And I'll absolutely encourage constructive conversations like this. You won't break me of habits which promote community relations.
Having said all that, yesterday we discussed low-population and faction-imbalanced realms with our developers. They have some pretty bold and spectacular plans for addressing this in anticipation of implementing some of the features we plan to in Mists. I just don't have a lot of information to share with you at this stage of programming and development.
Now, let's speak to each other like adults (or at least decent human beings), shall we? It's much easier to communicate with you when you're not just trying to make a fuss wherever you might get an employee's attention. :)
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Quote:
"It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters."
Is that like, the e-sport version of insider trading? o.O
"It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters."
Is that like, the e-sport version of insider trading? o.O
I didn't mean that I'm using their info to my advantage. :p
I'm just saying that, based on all the new features we've discussed, I'm more enthusiastic about leveling some of my alts, playing level-85 characters I hadn't in a while, and generally just fitting in more time for WoW!
WoW news from other sites
- MMO-Champion February 2 Hotfixes, 64-bit Client, Blue Posts
- Patch 4.3.2 hotfixes for February 2, 2012
- Scattered Shots: Frostheim's interview with an imaginary Ghostcrawler
- Ol' Grumpy and the specter of pointless elitism
- The OverAchiever: Guide to Love is in the Air 2012
- Transmogrify your gear into a Thisalee Crow look-alike
- Blood Sport: 3 ways to improve your Arena play
- Retribution bug hotfixed, Vengeance temporarily returns to PvP
- Adorable hand-sewn plush murloc by Katie
- How to kill a flag carrier
- Addon Spotlight Presents: The Case of the AdiBags emails and modding the inventory
- WoW Moviewatch: Bring Back The Con
- The Queue: Will I get banned for raiding as a ret paladin last night?
- Retribution paladin DPS broken after realm restarts [Updated]
- Around Azeroth: Psycho killer
- Player documents the two-headed monster of his own WoW addiction
- Breakfast Topic: What's your game?
- Mass Effect 3 'Mission Command' Facebook app offers in-game goodies
- Snag this crazy iOS peripheral, get free ride in a police car
- EverQuest II producer handing over the reins
Filed under: Today in WoW






Reader Comments (Page 1 of 2)
Shrikesnest Feb 3rd 2012 1:09AM
"There's not really a specific timeline established, no. I think it's reasonable to look forward to incremental changes, as we have time to implement them, and as they make sense. "
Unfortunately, I know Blizzard's preferred timeline. This is a company whose basic developmental unit is measured in years, not months. "As we have time to implement them" is especially disheartening. Looking at the slate of new features they've announced for Mists, I don't really see a lot of free time for devs to tinker with transmogrification. Hell, something as vital as the books of glyph mastery have been simmering on that same "when we have time and can do it right" backburner for something like fourteen straight months now, and I can't imagine why that would require *less* conversation among the devs than something as inter-office controversial as the transmogrification restrictions.
I want them to release the transmogrification restrictions *so badly* that I could power a small lightbulb with the heat coming off of my forehead when I think about it, but I just don't see it happening within, say, the next three years.
Will Feb 3rd 2012 6:15AM
My most desired xmog change would be for them to make all weapons like hunter weapons: free movement among all the subgroups in each weapon type, i.e. any two-hander can be made to look like another one, whether it be sword, mace, or axe, and the same goes for one handed weapons. My DK has to use a mace right now, because that's the best piece I've been able to get, but my dream is to xmog it to Zin'Rokh.
naixdra Feb 3rd 2012 12:50PM
Same here, I managed to get Ubreakable Will for my DW DK but I can't use it because Trechery's Bite won't drop.
I'm so sick of that stupid priest.
b2bgoodmarketing Feb 3rd 2012 2:42AM
This man look differ you like them or hate them teme me on my link.
http://b2bmarketinglists.co.uk/
Quasimofo Feb 3rd 2012 2:48AM
At this point I'd be happy with just removing the restriction of one heroic per day for old, outdated content that doesn't give anything anymore. I love transmogging, but it's so irritating having to fly all over Outland, running old heroics at the rate of one per day, and curbstomping them only to have the one item I'm looking for fail to drop. AGAIN. (I'm looking at you Gauntlets of Vindication). And it would be nice if they would make it possible for old models that are no longer in the game to be re-acquired, hopefully the Darkmoon Fair will allow for this, but I also am not holding my breath.
