The curious case of Cataclysm potions

Remember how amazing cogwheels were? The concept was an inherently cool one -- engineers, much like jewelcrafters, could get their hands on something that would enhance their gear purely through their craft. For jewelcrafters, it's the ability to cut amazing gems, limited to the number they can use in their gear. For engineers, cogwheels were purchasable with crafted engineering items and could be used in a helm with cogwheel slots.
You may be wondering why I'm using the past tense here. It's for good reason -- cogwheels are, essentially, a dead item. Introduced at the beginning of Cataclysm, they could be used in engineering crafted goggles, but that was it. Once players started raiding, those goggles were quickly replaced ... and we never saw anything with a cogwheel in it again. For something that had me really excited about being an engineer, the cogwheel was a letdown of sorts. But that's not the only thing that's been a little off, professionally speaking, with Cataclysm.
You may be wondering why I'm using the past tense here. It's for good reason -- cogwheels are, essentially, a dead item. Introduced at the beginning of Cataclysm, they could be used in engineering crafted goggles, but that was it. Once players started raiding, those goggles were quickly replaced ... and we never saw anything with a cogwheel in it again. For something that had me really excited about being an engineer, the cogwheel was a letdown of sorts. But that's not the only thing that's been a little off, professionally speaking, with Cataclysm.

Even more interesting, however, is the point of how effective these potions really are in comparison to the other things you can get out there. Obviously, if I'm in a raiding situation, I'm going to choose a Potion of the Tol'vir over a healing potion any day. The DPS boost is far more worth it. If I need a bit of quick healing, I've always got a healthstone handy. Or I can just hit Recuperate, or I can Feint, or I can Cloak, or I can hit Evasion, or I can even Vanish if things get really bad. So a healing potion is literally the last thing I will use in any given fight.
Mobs don't drop potions, so the only way to obtain these Mystical Healing Potions is to have an alchemist craft them. This, I understand to a degree. If you want a cut gem, most of the time, you want to find a jewelcrafter, and if you want an enchant, you'd better find an enchanter, and if you want tailored gear, you find a tailor ... the list goes on. Therefore, it only makes sense that if you want a potion made, you should go to an alchemist. It gives alchemists something to do and makes them feel useful.

I don't use health potions any more.
I don't even use the rogue ones very often. I pick other things to use, or I use the abilities of my class to avoid taking enough damage to warrant a potion in the first place. I haven't learned to go to an alchemist for health pots -- rather than bother with that, I simply don't use them at all. Ever. I found other ways to compensate.
... Now isn't that a little counterproductive to making them less available? Or is Blizzard simply phasing out health potions entirely in favor of DPS-boosting or mana-boosting potions instead? Or, as an entirely different alternative out of left field, was this Blizzard's subtle way of getting us to use those class abilities that kept us alive instead of using potions as a crutch? Was Blizzard quietly teaching us how to play our classes better all along? It's food for thought.
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 4)
Julian Feb 6th 2012 4:07PM
Normally I don't carry healing potions, because who wants to pay for them? - but I wanted to point out one more avenue to obtain them: the wreckage pools off Darkmoon Island. The crates will occasionally drop mystical healing potions (two stacks obtained last month, through sporadic fishing).
I remember rolling my very first character in classic WoW beta, and running up to solo a grell higher level than I was... not knowing much about it, I watched my health plummet, so I drank a healing potion - not knowing that WoW, unlike Diablo II, had a cooldown on healing potions. First corpse run ever!
Titusx Feb 6th 2012 4:28PM
I also love the potion that makes you bigger and yields an attack power bonus I use those on LFR runs since they are pretty easy to farm. I usually hold for a slow day to run around dark moon island looking for pools.
Twill Feb 6th 2012 6:37PM
I agree on the paying for them part.
Why pay for a cooldown that gives me a tiny amount of health? They're like bandages. The materials are better used elsewhere.
