Blue Posts: Dissertations on MoP's existence and the future of raiding

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Blue posts
Some solid, constructive feedback and observations have been offered in this thread. But I think it's important to point out that it's incorrect to assume that there has been reduced development time put into raids.
If anything, over the years we've put increased attention into raids so that a wider breadth of players can experience them. There are a great deal more options for pursuing raiding now than say, in classic World of Warcraft or The Burning Crusade, when raid groups were a fixed size and only one difficulty setting existed. We realize that some players prefer to run with 24 other comrades-in-arms at the max difficulty setting (I'm actually one of them :) ), whereas others prefer more intimate raids or a lower difficulty setting.
In Mists of Pandaria, we plan to be able to continue to support a wide variety of raiding styles. And, from one player to another, if you're eager for raid zones with an "epic" feel, you're going to really enjoy some of the stuff we have in store. We'll have some further details on that front coming up in the near future, but know that we really do appreciate your passion for the game and your continued feedback. We are listening.
If anything, over the years we've put increased attention into raids so that a wider breadth of players can experience them. There are a great deal more options for pursuing raiding now than say, in classic World of Warcraft or The Burning Crusade, when raid groups were a fixed size and only one difficulty setting existed. We realize that some players prefer to run with 24 other comrades-in-arms at the max difficulty setting (I'm actually one of them :) ), whereas others prefer more intimate raids or a lower difficulty setting.
In Mists of Pandaria, we plan to be able to continue to support a wide variety of raiding styles. And, from one player to another, if you're eager for raid zones with an "epic" feel, you're going to really enjoy some of the stuff we have in store. We'll have some further details on that front coming up in the near future, but know that we really do appreciate your passion for the game and your continued feedback. We are listening.
Try not to make conclusive judgements based on what you see in the talents now because there's still a lot of work to do -- on rogues specifically, even.
That's a decent question, Zubupally! I'll do what I can to address some of the popular questions/concerns on this late Friday's eve.
First, for some context, we showed a lot of pandaren at BlizzCon because that was the art we had completed at the time (and obviously it's the new playable race). Are there pandaren all over the new continent? Of course. There are also some really unique cultures and new races, including some very diabolical villains in the form of the mogu, the mantid, and the sha.
As a few posters have pointed out, Pandaria starts out relatively unspoiled. (spoiler!) That isn't going to last. The Horde versus Alliance conflict is going to continue to ratchet up in a way we've often talked about, but never really delivered before now. It gives the story more depth (we hope!) when you get to see the "before" before the "after."
The new continent has a heavy Asian vibe, but it's still a fantasy game and there are some very fantastic and original landscapes as well. The last few zones in particular are what we like to call "high concept." You won't find anything like them in the real world.
With all that said, you might still be asking, "why MoP?"
We think, more than seven years into World of Warcraft's life cycle, it's time to start some new stories. Previous expansions relied heavily on heroes and villains established in the Warcraft RTS games. We aren't content to rest on our laurels though. We want to introduce some new characters to get to know. We want to have some new enemies to fight. Perhaps, most importantly, we want to start sowing the seeds for future stories. Nothing is lamer than finding out that the boss you're supposed to kill is someone you've never heard of. It's a lot more fun when you get to know the bad guys, get a reason to hate them, and feel like you're thwarting their diabolical plans and not just killing them for loot.
We've focused a lot on the lighter side of Mists of Pandaria as a contrast to the world-ending vibe of Cataclysm. It's not all unicorns and butterflies however. There are dark secrets lurking beneath the new continent, and in some ways they're even more insidious, because you get to experience the beautiful new landscapes before they become threatened and sometimes even destroyed.
To summarize, we provided you all with a very basic framework for the next expansion at BlizzCon. By the time the press tour ends in March, expect to get a lot more information on the real meat of this expansion. It won't be correctly summarized by a portrait of a smiling panda chewing on bamboo.
First, for some context, we showed a lot of pandaren at BlizzCon because that was the art we had completed at the time (and obviously it's the new playable race). Are there pandaren all over the new continent? Of course. There are also some really unique cultures and new races, including some very diabolical villains in the form of the mogu, the mantid, and the sha.
