Reader UI of the Week: Get personal with Absinth's redesign for raiding
Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.
The raiding game comes upon us faster than ever these days, as the leveling portion of the game shrinks just as much as it expands with each subsequent expansion. While raiding should be a focus for design teams, because you need constant current end game content, the path to raiding is still a long and arduous one. And when the mighty finally ascend the stairs of destiny and plant their flag at the top of the world, then you realize your interface just isn't going to cut it anymore.
"But it's been fine like this for 85 levels!" you exclaim. Yes, yes, I agree. It's a weird phenomenon in video gaming, where as you progress through a journey learning skills, gaining allies, and collecting equipment, the fundamentals of your play experience radically shift. It's less of a problem these days with the Dungeon Journal, random Raid Finder and Dungeon Finder tools, and a general understanding of what raiding is among the video gaming populace.
When Absinth sent in a UI for Reader UI of the Week back in October, I praised the simple layout and said that with a few tweaks to the non-static UI elements, the setup would have been fine for raiding. As it turns out, upon reaching the raid game, Absinth's UI did not hold up as intended. A shame, considering how much I loved the original UI. Never fear, though, because Absinth's raiding UI is very much a work of personal touch, personal accommodation, and personal experience.
Here's Absinth's take on the whole thing:
Thank you very much for the second submission and email, Absinth. It is a personal experience, looking at someone's user interface, considering all of the variables at play and how many points of difference could potentially exist between this UI and yours. Deep, right? Not really. Still, this is a personal thing.
Every piece of your UI is in its place because you want it to be there. Since everything is movable, that opens up an impossible number of combinations of design. Some designs are better and more popular, sure, but everything is in its place because you put it there.
What struck me about Absinth's redesigned UI was that it had to become a lot more cluttered to accommodate raiding. While the amount of clutter wasn't the craziest amount of clutter I have ever seen, it is still there, a stark difference that I try very hard to deny exists.
Personal preference
At first I thought I was going to hate the graphics included in the kgPanel frames. Was it the color? Too pink? Was it the texture work? As I started to ask myself these questions, it became apparent that I could not pin down which aspect of the kgPanels annoyed me, so the only conclusion was I didn't hate them enough to not like them. So, honestly, I don't mind. In fact, I like contrast because contrast is king, especially when there are so many colors on screen.
I like the bottom right panel area, consisting of small meters and wrap-around buttons, as well as the discreet bag buttons. There is just so much information jam-packed into that corner that I can't help but love.
As most healing user interfaces go, the screen is dominated by a Vuhdo raid healing interface, which will pretty much be where you are living as a healer anyway. I can just feel places in on the UI where Absinth might have felt the need for a button or two just because the eyes glance at those areas instinctively.
Personal accommodation
I've said before that one of the best ways to give yourself an idea of what's out there in terms of user interface configuration is to grab some prefab UI compilations and add to them or rearrange the way addons are set up. You can start with someone else's design and tinker with it to create your own, lived-in environment. Coincidentally, that's exactly what Absinth did.
Pieces of the UI were uplifted out of the original compilation and then pillows were rearranged, addons moved, and other pieces added on to create a personal experience. This is fine. Do this. The only caveat is that you don't get to say that you made it yourself. No one will hate you for talking about where inspiration came from, as Absinth did here. Go out, find what you like, and cobble something together that works.
Genuine and lived in
I like that Absinth's new UI feels genuine and lived-in versus something that feels sterile and prefab. When I look at the button placement and the meters, I already know what the focus of the UI is. Little clues lead me to conclusions about where information is displayed, like the Shadowfiend stuff. It's all just very interesting to me.
I'd see about getting the middle to move down a bunch. Sure, big Vuhdo frames are nice,especially as a healer, but do you think it needs to sit directly atop that kgPanel with nothing beneath it? Unless some targeting frames or other invisible addon goes there, why not cut a hole in the middle of that kgPanel and slide the Vuhdo interface down in between the player and target frame areas?
