The Care and Feeding of Warriors: Warrior mistakes to avoid

One of the interesting things about my current astonishing obsession with transmogrification and all things related to it has been seeing older itemization. You know, strength and agility plate. Warrior tier 6 is lousy with agility. That's a legacy of the past, of course, and as the design of the game moves ever onward, artifacts like that are left in its wake. After all, most level 70 warriors nowadays move straight to Northrend dungeons and are not likely to look at Black Temple until much later, when farming for transmog gear. The stats aren't important enough to go back and redesign the set.
What I really find interesting about this is seeing where the class has been, not just visually but also in terms of design. It's kind of like archaeology (the actual field of inquiry, not the in-game profession) or paleontology, reconstructing the class and its roots from the remainders of what it wore. Granted, I was there, so to a degree it's like excavating Pompeii with an immortal who survived the volcanic eruption of Vesuvius and keeps grumping about how people in his day didn't complain when they were buried in pyroclastic material. Which is a complete lie, by the way, we did nothing but complain about it. But I digress.
The warrior class has come a long way in seven years, and the artifacts of past design lie strewn about. New players and even old veterans can be forgiven for making a few mistakes based on the rubble. Let's go over a few.
The long-buried days of agility and leather
As of the moment this post will go live, agility on gear is pretty much worthless for a warrior, be he DPS or tank. There are lots of examples of old-school agility plate and lots of one-hand swords and axes and such with agility on them, but don't be mistaken. The days when an agility piece was compelling for a DPS warrior are long gone, and tanking warriors get practically nothing -- no dodge, minimal crit, pretty much bupkiss -- from an agility weapon or piece of armor.
While some classes get attack power as well as critical strike chance from agility, we merely get some crit from the stat. Generally speaking, you're better off with critical strike itself on gear instead of agility. This is absolutely more true at level 80 and up, when the gear is generally more properly itemized for the modern design of the class. Weapons, rings, capes and other agility pieces are designed for agility-using classes and not for warriors and other strength classes.

Special snowflakes and plate
In addition to this mistake, another one I see in a lot of PUG groups while leveling and even in some of the more recent PUGs I've done is warriors rolling on leather or mail because it has better stats or is higher ilevel than what they have and then wearing it. Do not wear it unless you're replacing a BC-level green with a Cataclysm piece, and even then I'd probably say go hit the AH and buy a plate piece.
Why? Plate specialization. Back in The Burning Crusade, you saw a lot of fury warriors wearing items like Cursed Vision of Sargeras because the stats were that compelling. (Back then, a lot of leather DPS gear had agility, crit and attack power on it, instead of just agility and crit.) In fact, plate specialization was invented precisely to curtail warriors' wanting to wear that stuff and rolling against rogues, shaman and hunters to get it.
Some 5% more strength or stamina just from wearing your own gear category is pretty huge, especially when most Cata gear is itemized around the four stat system (agility or strength, stamina, and two other secondary stats like crit, hit, haste, expertise, mastery). There can certainly be edge cases where a leather piece is just that much better than what you have on, especially considering how fast one can level now, but once you reach 85, it's extremely unlikely. And for a tank, the lost armor and stamina alone make it almost impossible. To make it plain, you should almost never be wearing anything but plate once you're 85. The rules of the game have been specifically changed to encourage it.
Requiescat in pace, threat set
With the changes to Vengeance and threat over the past two patches, the concept of a threat set has been greatly deemphasized. Frankly, this is something I had to unlearn. I've always been the kind of tank who emphasized threat stats and worked on threat generation. I saw it as equally important and something you had to work on as a tank. It's still part of the role, but it's much less important, and I very rarely find myself in need of a threat set, even when tanking older content I outgear. While I still like to have some hit and expertise when tanking, I can usually get enough from food or elixirs and I don't feel much need to gear for it. That doesn't mean you should run away from a tank piece that has hit or expertise, but it does mean that the days of assuming a hit/expertise piece was equally suited to tanking as to DPS are a thing of the past. Now, hit or expertise paired with mastery will at least give me some pause still, thanks to reforging.

