Know Your Lore: Cataclysm lore for Dummies, Act I

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Are you super familiar with Warcraft lore? Can you name all the dragon aspects, what they were created for, where they got their powers? Do you have a working definition of the Dragon Soul, what it is, what its other name is, and why it's important? Do you know who Sinestra was before she was a torn-up, reanimated corpse in the bottom of the Bastion of Twilight? Are you related to the Red Shirt Guy? Are you the Red Shirt Guy? Then this post is likely not for you.
But if you've been running the Raid Finder like a fiend, killing dragons and elementals and minions left and right, and suddenly found yourself wondering why, exactly, you were fighting in Wyrmrest Temple, this is for you. If you're wondering why Thrall is suddenly pals with the Dragon Aspects, this is for you. If you're wondering why exactly Deathwing is such a huge major threat and what's with all this running around you have to do, this one is for you.
Let's take a quick sweep through the entirety of Cataclysm and recap what's happened. Better yet, let's sum up.
Are you super familiar with Warcraft lore? Can you name all the dragon aspects, what they were created for, where they got their powers? Do you have a working definition of the Dragon Soul, what it is, what its other name is, and why it's important? Do you know who Sinestra was before she was a torn-up, reanimated corpse in the bottom of the Bastion of Twilight? Are you related to the Red Shirt Guy? Are you the Red Shirt Guy? Then this post is likely not for you.
But if you've been running the Raid Finder like a fiend, killing dragons and elementals and minions left and right, and suddenly found yourself wondering why, exactly, you were fighting in Wyrmrest Temple, this is for you. If you're wondering why Thrall is suddenly pals with the Dragon Aspects, this is for you. If you're wondering why exactly Deathwing is such a huge major threat and what's with all this running around you have to do, this one is for you.
Let's take a quick sweep through the entirety of Cataclysm and recap what's happened. Better yet, let's sum up.
Back story you should know
Way back when Azeroth was first created, there were these terribly nasty creatures of chaos called Old Gods, who thought the best thing in the world would be if the world ended for good. They loved chaos, and so did the elements of the world, so the Old Gods assigned four elemental lieutenants to help them out with the whole chaos movement -- Ragnaros, Therazane, Al'Akir and Neptulon. However, the Titans that created the world were understandably against the whole chaos thing, so they locked the Old Gods deep within the earth and out of the way and banished the elemental lieutenants to the elemental planes.
Then the Titans created five dragon Aspects -- Nozdormu the bronze, Alexstrasza the red, Ysera the green, Malygos the blue, and Neltharion the black. Each Aspect was assigned to watch over a certain part of the world and make sure everything stayed dandy. This would have been great, except that Neltharion was assigned to watch over the deep caverns of the earth -- you know, where those Old Gods were imprisoned.

It didn't work, and his plans were foiled by a bunch of night elves, including Malfurion Stormrage -- yes, the current leader of the night elves. He is old, guys, really old. The remaining Aspects changed the properties of the disc so that Neltharion, now called Deathwing, couldn't use it anymore and hid it away in the middle of nowhere where Deathwing would never, ever, find it. Except he did, thousands of years later.
He couldn't use the Dragon Soul -- but hey, he certainly could use other people like puppets and make them use the Dragon Soul. This evil scheme was also foiled, the Dragon Soul was destroyed, and all four remaining Aspects started beating the heck out of Deathwing, who managed to escape and go bide his time in Deepholm, an elemental plane devoted to earth. Deathwing was angry. Very, very angry. But he was also too weak to do anything about it at the time.
The world goes boom
Flash forward to present-day Azeroth. Deathwing regained enough strength in Deepholm to finally make another bid for global domination -- or rather, global destruction. Deathwing was actually trying to bring about a mysterious event known as the Hour of Twilight -- basically, the end to all creation. To that end, he created the Twilight Dragonflight, or rather, he used Sinestra, a former consort of his, as an unwitting puppet and had her create the Twilight Dragonflight.
The time was right; the world was lulled into a false sense of security after the Lich King's defeat. So Deathwing tore through the elemental plane of Deepholm and into Azeroth, causing earthquakes, tornadoes, mass destruction, and basically the kind of chaos that the Old Gods really, really enjoy. Thus, the Shattering.
