The curious case of Cataclysm potions

Remember how amazing cogwheels were? The concept was an inherently cool one -- engineers, much like jewelcrafters, could get their hands on something that would enhance their gear purely through their craft. For jewelcrafters, it's the ability to cut amazing gems, limited to the number they can use in their gear. For engineers, cogwheels were purchasable with crafted engineering items and could be used in a helm with cogwheel slots.
You may be wondering why I'm using the past tense here. It's for good reason -- cogwheels are, essentially, a dead item. Introduced at the beginning of Cataclysm, they could be used in engineering crafted goggles, but that was it. Once players started raiding, those goggles were quickly replaced ... and we never saw anything with a cogwheel in it again. For something that had me really excited about being an engineer, the cogwheel was a letdown of sorts. But that's not the only thing that's been a little off, professionally speaking, with Cataclysm.
You may be wondering why I'm using the past tense here. It's for good reason -- cogwheels are, essentially, a dead item. Introduced at the beginning of Cataclysm, they could be used in engineering crafted goggles, but that was it. Once players started raiding, those goggles were quickly replaced ... and we never saw anything with a cogwheel in it again. For something that had me really excited about being an engineer, the cogwheel was a letdown of sorts. But that's not the only thing that's been a little off, professionally speaking, with Cataclysm.

Even more interesting, however, is the point of how effective these potions really are in comparison to the other things you can get out there. Obviously, if I'm in a raiding situation, I'm going to choose a Potion of the Tol'vir over a healing potion any day. The DPS boost is far more worth it. If I need a bit of quick healing, I've always got a healthstone handy. Or I can just hit Recuperate, or I can Feint, or I can Cloak, or I can hit Evasion, or I can even Vanish if things get really bad. So a healing potion is literally the last thing I will use in any given fight.
Mobs don't drop potions, so the only way to obtain these Mystical Healing Potions is to have an alchemist craft them. This, I understand to a degree. If you want a cut gem, most of the time, you want to find a jewelcrafter, and if you want an enchant, you'd better find an enchanter, and if you want tailored gear, you find a tailor ... the list goes on. Therefore, it only makes sense that if you want a potion made, you should go to an alchemist. It gives alchemists something to do and makes them feel useful.

I don't use health potions any more.
I don't even use the rogue ones very often. I pick other things to use, or I use the abilities of my class to avoid taking enough damage to warrant a potion in the first place. I haven't learned to go to an alchemist for health pots -- rather than bother with that, I simply don't use them at all. Ever. I found other ways to compensate.
... Now isn't that a little counterproductive to making them less available? Or is Blizzard simply phasing out health potions entirely in favor of DPS-boosting or mana-boosting potions instead? Or, as an entirely different alternative out of left field, was this Blizzard's subtle way of getting us to use those class abilities that kept us alive instead of using potions as a crutch? Was Blizzard quietly teaching us how to play our classes better all along? It's food for thought.
Filed under: Analysis / Opinion
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Reader Comments (Page 4 of 4)
Gordal Feb 7th 2012 7:33AM
I honestly had no idea there were actually health potions in Cataclysm until I read this article.
I'm a SV hunter, I lack any forms of self-healing save for the vaunted potions and bandages. Sometimes in Raid Finder I find myself in the position where the healers have better things to do than heal the hunter that's currently eating a fair amount of damage and currently my only course of action is to pop Deterrence and patch myself up with a bandage.
If I had known about these potions I probably would have snaffled up a stack or two. Potions of the Tol'vir are very nice, but I'd rather take a health pot to stop me dying in a pinch over a slight DPS increase. You can't do any DPS when you're bandaging, and you do even less when your dead.
But as mentioned there's no demand for health potions because there's little supply, and because there's little supply there'll be no demand. Awkward.
On another note, Potions of Illusion are the best things ever.
lanceg Feb 7th 2012 11:37AM
I am an Alchemist. I still make Mythical healing Pots and I have noticed the effectivness is rather insignificant now, too.
In the beginning of Cata, when health pools were not as large, a mythical healing pot could restore a useful amount of health. Now health pools are much, much larger. The hard coded amount a healing pot heals for is not enough to warrant the use.
If Mythicals healed a percentage of the HP bar they would have scaled up and have remained useful. (and not have been overpowered in the beginning, too)
Oh, and the same for Mana pots, too.
But, the argument for blizz phasing out the use of potions all together is, look at the drop rate for Eternal Life. Even with the gatherer bonus from my guild I have a hard time herbing enough of these to make the flasks for a cauldron. I have 3 bags full of herbs! (and one on my toon) I sell herbs on the AH, I got herbs all over the freakin' place. I go 10+ herb nodes and get *maybe* 2 eternal lifes.
Make a flask? Use 8 eternal life. I need 32 to make one cauldron. One evening of raiding? 2 cauldrons. (for the non-alchemists who only get the 2 hour version) That's 64 eternal life! I simply do not have the time to go farming for hours and hours before each raid.
I spend as much time farming as I do raiding. Bleh. Talk about sucking the fun out of the game....
Aaron Feb 7th 2012 4:55PM
I think the game's always been stingy with potions. I find that while I'm leveling, mobs drop the kind of potion that would have been appropriate ten levels ago. In TBC, despite the increase in health, you're still reliant upon level 55 potions through most of Outland. I didn't see my first Runic Potion until I hit level 80 and Rhonin mailed them to me. I only found out about Mythical Healing Potions because I went to the Auction House looking for a level 85 potion.
The scarcity can be resolved by Alchemists, but Cata potions are also severely underpowered. Given the big jump in health and stats, they really should have had a level 81 potion and a level 85 potion. If you have three Tol Barad mobs pounding on you, cloth armor, and no shielding abilities, a Mythical Healing potion will give you about one additional second to live. That's nothing compared to the mitigation provided by abilities like War Stomp, Stoneform, and Disperse.