Finally, let's talk about resilience. You may have come up in the old days when resilience gave you critical hit reduction and resilience pieces dropped in PvE. It no longer affects your chance to be critically hit at all, instead reducing all damage you take from players by a fixed amount.
Please note that: It reduces all damage you take from players. That means it is absolutely worthless in PvE. It does nothing. It's not just a bad stat for PvE content. It's absolutely worthless, useless. If you have, say, 2k resilience on your gear in PvE, you have 2k of a stat doing nothing for you at all.
Now, that doesn't mean that all PvP gear is useless in PvE. Going from a 333 green to a 390 epic PvP piece can mean a significant jump in raw stats. But the resilience itself is not doing anything against mobs or bosses. An Hour of Twilight epic with the proper stats will perform better for you in most cases purely because everything on it will do something. For a warrior tank, PvP gear is pretty much always inferior to PvE gear except in very limited circumstances or if the pieces is just massively higher in itemization level. For a DPS warrior, it's less critical, but you are losing offensive stats for a stat that's not even providing you with damage protection in any way.
Also, when PvPing, please keep in mind that the situation often reverses. A warrior in PvP with low resilience is a dead warrior. Don't be surprised or upset when you go into a BG in full PvE gear and you explode as if you were carrying nitroglycerin and fireworks in your pants.
A final word: Mistakes are just that, mistakes. They can be fixed. They are not evidence that the player making them is subhuman. Anyone can make a mistake, even you, even me. I was still tanking in threat gear for the first couple of weeks after patch 4.3; I just couldn't get my head around the new paradigm in practice, even after writing blog posts about it. If you see a player making one of these mistakes, sure, try and tip him or her off, but don't be a swine about it.
Next week, we'll talk about the other aspects of gearing, gems and enchants.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 3)
anchorite82 Feb 4th 2012 6:16PM
For the life of me I can't remember what shield that is in the second picture
osirisneits Mar 22nd 2012 4:38PM
That would be Kaz'rogal's Hardened Heart, which drops in The Battle for Mt Hyjal
Snuzzle Feb 4th 2012 6:28PM
Exception: PvP weapons. Since they're a half-tier higher, their damage is higher, and are actually generally better for a physical DPS class than their PVE equivalent. I wish it wasn't the case, but unless something has changed since I learned this fact, it still is.
shatnerstorm2 Feb 4th 2012 7:27PM
I believe honor weapons are now equivalent in iLvl to drops from the HoT dungeons, which means the HoT weapons are better; but they're perfectly acceptable as substitutes until you get your hands on one of those. Conquest weapons may be better UNLESS you're rocking a drop from DW (even the LFR version), since the procs for DPS weapons off of DW are really good.
lazymangaka Feb 4th 2012 7:28PM
PVP gear is better in a lot more situations that people give it credit for. It's absolutely packed full of primary stats, and given the emphasis that was placed on primaries this expansion, it's almost always worth a look for PVP upgrades. Some will argue with the principle, but it's hard to argue with the numbers.
Matthew Rossi Feb 4th 2012 11:37PM
There's no case where a PvP weapon will do more damage than a normal mode weapon from raiding. Never mind Deathwing: the Conquest PvP sword is inferior for PvE to Ataraxis or the ESS. Even the Raid Finder Deathwing weapons, despite inferior DPS and stats, are superior due to their procs for PvE.
Steffan Feb 5th 2012 4:38AM
@Rossi
But what about players who don't raid, either the regular way or LFR?
Snuzzle Feb 5th 2012 7:02AM
The s11 non-elite weapons are ilvl 397. That's higher than anything you can get from HOT, and so if for some reason you can't raid LFR or Normal DS, or just can't get any luck with weapon drops, it would be worth your while to upgrade your 378 to one of those, wouldn't it?
Don't forget: even though raiding is so accessible now, still not everyone is a raider. Some people have time constraints, bad computers (LFR is ridiculously demanding on mine) or just plain don't enjoy 25s.
Natsumi Feb 7th 2012 11:14AM
While the increase in min-max damage is huge, the loss of the secondary stats is just as big. I'd rather have the 2% crit or what have you on the weapon (exception being the proc off the DW Sword) than the possibility of doing 20 more damage per swing and 200+ wasted stat points (at least till I get bored and want to go kill a mage).
Jaq Feb 4th 2012 6:41PM
I remember in ICC having a massive free for all over a set of leather bracers because they were the Fury BIS. That's one mess I'm glad I don't have to deal with now as a guild master to say the least.
protopet Feb 4th 2012 8:15PM
pretty sure they were bis for arms, fury, marks, and combat all at the same time
Snuzzle Feb 5th 2012 7:03AM
And kitties/bears. I remember those bracers >
yukonsurfer Feb 6th 2012 5:03AM
Toskk's Maiximized Wristguards of ArPen and critful goodness! Ah those were the days.
Thal Feb 4th 2012 6:54PM
I barely use Intervene, or atleast very situational, for example: at Shannox when I need a few more seconds to get rid of my impale stacks I intervene my nearby healer. But since last week I made it my 'mission' to use my whole toolbox.
Therefore my question: do you use intervene a lot? And if so, you might have a good macro for it?
Wiedmaier Feb 4th 2012 8:47PM
My main is a holy priest, but my favorite alt is my warrior. I have it as a clique binding and leave a goodbit of my healer ui up to keep a general understanding of what's happening. I'm not the best at keeping control with dps who unleash as I'm charging in, so usually I see a big red aggro box on a frame not my own, so I shift+click that frame and get my aggro back.
Snuzzle Feb 5th 2012 7:21AM
I agree, Intervene as a clique command is where it's at. I have it the same click-binding as my Paladin's taunt-target's-target spell so when I see a bar light up with threat, it's second nature to just click that portrait and taunt. It's also wonderfully useful for if you get rooted/snared, or if you can see a Big Nasty Spell heading for your healer or resident squishie.
Jabadabadana Feb 5th 2012 1:44PM
Use it on your other tank after a tank swap. DPS may no longer be a threat to your TPS, but another tank often can be. Taunt the mob/boss, hit it, then intervene your buddy, and your threat worries should be gone.
Other than that, Intervene is mobility, occasional threat reduction on players who need it, somewhat useful in PVP with Safeguard, and a funny way to avoid fall damage. (along with every other warrior mobility ability)
stanner615 Feb 4th 2012 8:21PM
We need a tracker of "unecessary uses of the word astonishing by Rossi"
Eldoron Feb 4th 2012 9:34PM
Mistakes to avoid: don't be a columnist for a class that is 80% Fury when you're an Arms fan :D
Sqtsquish Feb 4th 2012 10:18PM
Never understood the fixation with fury once whirlwind no longer hit like a friggin truck on single targets.