Deathwing was out, but he still had to go about making that Hour of Twilight come to pass, so he reanimated the corpse of his son, Nefarian, and sent him to Blackwing Descent to start manufacturing more of his crazy creations. Nefarian decided the best way to start this would be by reanimating his dead sister Onyxia. As added insurance, Deathwing reanimated the corpse of Sinestra, who had perished at the hands of one of her Twilight children, and set her with the task of making Twilight babies. Lots and lots and lots of babies. To make sure she remained undisturbed, he had Cho'gall, the ogre leader of the Twilight Cult that also served the Old Gods, build the Bastion of Twilight right on top of Sinestra's lair and set him with the task of protecting and cultivating all those lovely little Twilight babies.

The only one left was Neptulon, but he wasn't terribly keen on working for his former boss. Deathwing, being a dragon, wasn't exactly the best choice for heading underwater. So the Old Gods decided instead to send the naga after Neptulon. The naga were fine with this, seeing as how the Old Gods were the ones that created them in the first place, from a bunch of almost-drowned night elves back in the days when Deathwing first went cuckoo. And the Old Gods were only too happy to send their servants to help the naga along with the task.
Meanwhile in Azeroth
While Deathwing was busy arranging the end of days, the rest of Azeroth was busy, too. The elements of the world were understandably distressed by the oncoming approach of Deathwing's escape from Deepholm. Thrall, leader of the Horde and a pretty good shaman to boot, decided that he probably ought to do something about the situation, so he headed to Outland to figure out what was going on by chatting with the elements out there. These elements had already been through one pretty amazing crisis when Draenor exploded and created what we know as Outland. While he was in Nagrand, Thrall met a prickly orc woman named Aggra, who was assigned to train him in shaman duties and wasn't particularly happy about it. Over the course of Thrall's training, he and Aggra reached an understanding that blossomed into romance. Aww.
But the Horde wasn't left without a leader. Thrall appointed Garrosh Hellscream as Warchief in his absence. And when the world went kaboom, Garrosh decided this was a sign that the Horde should happily go about grabbing as much land as possible and killing any Alliance that stood in the way. This did not go over very well with the Alliance, but it also didn't go over very well with the other Horde leaders, either.
Thrall returned to Azeroth, but since Deepholm was threatening to collapse and threatening to take Azeroth with it via the Maelstrom, he decided to join up with the Earthen Ring, a neutral organization, and help out at the Maelstrom. His ship was intercepted on the way by a secret Alliance organization and also caught in the attack was a goblin ship. The goblin ship was fleeing the island of Kezan, which detonated pretty spectacularly when Deathwing broke through the world. Long story short -- the goblins saved Thrall, Thrall helped the goblins, and then Thrall decided to invite the goblins to the Horde, which they happily agreed to.
In the Eastern Kingdoms, the earthquakes from Deathwing's emergence had knocked over the Greymane Wall, letting the Forsaken make a move to eradicate the Gilneans and take over the port town as part of Garrosh's land grab efforts. But Gilneas had a dark secret -- its people had been all but taken over by the curse of the worgen that transformed their population into a bunch of werewolves. This curse actually started with a group of night elf druids from a very, very long time ago. The night elves of present day, aware of what they'd accidentally done to Gilneas via the worgen curse, took the survivors of Gilneas to their home in Kalimdor, and later, the Gilneans joined the Alliance.
Why you've been doing what you're doing
In short, Deathwing shattered the world, and the Horde decided to take advantage of this, escalating the Horde-Alliance conflict in a major way. But there was more going on than just that. As heroes of Azeroth, it is your duty to travel to the various areas of the world and try to set right what Deathwing has put wrong and try to stop Deathwing from getting that whole Hour of Twilight thing set into motion.
- Hyjal In Hyjal, Ragnaros is making his return known and trying to take over the place and get his hands on the Well of Eternity, a source of amazing amounts of power. All that power would be totally fantastic for the Old Gods, who could totally use it to blow things up and wreak havoc in general.
