Do mages really need 3 competitive PvE specs?

Patch 4.3.2 has dropped, and for mages, the only item in the patch notes is a 6% damage nerf to Fireball and Pyroblast, ostensibly to bring fire mages back in line with arcane mages for top prize in the What Spec Will My Raid Leader Expect Me to be Raiding With This Week Sweepstakes. For good or ill, every patch brings changes like this, as the spec balance carousel continues its eternal round.
That's been mage history, in a nutshell -- fire and arcane take turns pushing each other from the top of the PvE heap, and frost just shakes its head and queues for an Arena match. It's like a giant teeter-totter, with fire damage stacked on one end and arcane damage stacked on another. Blizzard goes back and forth between the ends, adding just a bit more of each type of damage or taking some away in an attempt to get the thing perfectly balanced, but try as it may, one end or the other is always sticking up in the air.
The number crunchers crunch the numbers after every damage pass and crown one spec king ... until the next pass, when the cycle repeats. And frost mages just watch and wonder when it will be their turn to go raiding.
How different can different be?
Mages aren't a hybrid class. We don't have a healing spec or a tanking spec. We have three DPS specs, each with a distinct flavor and each with a constantly fluctuating potential damage output.
So the question becomes: How do you differentiate the specs?
And following that: What purpose does each serve to justify its existence?
The answer to those questions must be something other than "Well, one has orange spells, and one has blue spells, and one has ... bluer spells." The surface flavor of casting fire spells or ice spells might work in a single-player game, where the only object is to kill Sephiroth once and for all and see how the story ends, but WoW has plumbed much deeper down than that. The only way a game like this lasts as long as it has is on the strength and complexity of its systems. Those systems must have enough depth to justify a player's returning to them again and again, making real, rewarding choices with those systems that alter the experience of playing the game.
A fresh take
The designers realize this and over the years have done a great job of making each spec unique, mostly through the talent system. Those talents encourage certain playstyles, making each spec feel different enough to play that switching specs can almost feel like switching to a new character. Though the talents have changed and the dynamics of each spec have evolved, that uniqueness has remained.
The current dynamic is this:
- Arcane is the top single-target spec, providing the highest, most consistent damage on the most fights. It functions on a simple-to-learn, difficult-to-master mana management mechanic that appeals to a certain kind of player but turns off a number of other players.
- Fire is preferable to arcane on specific fights and is the best multiple-target spec, but it's highly inconsistent. It provides a potentially explosive damage ceiling but is too dependent on RNG for many players' tastes. Following some recent buffs, it is now being nerfed once more to balance with arcane.
- Frost can provide high PvE damage, but only in the right hands and usually not to a level competitive with arcane or fire, though it's difficult to say accurately simply because not enough frost mages participate in high-end raiding to get a reliable sample size. Frost is considered a control spec, with multiple CC options suiting it perfectly to the PvP game. Frost is the PvP mage spec, and as such, it usually gets the short end of the stick when PvE damage balancing takes place.
The spec balancing from patch to patch and hotfix to hotfix is usually focused on keeping fire and arcane as competitive with each other as possible and on keeping frost from being too ridiculously awesome at PvP.
The struggle to be the best
The problem with all of this is that no matter how you differentiate the specs, players at endgame tend to go with whatever spec the community has deemed to be the best. It doesn't matter how unique fire is -- if arcane is putting out better numbers, everybody is going to be an arcane mage. When the needs of the fight dictate, they will switch to a fire spec. And when they want to kill warlocks, they will go frost and head over to the Hot Topic. Even making each class have a distinct flavor doesn't justify the existence of the spec -- not really.
And now comes the new expansion, Mists of Pandaria. The talent system is being completely revamped. The signature abilities of each spec are all going to be baseline. Talents are no longer a barometer for how good you are at copy-pasting the current best spec on Elitist Jerks. Instead, there will be flavor choices that don't significantly affect our DPS bottom line. The aim is that regardless of what talents your choose, every mage will have an equal out-of-the-box DPS ceiling in equivalent gear.
This should make it infinitely easier for the class designers to balance each spec against one another, since they will presumably be in complete control of every variable outside of player skill. If they want fire and frost and arcane to all be equal in the PvE game, they simply tweak spell damage for primary nukes until they get things where they want them. For the first time in the game's history, we may be looking at actual PvE viability for all three mage specs. We'll see how things end up shaking out, but that's my assumption going forward.
Three competitive PvE specs?
So we return to the titular question of this column. Do we really need three competitive mage PvE specs?