As a few posters have pointed out, Pandaria starts out relatively unspoiled. (spoiler!) That isn't going to last. The Horde versus Alliance conflict is going to continue to ratchet up in a way we've often talked about, but never really delivered before now. It gives the story more depth (we hope!) when you get to see the "before" before the "after."
The new continent has a heavy Asian vibe, but it's still a fantasy game and there are some very fantastic and original landscapes as well. The last few zones in particular are what we like to call "high concept." You won't find anything like them in the real world.
With all that said, you might still be asking, "why MoP?"
We think, more than seven years into World of Warcraft's life cycle, it's time to start some new stories. Previous expansions relied heavily on heroes and villains established in the Warcraft RTS games. We aren't content to rest on our laurels though. We want to introduce some new characters to get to know. We want to have some new enemies to fight. Perhaps, most importantly, we want to start sowing the seeds for future stories. Nothing is lamer than finding out that the boss you're supposed to kill is someone you've never heard of. It's a lot more fun when you get to know the bad guys, get a reason to hate them, and feel like you're thwarting their diabolical plans and not just killing them for loot.
We've focused a lot on the lighter side of Mists of Pandaria as a contrast to the world-ending vibe of Cataclysm. It's not all unicorns and butterflies however. There are dark secrets lurking beneath the new continent, and in some ways they're even more insidious, because you get to experience the beautiful new landscapes before they become threatened and sometimes even destroyed.
To summarize, we provided you all with a very basic framework for the next expansion at BlizzCon. By the time the press tour ends in March, expect to get a lot more information on the real meat of this expansion. It won't be correctly summarized by a portrait of a smiling panda chewing on bamboo.
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Filed under: Today in WoW






Reader Comments (Page 1 of 2)
LarryTheFox Feb 3rd 2012 11:44PM
What is with the "skull judge" photo? Kind of getting old
andrews Feb 4th 2012 12:43AM
I would have to agree with this. I keep thinking its the same post and I went way back in the list.
Shinae Feb 4th 2012 1:16AM
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josh_da_machine56 Feb 3rd 2012 11:31PM
Why are people complaining about the Mist of Pandaria talents...I don't understand. Blizzard have said more than a dozen times that they are not final and I think seeing as MoP hasn't even hit Beta yet people really shouldn't be complaining about them. /Sigh
Piper Feb 3rd 2012 11:49PM
Because what Blizzard has released is all that we have to talk with Blizzard about. Yes it is incomplete, but when that's the only touchstone you have...
Marius W. Feb 4th 2012 12:11AM
People are complaining as they don't like change and see this is a dumbing down of WoW.
In fact, it isn't a dumbing down of WoW as you can do a lot more with the new setup and it takes trial and error to figure out which talent works best for whichever scenario you are experiencing at that time. You can do more with them and you get a lot more out of it than the 31 point system.
People also seem to not understand that they aren't losing all the passive talents in the 31 talent system. They just come automatically, instead of clicking a box each level.
I guess people love clicking boxes and will miss clicking that box.
The new talent system is far better than the 31 point system and you can do a lot more with it, even if it looks a lot simpler. It's not.
thawedtheorc Feb 4th 2012 1:56AM
What he said.
I tend bar and wait tables part time. Honestly.. most people that I meet are pretty awesome. But there are the weird few who come in and they just do not know how to act in public. They are always on edge and quick to let you know you made a mistake.
These are the same kind of people who endlessly complain if anything threatens their view of the world. Panda?!! OMG I saw a lot of strangers on a forum say it was an April Fools Joke and Blizz wants to cash in on the Kung Fu Panda thing and China is making them do this.. blah blah blah.
I feel bad for these people, because somewhere along the way- over the years- they lost that wonderlust of seeing new things and peoples.
I think there is a segment of very loud and obnoxious kids (adult kids too) who connect with the whole demons/vampires/death/dark brooding characters in games because it meets a need they have to feel powerful.
A cute Panda does nothing for them. Thus the rage.
Shrikesnest Feb 4th 2012 7:24PM
@Marius W.:
Thank you! I'm really tired of hearing people describe the new talent system as "dumbed down" when it manifestly *is not*. It's nice to know I'm not the only one who thinks so.