- Vash'jir In Vash'jir, the naga and their friends, the servants of the Old Gods, are trying really hard to take Neptulon down. It's obvious Neptulon would rather not join up with the Old Gods, but if he won't gladly give his cooperation, the naga will happily find some other way to get it by whatever means necessary.
- Uldum In Uldum, Al'Akir has sided with Deathwing, and the native Tol'vir are suffering because of it. Some Tol'vir have sided with Al'Akir, and others have not -- and the two factions are warring with each other over it. On top of that, Uldum is a former Titan facility that holds the device the Titans left in place to blow up the world -- you know, just in case the world got totally out of control. Since Deathwing would like very much to end the world as we know it, he's pretty keen on getting that device.
- Deepholm The thing that kept Azeroth and the elemental plane from collapsing together and blowing up is the World Pillar. Deathwing broke it when he burst out of Deepholm. You've got to put it back together, or the world is going to fall apart. ...sensing a theme, here?
- Twilight Highlands In the Twilight Highlands, the Twilight Cult, servants of the Old Gods and Deathwing, have been staging an uprising of sorts. The Red Dragonflight is trying to fight back, as well as the Earthen Ring and others -- but the Twilight Cult has help, namely the giant servant of the Old Gods called Iso'rath, which has burst through the world and is threatening the surrounding land.
Once the heroes of Azeroth have addressed these issues, they move on to various dungeons in these zones to continue helping out. And after that ... Well, they have to nip the problem in the bud by traveling to different raid instances.
- Throne of the Four Winds Al'Akir can't be allowed to live, not if he's going to ally with the Old Gods and with Deathwing. It's up to the heroes of Azeroth to take him down and prevent any further meddling with the Titan stronghold of Uldum. But the only way to really kill Al'Akir is to kill him in the elemental plane of air -- the Throne of the Four Winds.
- Blackwing Descent Nefarian's been creating a host of horrors to help with Deathwing's cause. His research and his experiments must be halted, so Deathwing has fewer minions to work with.
- Bastion of Twilight Speaking of minions, that pesky Twilight Cult needs to be nipped in the bud, too. The fewer allies Deathwing has alive, the better -- so cutting down Cho'gall, the leader of the organization, is an excellent place to start with that. And while you're there, getting rid of Sinestra and halting the production of any more Twilight Dragons would also be an excellent idea.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 2)
I See What I Did There Feb 5th 2012 8:15PM
If you're going to mention the Horde attacking the Alliance, you should also mention what the Alliance are doing in the Barrens.
RetPallyJil Feb 5th 2012 8:30PM
(Hands you a cookie with a little Horde symbol on it)
paul.morales91 Feb 5th 2012 9:32PM
I was going to counter, but then, the horde/alliance thing is not the main point of the article. This is a brief summary of everything major that happened in cataclysm, and for all intents and purposes, the horde attacked first. You can point out all the atrocities made here and there, but the horde started this war.
I See What I Did There Feb 6th 2012 12:34AM
I think you misunderstand me.
Anne writes -
"And when the world went kaboom, Garrosh decided this was a sign that the Horde should happily go about grabbing as much land as possible and killing any Alliance that stood in the way."
and
"In the Eastern Kingdoms, the earthquakes from Deathwing's emergence had knocked over the Greymane Wall, letting the Forsaken make a move to eradicate the Gilneans and take over the port town as part of Garrosh's land grab efforts."
and
"In short, Deathwing shattered the world, and the Horde decided to take advantage of this, escalating the Horde-Alliance conflict in a major way."
I know everyone is eager to claim bias one way or the other, but the Alliance did make some gains this expansion, and it would be fair to mention them. Especially if you're going to repeatedly talk about the gains made and attempted by the Horde.
LynMars Feb 6th 2012 1:25AM
The Alliance made gains? Part of the point was to address the imbalance since Classic of the Alliance having slightly more land than Horde. Besides, there's only so much room in these articles, and the Horde-Alliance war in this expansion could be an article of its own as the majority of it doesn't matter in the grander scheme of the Shattering, though that helped to tip the latest go-round off--and then became too important for them to keep fighting.