Other than that, I'm a fan. Nice work graduating from dungeons to raiding, Absinth, and I'm sure you'll have plenty of raiding luck in the future. See, guys and gals? Getting into the raid game isn't too bad and definitely not too difficult when your UI is in tip-top shape for the fights ahead.
See you guys next week.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
The raiding game comes upon us faster than ever these days, as the leveling portion of the game shrinks just as much as it expands with each subsequent expansion. While raiding should be a focus for design teams, because you need constant current end game content, the path to raiding is still a long and arduous one. And when the mighty finally ascend the stairs of destiny and plant their flag at the top of the world, then you realize your interface just isn't going to cut it anymore.
"But it's been fine like this for 85 levels!" you exclaim. Yes, yes, I agree. It's a weird phenomenon in video gaming, where as you progress through a journey learning skills, gaining allies, and collecting equipment, the fundamentals of your play experience radically shift. It's less of a problem these days with the Dungeon Journal, random Raid Finder and Dungeon Finder tools, and a general understanding of what raiding is among the video gaming populace.
When Absinth sent in a UI for Reader UI of the Week back in October, I praised the simple layout and said that with a few tweaks to the non-static UI elements, the setup would have been fine for raiding. As it turns out, upon reaching the raid game, Absinth's UI did not hold up as intended. A shame, considering how much I loved the original UI. Never fear, though, because Absinth's raiding UI is very much a work of personal touch, personal accommodation, and personal experience.
Here's Absinth's take on the whole thing:
Hello again,Getting personal
It's Absinth here from Black Dragonflight. I sent in a simplistic healing UI a couple months back. As you'll see, my UI has really evolved since October. That UI was definitely simplistic, but when I reached raid content, it was not viable. Over the past few months, I've been playing around with my UI and have finally reached something I like and works well in raid content. My guild is 8/8 in Dragon Soul and we're there solely because of this UI. (not really)
If you're familiar with healing UI's, you'll probably recognize the layout of this from Aliena's UI. The layout is from that original pack available on Wow Interface. I adjusted a lot of the setup to my liking as it seemed to cluttered in spots.
Let's go through the list...
KG Panels- these are what envelop my chat frame, action bar, frames, buffs, food, dps, hps, etc. I have played around with this part a lot to make sure that it didn't take up too much of my screen
Vuhdo- like before, I still use vuhdo. it's amazing. very easy to set up all your click to heal spells. I bought a special mouse with two extra buttons and vuhdo easily accommodates that.
Masque- or ButtonFacade if you still refer to it as that. makes my buttons look slick. sadly, my minimap buttons lost its effect in the patch this week
Prat + Chatter- two chat frame addons. they make it easy to customize. simple as that
Skada + Recount- I prefer to link stats from Recount as most people use that to keep track of DPS and HPS but it can only have one window so I have skada for DPS. to each his own
fbng BuffFrame- still using this. I just like the look of it better than other buff frame addons
Dominos- my action bars themselves are set up by this addon
SexyMap- my map is definitely not "sexy" but this addon allows you to really simplify the map and look a lot nicer than the default blizzard one
MoveAnything- there are a few things on my screen that I have moved around with this addon. most you can't see unless I open certain frames up. this addon is AMAZING and allows you to move about 95% of frames and items on the WoW screen
ForteXorcist- a great way to keep track of cooldowns. I prefer to keep it out of the way and below my health and mana
StufUnitFrames- this was completely stolen from Aliena's UI and I take no credit for it. it just looks amazing and functions beautifully. provides some great boss frames for you and is a lot easier to customize that PitBull or Xperl (although it was 90% ready by the time I got it)
Minimap Button Frame- that's how I have my minimap buttons aligned above my dps/hps meters. a lot easier to access them this way
PowerAurasClassic- those Penance, PoM, and Inner Focus signs next to vuhdo are all from this. it makes it really easy to know when my CDs are up. Rapture appears there with a timer when it goes off
IceHUD- not that useful. just in case my eyes aren't at the bottom of the screen, I'll still be able to see where my health and mana are at
Some other useful addons I have are:
eAlign- I actually took your advice from the first posting and got this addon. it's great and really helped organize my screen perfectly.