Akawaka Feb 3rd 2012 11:47PM
I got what they are planning with mists pretty much right away with the awesome blizzcon videos, as soon as Metzen gave his opening I sota went "Oh no you didn't, seriously you sneaky lil buggers!" and have been very amused att he anti Mists people. Almost without fail they did not bother to watch and therefore know what Blizz is planning and just see Pandas and think "kiddy stuff". I can only assume they have the intellect of a small and strange fruit or are very immature and the game will be a million times better if they all leave.
I once heard this girl say "we have had nothing but war and blood and now pandas?" and then she ran away after stating that. So sad really. For one Pandaren are BEARS who have fully functional canines and claws and muscle to make mince meat of many races on azeroth and man story wise the Horde and Alliance declaring all out war and the whol theme of the Shaa, continuation of the Zandalari and the very cool and NEW Mogu and Mantid? Not to mention all the ALTERNATIVES to raiding and dungeons, boi I couldn't be happier.....now bring it out already!!!! lol ;p
Pazazu Feb 4th 2012 1:20PM
You know, I could have sworn that pandas weren't technically bears, but when I went to look it up on wikipedia to correct you, I found that they were.
Anyway, WoW is at its best when it has its tongue firmly in cheek. It does the whole dark-evil-death-torture-curse-brooding-melodrama thing pretty well, and that appeals to some people, but its real strength is a combination of silly and serious.
Cricket Feb 4th 2012 5:46PM
pazazu, you might be thinking of koalas - they're often called bears (because they look like teddys) but are actually marsupials. I know that I often lump great pandas in with that sort of vague notion because they occupy the same space in my brain as red pandas, which are of course not bears either but their very own family distantly related to, I believe, raccoons.
Iskios Feb 4th 2012 7:33PM
So I couldn't help but notice you implied that fruit carries intelligence. Not only that, but am I also supposed to infer that the fruit's intelligence would vary based on its size and quality? How about vegetables? Do the same rules apply? What about processing? Does Green Giant have more per-bean intelligence than say fresh green beans from the farmers market?
Also, staying on topic yay for Mists of Pandaria!
wollsmoth Feb 3rd 2012 11:48PM
I like the "Why MoP?" response post, makes me even more excited to see what they have in store!
Noyou Feb 4th 2012 2:05AM
Yeah. Most people were very excited for cata. It didn't play out how they wanted. Oh well. One thing I have learned with WoW is, it's like the weather. You don't like it, wait a few days. It will change. It always changes. Which is a good thing.
Tri Feb 4th 2012 4:33AM
Yeah, I felt the exact same thing. I've been a bit torn, because I'm pretty easy to please and get excited every time Blizzard puts something new into the game, but a lot of my friends have been very negative about MoP, and it's getting harder for me to "defend" the game.
This post makes me feel like I'm correct in being excited about it. I really DO want to read this next chapter in the story of Warcraft :)
khalmojo Feb 3rd 2012 11:49PM
I honestly wouldn't be surprised if we have a faction leader or two as big baddies in MoP. Garrosh the Mad, anyone?
Marius W. Feb 4th 2012 12:14AM
That makes no sense, especially since the war between the Alliance and the Horde is heating up in MoP. Garrosh is very aggressive and a perfect war time faction leader.
I will put money down that there will be no faction leaders as "baddies". Too predictable and goes against what Zarhym said in his post.
GhostWhoWalks Feb 4th 2012 12:48AM
Garrosh doesn't need to go insane to make people want to kick his face in...
Sunari Feb 4th 2012 4:23AM
I say Gelbin the Mad!
Snuzzle Feb 4th 2012 10:09AM
Exactly. A war-crazy Garrosh goes a bit too far and despoils some place very sacred to their new allies. The pandarens are aghast, and even the few orcs who were backing Garrosh before are now a bit wary. Seeing his people turn against him, Garrosh declares he will form his own Horde, without the weak trolls, vile undead, and nancy blood elves in it. Some orcs and the Grimtotem tauren agree to stick with Garrosh.
We now have a perfect reason for Garrosh to splinter off from the Horde, we get to kick his face in, and the Horde gets a new warcief (maybe Baine? Maybe Vol'Jin?)