If things go the way Blizzard wants them to go, the only difference between the three mage spec in the new expansion will be the flavor, not the damage. If you want to take a frost mage into progression raids, you should be able to do that. Will one spec emerge as slightly better than the others? Probably. But balancing that should always be a tweak away. Will the peculiar abilities of each spec make them more or less suitable to certain specific tasks in certain fights? Of course. But you should never find your chosen spec excluded from a fight due to damage concerns. We lament the perceived lack of choice this pared-down talent system seems to allow, but what it actually offers is a choice we've never really had: a choice between three competitive PvE specs.
And that, in my opinion, will be the continued justification for three relatively equal PvE specs going forward:
Player choice.
As long as the three specs remain distinct enough that playing each of them will appeal to different kinds of players, and as long as all three specs remain equal enough in DPS output that choosing the one you like best won't handicap your raid, mages will be free to mage pretty much however they want to mage.
And yes, before you ask, I plan to incorporate "mage" into the English language as a multipurpose word that can serve as a noun, verb, adjective, adverb, dangling participle, profane exclamation, racial slur, and so on. Much like the smurfs do with "smurf." If you don't like that, then mage you, sir. Mage you right square in the magehole.
And so to answer my own question, yes, I believe we need three competitive specs. I believe we need them right now. But I simply don't see that happening under the current talent system. My hope is that MoP will usher in a new era of peace, love, and spec equality that will allow every mage the same ability to raid as every other mage, assuming that mage is not a mouth-breathing half-wit. What do you all think?
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 4 of 4)
Harvoc Feb 4th 2012 6:30PM
Agreed. My Survival hunter certainly doesn't envy the viability of all 3 warlock specs but I'm sure my Beast Mastery brethren do...
Dude Feb 4th 2012 7:08PM
Yes. All the classes need to compete so 3 specs is good for competition against other classes and will appeal to players when deciding which class to roll. Mage's unite!
Naryn Feb 4th 2012 7:11PM
I'd actually say mages are unique in this respect, the mage class seems to be the only pure class that tends to have a major shift in spec's every patch.
Basically if Fire is top even by 500 dps, then you will most likely see very few arcane mages, the same's true if Arcane gets a buff, whereas in other classes, even pure's you will see Destruction Warlocks playing Destro because they like Destro, or Assassination Rogues, MM Hunters etc okay you may not see many Sub / BM spec's around but apart from that there tends to be a split in spec's
Which is why I find the mage weird, because we tend not to, right now in my 25 man we have 5 mages (way too many, I know) All of them were fire pre 4.3.2, and now fire has been nerf'd slightly 3 of them have gone arcane, and I personally am most likely going to swap to it in the next week or so. (The other mage isn't even playing at the moment)
Naryn Feb 4th 2012 7:12PM
Oh and on another note, the banner image is amazing.
theloser Feb 4th 2012 8:50PM
At the start of Cataclysm Frost was competitive in pve. It wasn't until you started getting heroic gear that arcane became noticebly better, from what I remember. Also they nerfed deep freeze as mentioned above. I like frost over arcane (even though i was a mad arcane mage in TBC, sticking with arcane all the way through sunwell and keeping up dps) as I find all the procs + pet management more fun. Well, aside from fights where your pets a pita like nefarion.
Philster043 Feb 4th 2012 9:01PM
I love the different flavors of each spec. I have two mages, one started out frost and has since switched to arcane (I realized arcane was just better around level 50) and the other is fire. The article nailed it when it said that Blizzard tries to make each spec feel like a different character. It does, and it definitely enriches the gaming experience for me.
Jacob.Kuntzman Feb 4th 2012 9:59PM
While Frost may be "the" PVP spec for mages, I actually am pretty bad when I give it a go in PVP...but I can make frost stand up and do tricks in PVE. (Freeze, Deep Freeze, Icy Veins, Cold Snap, Deep Freeze, in that order...it dishes out a lot of pain!) But I do think it's a little rough that mages are a one-trick pony, as far as roles go. I'd actually like to see Blizz go out of the box and give mages a tanking spec, to be perfectly honest... This doesn't require high HP, just abilities with good damage absorption and threat generation. I don't think it'll happen, but it would be a cool change of pace.
Darky Feb 4th 2012 10:01PM
At least make fire competitive with arcane's single target, not all of us like mana management.