Ingela's Rapture- works well with PAC to keep track of Rapture
MikScrollingBattleText- easily customizable. can take up your whole screen or just a small portion. I chose above two inches of space on both the left and right side of my character
Quartz- best cast bar addon in existence
I saw someone comment in the last one if I could post this UI somewhere for people to download. If anyone wants it, just post in the comments and I'll upload it to WoW Interface. Be warned though. I have a Macbook so it's a funky resolution.
Keep up the great reviews,
Absinth
Thank you very much for the second submission and email, Absinth. It is a personal experience, looking at someone's user interface, considering all of the variables at play and how many points of difference could potentially exist between this UI and yours. Deep, right? Not really. Still, this is a personal thing.
Every piece of your UI is in its place because you want it to be there. Since everything is movable, that opens up an impossible number of combinations of design. Some designs are better and more popular, sure, but everything is in its place because you put it there.
What struck me about Absinth's redesigned UI was that it had to become a lot more cluttered to accommodate raiding. While the amount of clutter wasn't the craziest amount of clutter I have ever seen, it is still there, a stark difference that I try very hard to deny exists.
Personal preference
At first I thought I was going to hate the graphics included in the kgPanel frames. Was it the color? Too pink? Was it the texture work? As I started to ask myself these questions, it became apparent that I could not pin down which aspect of the kgPanels annoyed me, so the only conclusion was I didn't hate them enough to not like them. So, honestly, I don't mind. In fact, I like contrast because contrast is king, especially when there are so many colors on screen.
I like the bottom right panel area, consisting of small meters and wrap-around buttons, as well as the discreet bag buttons. There is just so much information jam-packed into that corner that I can't help but love.
As most healing user interfaces go, the screen is dominated by a Vuhdo raid healing interface, which will pretty much be where you are living as a healer anyway. I can just feel places in on the UI where Absinth might have felt the need for a button or two just because the eyes glance at those areas instinctively.
Personal accommodation
I've said before that one of the best ways to give yourself an idea of what's out there in terms of user interface configuration is to grab some prefab UI compilations and add to them or rearrange the way addons are set up. You can start with someone else's design and tinker with it to create your own, lived-in environment. Coincidentally, that's exactly what Absinth did.
Pieces of the UI were uplifted out of the original compilation and then pillows were rearranged, addons moved, and other pieces added on to create a personal experience. This is fine. Do this. The only caveat is that you don't get to say that you made it yourself. No one will hate you for talking about where inspiration came from, as Absinth did here. Go out, find what you like, and cobble something together that works.
Genuine and lived in
I like that Absinth's new UI feels genuine and lived-in versus something that feels sterile and prefab. When I look at the button placement and the meters, I already know what the focus of the UI is. Little clues lead me to conclusions about where information is displayed, like the Shadowfiend stuff. It's all just very interesting to me.
I'd see about getting the middle to move down a bunch. Sure, big Vuhdo frames are nice,especially as a healer, but do you think it needs to sit directly atop that kgPanel with nothing beneath it? Unless some targeting frames or other invisible addon goes there, why not cut a hole in the middle of that kgPanel and slide the Vuhdo interface down in between the player and target frame areas?
Other than that, I'm a fan. Nice work graduating from dungeons to raiding, Absinth, and I'm sure you'll have plenty of raiding luck in the future. See, guys and gals? Getting into the raid game isn't too bad and definitely not too difficult when your UI is in tip-top shape for the fights ahead.
See you guys next week.
Filed under: Add-Ons, Reader UI of the Week







Reader Comments (Page 1 of 1)
niko Feb 7th 2012 4:30PM
yep, as a healer there's almost no reason to have your own player unitframe so large and central when you certainly do not use it to heal. Same with target frame. They are both wastes of space. Prioritize the things you NEED the most, not what you're simply used to seeing. In this situation, it's hard to tell if you're standing in bad stuff, even when zoomed out (GTFO helps a lot, but still)!
slide the grid of unitframes down into that space and tighten up the spellbars so you can actually see the ones that matter without having to move your eyes much.