What happened to Taurajo, on the Alliance side of that chain, is an absolute screw-up; the General tried to do it one way, and the conscripted force of riff-raff he was given did something else entirely. He never wanted a slaughter, but that's what happened, and worse, the other officers seemed to think he was as hardline as the Horde believed him to be. The Barrens is mostly a supply line between Theramore and Night Elf territory, which is understandably an issue, but it's still very contested.
The Swamp of Sorrows chain...ends up not mattering. Alliance fights Horde and then Stonard goes right back to normal, no harm done.
Kargath was buried in the Cataclysm and New Kargath is under assault by black dragons in the Badlands storyline. The Alliance outpost nearby is just watching. That chain is more about Rhea and the egg that eventually becomes Wrathion.
Alliance players have quests to help the Horde Tauren village in Thousand Needles, after evil Tauren decimate the place--leading to a very uncomfortable position of working with Magatha Grimtotem against Twilights.
Alliance players in Twilight Highlands don't see or participate in anything against the Horde after leaving the beachhead behind (maybe a half dozen quests). Then it's all Wildhammers and weddings before dragons, twilight cultists, and old god spawn. Similarly in other Cata zones; any promise of conflict between Alliance and Horde is stopped prematurely for "bigger" plot events, at least Alliance side.
Meanwhile, Stonetalon Mountains, Ashenvale, Southshore, Gilneas, Feralas...The Horde definitely makes more gains, for more militaristic reasons. The novels and short stories clarify it further, and even then, Alliance victories (like apparently a win in Ashenvale by Varian leading Worgen and Night Elves against Garrosh and his Orcs after *The Horde* attacked the forest and the Elves there) don't last long for game reasons. Alliance was once again in a position of mostly defense or push back after getting bloodied. In the end, though, most of it wasn't involved in the larger story of the Cataclysm and was forgotten again to deal with the Larger Threat, like it has every other expansion.
And the next expac starts off with Theramore getting obliterated! So yeah; starting again with the "Alliance on the defensive and pushing back after getting smacked in the face..." There's victory and defeat on both sides, but the general feeling from many, many players (red and blue) this exapc is that the Alliance story didn't get finished and things seemed really unbalanced--and have been for awhile, so the "promise" of getting to fight back isn't met with trust by a lot of long term players.
There can never be a winner in a MMO balanced for 2 playable factions, but I think a lot of players aren't feeling there's a balance, especially when players think in terms of current expac cycle and the latest patch, not the long term story developers vaguely have in mind that will change countless times before reaching release.
Glaras Feb 6th 2012 9:11AM
The article didn't list the litany of places where the Horde has gained, and you want mention for the Barrens? We gained two flight points, we have two incomplete "fortifications", and the oldest dwarven settlement on Kalimdor is destroyed, and you think that deserves mention as an Alliance gain?
Blayze Feb 6th 2012 9:57AM
Yeah, we've heard "It's different this time! Honest!" before.
Killik Feb 6th 2012 10:16AM
All this "Booo! Alliance attacked the Barrens!" "Horde attacked Southshore!" stuff has no place here. It's not about that.
The Horde went from 'plucky band of survivors' to 'relentless war machine' with this expansion, while the Alliance has stayed who it's always been (perhaps too much so). That's the major lore change to which this article is referring.
Anne Stickney Feb 6th 2012 3:16PM
This was only Act I of the series, there will be more to it, of course. I'm not covering the 1-60 climb here, we're just talking about the main storyline of Cataclysm. Goblins and worgen were both introduced with Cataclysm, so they deserved a mention of how they got where they are, respectively. The gains of either side aren't really important to the main storyline, other than that whole Alliance-Horde conflict has escalated. A lot of that was because of Garrosh the happy warmonger being left in charge of the Horde, so that was mentioned as well.
The rest is simply going over the novels, briefly. I'm not doing an in-depth analysis of the expansion here, I'm laying out the storyline of the expansion for those that didn't read the quest text on the 80-85 climb, or those that are just coming back and wondering what's up with this whole crazy Cataclysm thing.