Jebediah54 Feb 5th 2012 4:59AM
I'm not quite sure what you're talking about. Go to World of Logs or RaidBots and take a look at the Ultraxion rankings, there are 6 fire mages in the top 10 in 10H and 3 in 25H on WoL. If you're having trouble getting fire to mage arcane's dps then you may want to either re-evaluate your stats or your rotation.
fayth Feb 5th 2012 6:58AM
Wow, the simularities between the spec circus for mages and that of hunters is ridiculous. You could easily substitute Marksman and Survival for Arcane and Fire, and Beast Mastery for Frost. This is almost exactly the same thing we've (hunters) have been going through with our specs. it's a shame that if you want to play end game, you have to go and play revolving specs between two of them, while the the third is left out in the dust. And if you happen to be loyal to a particular spec? Well, then you hafta make a choice of whether to respec or to be left out of end game if that's not the top spec of the week. For heaven's sake, I wish they'd just let us pure DPS classes DPS!
(I have a lowbie mage, hence reading this =D)
Simon Feb 5th 2012 10:25AM
I love frost, but hate having to have a pet with me all the time (same for Hunters).
Heleos Feb 5th 2012 10:53AM
Exactly my thoughts Pyro. Similar to a Chloromancer from Rift.
rkaycom Feb 5th 2012 5:06PM
One word; Hunters...
rkaycom Feb 5th 2012 5:07PM
^ Except worst cos Frost is useful...
raine13 Feb 5th 2012 8:52PM
as others have said:
i love my frost spec. love it. and so my raid has to suffer because blizz keeps my spec's potential down.
does that seem right to you? i'd rather not play than respec. (or more likely go play my lvl 30 alt). sure, the raid leader could punt me, but i don't think thats what blizz wants either.
Tiga Feb 6th 2012 5:04AM
I liked the T12 4-set bonus and so did a lot of other frost mages. To balance frost PvP and PvE, I would increase the brain freeze chance of frostbolt, but then slightly reduce the damage of frostbolt on frozen targets. If you do this right, you end up doing two good things instead of just one:
- In PvP and in solo play PvE (leveling), you would still prefer frostbolt over ice lance on frozen targets because it would give you a higher chance for a followup brain freeze FFB. The burst you do will be spread over a slightly longer time period.
- In PvE, targets are rarely frozen, so frostbolt damage isn't really affected, but PvE gains more brain freeze procs, which makes the DPS higher.
You could also make this optional by putting it on the piercing chill talent. It already affects frostbolt. PvP mages could choose not to take the talent if they felt it was a nerf instead of a buff.
I don't expect to see changes before MoP. Meanwhile, I'll keep on playing frost on my two mages. My LFR-geared frost mage is still beating pretty much every mage on LFR - that's how bad players are. Frost isn't nearly as bad a spec as most players are at playing mages.
Subuts Feb 6th 2012 5:46AM
IMHO mages should change in a future expansion:
Arcane : DPS Spec
Frsot : Tank spec
Fire : Healing spec (Alexstrasza the Life-Binder heals thru fire, right?)
We would see more tanks and healers on the game, LFG for mages wouldnt be a nightmare and lots of ppl would be ever and forever happy ^^
BTW, same idea could work for other classes.
Priest (tank= discipline, healing = holy, dps = shadow)
Shamman (tank = enh, healing = resto, dps = ele)
Warlock (tank = demo, healing = affli, dps = destro)
Hunters (tank = BM, healing = survival, dps = mm)
and so on
Jeff Rice Feb 14th 2012 12:36PM
Look i think that their shouldnt be 3 equal dps classes. I honestly feel each class should have huge bonuses and huge setbacks for diffrent tasks. If each spec does the same then theres really no point to have dual spec or to even have them spec at that point. you could just slap everything on one talent tree and let them pick. I remember being an arcane/fire mage in bc and it was AMAZING. the challange behind the game then was amazing. You literally had to use every spell you had. now you get by with spamming like 4 of them. If blizzard continues to make the game easier they are going to lose more and more players. I shouldnt be able to take a year off come in and run a heroic ive never run before and do well. IT should require explaining and team work. Now that my rants done. Why make all classes the same. Just seems like an excuse to condone and give in to the miserable whining of frost mages who spend most of their time pvping. You should take the time to learn your class and learn which spec is going to be better for diffrent situations. I highly doubt that a frost mage should be any good against an ice elemental but its going to come down to the fact blizzard isnt going to care on it. Show some respect for your class tweak it based on how you play not based on being equal with everyone. If its nerfed and all are equal player skill is only going to go so far. You cant be the best at something that is made equal across the board.