Mycroft Feb 3rd 2012 3:33AM
I doubt they'd lift the restriction on the heroics. Part of showing off that gear is showing off what it took to acquire, and if that means 1/day of a low drop rate then it shows off the prestige even more. Like people who are proud to show off their Raven Lord mount.
In A World (XBL) Feb 3rd 2012 5:15AM
Gauntlets of Vindication, eh? Are you perhaps going for a red look?
hehehe
my toon: http://us.battle.net/wow/en/character/gorgonnash/Lycanthat/simple
SadisticMystic Feb 3rd 2012 6:15AM
@Mycroft It doesn't really show much, though. Guy 1 could get the uber awesome drop on his first run and strut around the main city acting like it was some giant achievement to get lucky with RNG, while Guy 2 is still running the same dungeon two weeks later.
Matthew Rossi Feb 3rd 2012 7:12AM
There's a set of really sweet looking red plate gauntlets in non-heroic Magister's Terrace off of Selin Fireheart. http://www.wowhead.com/item=34700
boil.san Feb 3rd 2012 8:50AM
+ a million to the old models available via DMF…
i am looking directly at you, Blackened Defias Armor…!!!
BLIZZ NEEDS TO GET ON THIS ASAP…!!!
Okra Feb 3rd 2012 1:54PM
my red look: http://us.battle.net/wow/en/character/argent-dawn/Zykill/simple
Nadia Feb 4th 2012 10:24AM
Maybe they could lift the 1 heroic per day restriction from non-current dungeons for max level characters only...
/ crosses fingers
Snuzzle Feb 3rd 2012 3:31AM
All I want as a druid is to be able to transmog my old Outland mace. That's all. But there are no agility maces anymore, so I can't show off all the time and sanity I gave up for my Cenarion Expidition mace :(
Mycroft Feb 3rd 2012 3:39AM
Oh this! I'd love to have been able to show off my Sulfuron Hammer during Firelands. With some of the time/clockwork themed stuff, Finkle's Lava Dredger would fit right in right about now too.
Alternately, I've got so many nice looking staves that I can't mog to since my resto druid uses a mace/offhand. The 1h mace might as well not even be there at all, due to the obscuring enchant.
Al Feb 3rd 2012 5:50AM
My cob-webby Strength Polerams know your pain.
Minos Feb 11th 2012 12:57PM
With hunters out of the market for Two-handed Agility weapons come Pandaria, I'm optimistic that the 2H Agility Mace will make a comeback. Who knows, maybe monks would use them too.
Rob Feb 3rd 2012 6:45AM
Yeah their dev cycle is slow. There is something to be said for that; its not necessarily a bad thing.
Shrikesnest Feb 3rd 2012 11:15AM
Oh, absolutely. I know that the flip side of this is that all of Blizzard's products are well-made and of almost inestimable value for your money. The slow dev cycle has its upsides; quality takes time. But the downside is that smaller fixes can be shelved almost indefinitely, and that can be very frustrating.
Alysandir Feb 3rd 2012 11:37AM
I really cannot grasp why so many people seem to want WoW to fail. Maybe it isn't everyone's cup o' tea; does it have to be? Maybe other games do certain aspects of MMO better, like character models or PVP, but so what? Why does WoW need to be all things to all people?
People are still playing WoW, and perhaps just as importantly, people are still *paying* to play WoW, unlike so many other promising titles that have since gone free to play. Is it getting long in the tooth? Sure. Is it frustrating as Hell at times? Absolutely. But it's still WoW. It's still that old friend you can call up at a moment's notice and have a fun time with for an evening, getting some much needed stress out.
Alysandir Feb 3rd 2012 11:39AM
OK...just reread my comment...I *really* did not intend to make WoW sound like an ASP.
/facepalm