Snuzzle Feb 7th 2012 7:19AM
Well, back before players had HP pools the size of beluga whales, a health potion would actually restore pretty much all of your heath, unless you were a tank in full Naxx gear. So they were extremely useful. I can remember actually being required to carry health pots and bandages for raiding... my raid leader would do random "consumables checks" where he'd ask you to show him you had at least ten health pots and a full stack of bandages in a trade window. Couldn't show them, you were. benched.
Actually, if I recall, it wasn't until Wrath that health pots started to really outstrip HP pools, and it wasn't until Cata that they started restoring barely any at all. I can understand they don't want to go back to the days where a health pot basically gave you a second HP bar, but the current percentage is ridiculously useless.
Thundrcrackr Feb 7th 2012 11:19AM
Man, there are so many reasons why health potions used to be worth it and now aren't...
-most non-healing classes didn't have heals back in the day, now most of them do. Even my mage can recover most of his health every time he evocates now, with the proper glyph.
-we used to be able to use multiple heal pots per fight, now we can only use one.
-they used to heal a larger portion of our health pool
Hateraide Feb 6th 2012 4:13PM
Perhaps but then again parhaps not. As someone who mains a healing priest I can promise you that potions are being used. Moreso at the beginning of cata but I still find myself binding blue juice just in case.
Pyromelter Feb 6th 2012 8:30PM
Mana potions always sold well, even when they did drop off of mobs. The only ones I ever knew who used health pots in any volume were progression tanks.
I think this is because Shade is a rogue, doesn't play the AH, and doesn't have an alchemist. One of the not-so-secret secrets of Alchemy is that you can always turn a profit, and sometimes a huge profit, simply crafting mana potions. Also, wasn't it last week where she was saying she didn't understand why people enjoy the AH? AH vets know that mana pots sell like hotcakes. Heck you can often sell previous expansions' mana potions for decent sums.
I don't think it was a mistake to not have potions drop from mobs, but I don't necessarily agree with it either. I do find it interesting that dps and healers have pretty much completely shunned healing pots in cataclysm though.
Ellemir Feb 6th 2012 4:14PM
Technically, they can also drop out of the boxes you get from the Shipwrecked Wreckage pools in TB. But it's VERY rare. And very frustrating, yes. I finally have a few - but yes, I don't use them.
Zobi Feb 6th 2012 4:19PM
It is a good point, I guess that's why they are Mythical Healing Potions--rarely seen and rarely spoken about. As an alchemist myself I am rather sad at how little I've made, sold, or used these myself during this expansion.
Nice article nonetheless :3
noel mcleod Feb 6th 2012 5:30PM
My main is an alchemist and has made NO money off of potions this expac. Also, the BoP potions from Wrath were never replaced, so the alchemists got the short end of the stick again. Fortunately my inscriptionist has done well - but on odd things like Dust, not on scrolls or glyphs - and my JC has done well - on level 79 items and on Vicious gear, again not on regular gems which mostly sell for peanuts on my server. And the Epic gems - what a joke! My JC is not a main ...
Overall, Blizz did a lousy job with professions in this expac. Fortunately, gold seems to be easy to come by so it doesn't matter.
Thundrcrackr Feb 7th 2012 11:30AM
What I hate about alchemy is that we get the short end of the stick when it comes to scrolls. Our profession perk is the Flask of Enhancement which counts as an elixir, and since scrolls also count as elixirs, we can't use them.
Blayze Feb 6th 2012 4:24PM
(Was Blizzard quietly teaching us how to play our classes better all along?)
No, it was just another aspect of "let's make Cataclysm more difficult and restrictive because that means it'll be better."
It's the same reason I have five skinners--I refused to grind mobs for leather on my two gathering alts, so I made three more. Taking all five of them through the Cataclysm questing experience, they only just got me enough leather to cap one character's Leatherworking.
Hob Feb 6th 2012 9:00PM
But it's the difficult and restrictive that everyone asked for. It's not like Blizzard just said, "Oh, you guys are having too much fun, better put a stop to this." The community asked -- practically begged -- for long dungeons, super hard heroics, a need for crowd control, an end to AoE attacks, and end to easy gearing. Bing. Wish granted.
