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2-06-2012 @ 8:17PM
Blizzard, if you're reading this, please hire someone specifically to handle professions in Mists. You KNOW there will be 3-4 patches on top of the expansion itself. The new crafted profession items WILL be obsolete for main characters by the 2nd patch, and WILL be difficult to justify even for new alts by the 3rd patch.Cataclysm was absolutely painful profession-wise (I'm speaking as someone who has a max level everything). The only upgrades we got to professions were a bunch of 365 patterns at the Molten Front, which required a painful daily grind for 4-5 weeks per crafter (yay, 365 gear I can craft to replace 378 gear dropping in Firelands...wait...); a few world drop jewelcrafting and enchanting patterns; a number of 378 patterns in Firelands whose drop rate was severely nerfed, making their availability nearly non-existent; and a few potions got slight boosts in their effect, which are still trivial to a character in 4.3-relevant gear. At least the entry-level crafted pvp gear got a bump up in stats and item level each patch, and thank you for not nerfing the drop rate on Dragon Soul patterns.Professions are fun. Grinding them out is not, especially since people can so easily out-level what can be crafted, most of the gear a crafter can make is pointless and is only a stepping stone to something else that can be trained. You might as well give crafters 15 patterns, each trainable by turning in 750 cloth/skin/bars, since we only deal with a handful of max-level patterns anyway.Gear, and perks such as jewelcrafting-only gems and engineer cogs, need to be upgraded each patch to keep them relevant. Consumables such as health/mana potions need to either be periodically upgraded to significant levels, or be percentage based relative to the character's stats, or just take them out of the game altogether. Let us use more than one potion per fight. And please switch around the colors on primary stat gems so they're not ALL red, and ALL expensive. I made a killing on red gems in 4.3, until my supply ran out. Now I'm selling orange gems like it's Christmas, but I can't sell red gems because I hardly ever see them for a good deal, and I have a digital ton of blue, yellow, and green gems that hardly move.Epic gems are great, but they're too rare. They can't be prospected, can't be transmuted, and when I down a 10 man Dragon Soul boss, I'm often getting uncommon gems like Zephyrite. Really? What the crap. I can vendor it for 50 silver or cut it and vendor it for 75 silver, tyvm for that reward. At least make those boss kill items drop only rare or epic gems, not uncommon ones, as it's practically a slap in the face./crafterrage
2-06-2012 @ 10:40PM
2-07-2012 @ 1:04AM
A small addition: what's up with the epic JC patterns, anyway? If you make the terrible, terrible mistake of touching the 4-daily-tokens costing Tome of Burning Jewels, you can learn to cut such random and useful things as Wicked Lava Coral (25 expertise/25 haste), Balanced Elven Peridot (25 hit/25 resilience), Energized Elven Peridot (25 haste/25 spirit), Infused Elven Peridot (32 spell pen/25 mastery), Misty Elven Peridot (25 spirit/25 crit)...These cuts don't have equivalents in the lower Ctaclysm tiers. A good many of them don't have equivalents in wrath cuts, either. Where did they pull these off from, TBC?It really isn't fun to spend 4 days worth of dailies on a cut that is to all intents and purposes -completely useless-. I learned my lesson fast and now pay up those 5 tokens to get a guaranteed useful cut.. but I really wish the option wasn't quite so stuffed with these mines.
2-07-2012 @ 5:12PM
I'd also like to see the profession grinds get a bit of a boost, especially between 300 and 450. I don't really care if 450-600 is a slog; making max-level goods should require a lot of effort. But nobody buys the level 60 and 70 items anymore, and I don't exactly get satisfaction from making goods to disenchant or vendor. Can't we shift some of that cost to the back end?
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