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2-06-2012 @ 5:20PM
One of the things I've heard from the devs was that when you pressed a button or used a cool down they wanted you to really feel like it had made a difference. I've always thought that was a really good philosophy, and I wish they'd applied it to potions.Make healing potions more costly to make, but let them take you from 1% to 100% and they might be worth choosing to use in a fight.Obviously you'd need to tune mana potions a little more carefully than that, but I don't think a one time health bar refill in every fight would break any encounter, and it would dovetail nicely with the "make players more responsible for their own welfare" idea.
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