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2-06-2012 @ 4:07PM
"Many people threw up their hands in protest over the Dungeon Finder's unintended consequence of damaging server communities (or, in layman's terms, asking in trade chat for two hours for a tank, because we thought that this was fun for over 10 years)."^ times a thousandThe Dungeon Finder hasn't "ruined the community" or any such nonsense. If you were in a guild or knew enough people to not be amongst those spamming in trade(troll)chat for a group, then Dungeon Finder won't affect you anyways, because you already have enough pals to make a group.The Dungeon Finder has been a blessing for casuals who can never seem to find their way into a good guild, and otherwise never see a lot of content. There's nothing that I miss about trying to worm my lfg requests amongst troll-chat spam and 4nal jokes.
2-06-2012 @ 5:01PM
I think these are two entirely different issues that are just consequently linked together. It is an undeniable fact that barking in trade for hours at a time trying to find a group was pure madness. But one of the results was that you got to know the people on your server, the guilds, the good and the ugly. More time spent with your fellow server mates through the forced interaction had the (un)intended consequence of fostering the server community. Now that the forced interaction is gone, basically the only interaction that is left is within/across guilds, with an intimate knowledge of trade chat trolls. At least with normal/heroic raid pugging, the trade bark remains so there is still some interaction. I actually like both models and hope they continue encouraging use of both. I like the fact that I can join or leave a group with relatively minor consequences to all parties involved. RL happens and leaving an LFR midway has almost no impact to the group or to myself. Running with guild/server mates has the high consequence of hurting the flow of the group, wasting group time trying to find a replacement that doesn't mind being locked out to previous bosses, and maybe even hurting my own reputation and not getting an invite in the future. With the added cost, comes the benefit of community though. Before, I actually knew which guilds were epeen jerks and which were actually pretty decent folk. Now, all I have is some bias on which servers I'd rather avoid in LFD/R (sorry Ragnaros, nothing personal)
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