Ursidae Feb 5th 2012 9:13PM
Awesome write-up :) One question though, I'm a bit fuzzy here but wasn't the Dragon Soul initially called the "Demon Soul," and only got renamed when one of the party from the future (who got sent in time back accidentally - I think it was the human) slipped up and called it "Dragon" instead?
Skarlette Feb 5th 2012 9:26PM
You've got it backwards. It was originally the Dragon Soul, and the time-traveling human mage Rhonin accidentally called it Demon Soul, an alternate name which caught on for quite awhile. They just started calling it the Dragon Soul again fairly recently, when Thrall and the Aspects snatched it from the past to use in the current time.
Samuel Feb 5th 2012 9:34PM
Nope, you've got in backwards.
Deathwing, when he first created it, christened it the Dragon Soul and advertised it as that. Much less ominous and "LOLGUISIMGOINGTOKILLYOUALL."
Rhonin, Brox, and Krasus, who go back in time in the second part of the War of Ancients trilogy let it slip that it is eventually renamed as the Demon Soul. I'm not even going to get started on the paradoxes that are spawned from that.
Merinna Feb 5th 2012 9:35PM
It was the other way around. The Dragons called it Dragon Soul. And the Rhonin referred to it as the Demon Soul... Even though Rhonin only called it that because that was the name given to the device by history. So, really, this is a wee bit paradoxical O.O
paul.morales91 Feb 5th 2012 9:41PM
So we killed Al'akir because...the friend of my enemy is also my enemy? Sorry, I'm not convinced. As far as I can tell, Al'akir's presence on Azeroth was fairly minimal, and we can't be entirely sure he would have been a threat after Deathwing's defeat. There was no good reason to invade the elemental plane of air, and I have yet to see any justification otherwise.
cguest89 Feb 5th 2012 10:04PM
Al'akir was totally making weapons of mass destruction. So we were completely justified.
Am I right?
...
Wait, what?
Seriously, though, a lot of it has to do with the fact that Al'akir was recruiting the Tol'vir, possibly building up an army. Consider it a preemptive strike.
A-Ham Feb 5th 2012 10:14PM
While we're at it - what exactly has Deathwing been doing since the Shattering? Was the ultimate plan to fly to the Maelstrom and initiate the Cataclysm part 2? Why wait until Thrall has the Dragon Soul and is on the verge of blowing him out of the sky? Does it matter? Why not just obliterate everything...right after the first Shattering didn't free the Old Gods or destroy Azeroth or whatever? I came away from this expansion knowing one thing: Deathwing did a terrible job at...Cataclysming.
Marbles Feb 5th 2012 10:25PM
I think that the prospect of returning to the pre-Titan reformation days (Old Gods ordering the Elementals to war with each other for entertainment) was a splitting point for the Elemental Lieutenants in general.
Therazane was distracted by the occurances in Deepholm and Neptulon was disinterested in general, until the Naga forced him to pick a side.
Ragnaros and Al'Akir accepted the offer: Al'Akir being more of a soldier in the war, whilst Ragnaros was just out for the chaos/vengeance. But whilst Ragnaros managed to get a sizable foothold in Hyjal (afterall, forests burn so well), Al'Akir didn't fair so well in Uldum.
The three Tol'vir tribes in Uldum weren't willing to be drawn in too far. The Orsis were wiped out, the Ramhaken rejected the offer of being "Decursed", and the Neferset rebelled against Al'Akir shortly afterwards - probably the Decursed Tol'vir make better soldiers, being partially Stone-based, and winged (ergo flying).
It is likely that Al'Akir was formulating a new stratagem for making a successful grasp on Azeroth when the Throne of the Four Winds was invaded. If you want a reason, would almost certainly at King Phaoris' request.
Orrine Feb 5th 2012 11:28PM
Al'Akir didn't get enough stage time in Uldum because of, you know, that second quest line. But he certainly was a baddie since, you know, we killed him.
azzaw333 Feb 6th 2012 1:22AM
he drops a mount, what reason is there not to kill him? >.>
Blayze Feb 6th 2012 10:02AM
Makes as much sense as Al'Akir working with Ragnaros despite the whole Thunderaan incident. lorelol indeed.