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Reader Comments (Page 1 of 1)
2-06-2012 @ 3:56PM
DarkWalker said...
This is another thing Blizzard needs to improve: WoW needs a better way to look for guilds. Their current tools are quite poor for the task, and they don't help with finding a guild across multiple realms.
BTW, I'm not likely to be recruited here; I flat out refuse to pay for a realm transfer, and I doubt many players from Gallywix or Goldrinn post comments on WoW Insider :)
Besides, for the moment I'm playing more LotRO than WoW; and, unless MoP really surprises me in a very positive manner, I'm bound to leave WoW (and LotRO) behind for either TSW or GW2 after they launch. Those two games have promised features that match what I want from a MMO quite a bit more than WoW; one of those "features" is how playing with friends is bound to be easier on both, with TSW planning to use a single "super server" from launch and allowing cross-faction grouping; and GW2 not having factions at all, allowing free and unlimited server transfers, and allowing players to be part of as many guilds as they want.
Reply
2-06-2012 @ 4:29PM
Robin Torres said...
I like the idea of cross-server guilds. Have one chat that goes for the entire guild and make it easy to participate in the many cross-server activities that exist now. There really is no reason to server transfer any more except for guilds, so it should be taken away. Hmmmm I feel a Breakfast Topic coming on.
2-08-2012 @ 8:26AM
centenaro said...
Azralon here :)
2-08-2012 @ 10:32AM
DarkWalker said...
One issue (or, more exactly, a Blizzard issue) with enabling more cross-realm things is that the barriers between realm communities would go down. Blizzard seems to prefer realm communities to be independent, with little intentional communication, completely segregated economy, and low player mobility. Perhaps Blizzard fear that, if players can choose any realm at any time, most players will go to realms where their chosen faction dominates and the opposition is mostly absent.
I actually think completely breaking apart the restrictions on changing realms would be a good thing; it would allow players to find their ideal realm communities without having to mortgage their houses to pay for the transfers, would allow realm communities to perhaps specialize (imagine, for example, a realm where players could go to pug 25-man raids, another famous for in-game weddings and other ceremonies, and so on), would remove most problems with empty realms (players could just leave the empty realm behind and find one they liked better), and so on.
At the very least, I don't think easily changing realms would harm the game. Rift is almost as close to an AAA-budget WoW clone as you can get (disregarding TOR), has been providing weekly free transfers for all characters for the last half a year, and this doesn't seem to have destroyed their server communities. Besides, on the faction balance front, until Blizzard actually finds a good, workable way to tackle the problem head on, I don't see how easy realm changing could harm faction balance any more.
2-08-2012 @ 12:00PM
DarkWalker said...
Just to complement, there was a blue post, not long ago, talking about some bold plan to tackle low population realms and faction imbalance the devs were contemplating (about which, obviously, he couldn't give any details).
It might be just wishful thinking on my part, but for a blue to describe a plan as being bold, I would guess it means departing from Blizzard's usual patterns. Given that it would be almost impossible to re-balance factions, specially at high levels, without both an incentive for players to change realms/faction to shore up the weaker faction, and granting players the means to do such changes, Blizzard might intend to mess with something among realm segregation, factions, and transfers.