My prediction for MoP (and it's not really a stretch, since the writing is already on the wall in so many different ways) -- classes are going to become way more complicated to play. WAY MORE. Pretty much everyone is going to get secondary resources to manage. But then I bet we'll see more proc / slider mechanics like Eclipse. (Oh wait a minute... monks are getting that. I wonder who else?) The community has been complaining about how boring it is to play a [insert class here], so what else is Blizzard going to do?
Hob's horrible vision of the future:
"Arcane mages now have a chance to gain a nether shard when casting any damaging spell, to a maximum of three nether shards. Nether shards can be used to buff a spell; however, the spell might backfire, causing full, some, or no damage to friendly, neutral, or hostile targets. Arcane blast has a chance to misfire and hit a friendly target, which will always be the healer or tank. Arcane missiles require material components that must be farmed from battlegrounds, and cannot be traded or sold. In addition, we are introducing a new mechanic called Nether Vibe, which is identical in every way to Eclipse, only the math is far more complicated because it is based in imaginary and irrational numbers."
Al Feb 6th 2012 9:52PM
If by "everyone", you mean 3 or 4 handfuls of whiny idiots, sure.
SamLowry Feb 6th 2012 11:16PM
Exactly. Only the most irritating of the hardcore elite asked for the these things, and since Blizz was stupid enough to listen to them they ended up making the game so painful that over a million and counting have quit.
Hob Feb 6th 2012 11:26PM
@Al
Except that it wasn't 3 or 4 handfuls of whiny idiots. It was everywhere. It was here on WoW Insider, in the comments; it was on cherished blogs that we all love; it was on the forums. But probably more damning than anywhere - it was in the game. That's all people talked about ~ how roflstomp easy and pathetic and faesrohl the whole thing had become.
Bada-bing! Wish granted.
SamLowry Feb 7th 2012 12:29AM
Dude, casuals make up 95% of the players and they loved Wrath--short dungeons, easy to complete, and plenty of opportunities to join pug raids. All of that disappeared in Cata and so did so very many casuals.
Al Feb 7th 2012 1:31AM
Yes, the whiny idiots took their "Why are these starter dungeons so easy 3 patches later?" message everywhere. Whiny idiots always spread out, trying to convince more people to listen to them.
Unfortunately, this was the thing Blizzard chose to listen to. Rather than saying "You're all in Frost gear, of course you can ignore CC and steamroll bosses like Loken now. Remember how you were crying for months about his Party Wipe ability?" they mistook it for feedback. Which left things like "Do we really have to do these torture quests every time? Leave the shaky morals to the Forsaken" in the cold, and 'responded' to with Cata's soul-crushing railroad. Wherein the one 'choice' was whether or not to help a Satyr who never appeared again and had zero impact on proceedings.
Lars Petersson Feb 7th 2012 7:45AM
Wait, what?
Are we even playing the same game?
Since vanilla, each expansion has made WoW that little bit easier, simpler and more inclusive to the point where we now barely need to think about what we're doing, and even the most casual of casuals should find it hard not to end up in roflstomp purples...
I'm not saying this is a bad thing, I'm just saying that this is the way it is...
SamLowry Feb 7th 2012 9:53AM
Lars, that was true up until the release of Cataclysm. Dungeons became punishingly long and nearly impossible to complete, and the guild achievement system forced players into megaguilds if they ever wanted to see the inside of a raid, effectively bringing raid pugs to an end.
It felt like the devs decided they didn't like the direction Wrath had gone in and did a 180, taking the game in a direction loathed by casual players. So we were able to race from 80 to 85 in tediously linear zones only to reach the level cap and realize there was nothing to do. Millions quit for a while, until Blizz realized the error of their ways, but it was too late for many, who joined the competition or quit gaming altogether.
Yeah, that was the sad statistic from a year ago--many who quit were so disgusted with Cata that they gave up on MMOs altogether.