I'm not a fan of this UI, but I'm glad he's been working with it more and more. Best of luck!
slim1256 Feb 7th 2012 4:30PM
Can someone explain the interaction / need for Prat and Chatter? The reasons for having both are lost on me, but... I've never quite been happy with my chat box. Which is strange, because I really can't even put a finger on what it is that I don't like about it. Something's just... off.
Anyway - hoping there's something really cool you can do with the combination of these which will help me remedy my dissatisfaction... :)
Jason Feb 8th 2012 1:18AM
With Prat, the most useful feature for me is the abilty to remove the icons at the side of the chat box to fit in with my custom UI, to move the chat entry box to another location (I have that hidden until I start typing) and also to have the tabs at the top hidden until i hover over them. In addition, you can customise text in the box for each channel. For example; instead of [Guild][] coming up before a guild chat entry, mine is set to display [G][85:Liofa] . With the character level showing as the class colour. There are lots of other customisations.
Jason Feb 8th 2012 1:20AM
edit: should read [Guild][Liofa]
slim1256 Feb 8th 2012 9:07AM
Don't know if anyone will come back to this, since it's about to roll off the first page, but...
I get why to use Prat - I actually use it, though I haven't done TOO much tweaking with it. My question is - what additional functionality does Chatter add that Prat doesn't have? This is the part that confused me, since there wasn't exactly a heap of information about Chatter on Curse when I went to look at it. (Honestly, they seem like they both basically do the same thing, just scanning over the description of Chatter).
Erebos Feb 8th 2012 10:48AM
@Slim
You pointed out my main issue with this UI: redundancy. Whether or not they're actually using Prat and Chatter, I couldn't tell, but they are getting repetitive information from multiple addons. Why have both PowerAuras and ForteXorcist to track CDs? My paladin uses both, but PowerAuras alerts me when Judgements of the Pure has 10 seconds left and again when it falls off, and ForteXorcist takes care of CDs. And why have an addon specifically for Rapture when, again, ForteXorcist handles it? Using Skada AND Recount? If you wanna see DPS and healing done, scroll through Recount and look. It's not something you need to know during combat anyway. IceHud and Stuf? Doing the same thing (and technically VuhDo too, but that's excusable).
veliossoul Feb 7th 2012 4:51PM
very nice UI. My main is a disc priest and i have been playing with my UI a lot... might have to use some of your UI!!! :) Thanks!
Caylynn Feb 7th 2012 5:54PM
When I'm healing I *need* to have my VuhDo frames smack in the centre. That way I can easily see when there's bad stuff I need to move out of, without taking my eyes off of those I'm healing. But that's me. I know other healers who have their raid frames at the bottom or off to the side, but I could never deal with having them too far from centre myself. To each his/her own.
Saeadame Feb 7th 2012 6:00PM
Man, I need to redo my UI. It's functional, and does everything I want it to, but I hate how it looks. Would it be better to turn off all my addons and start from scratch or just start changing settings?
Also, the Reader UI's are usually really nice... do you take fixer-uppers?
Erebos Feb 7th 2012 10:59PM
I've found that a lot of elements of UIs that I like have the same addons I do, but with different settings than I would think to use. Looking at other UIs can give me a lot of inspiration.
Depending on how many addons you have, you may find it's easier to start over. If you have a lot of them, I'd start with paring down what you don't need or what you can get from another addon (unless you just can't stand the way the other addon handles it), and giving things a place that works for you. If you have an addon you can't live without, mess with the settings until you can get it the way you like it. It helps to draw it out first and get some ideas as to what you might like. It's definitely difficult when you have a bunch of addons scattered around your screen, trying to figure out what should go where and how it should look; trust me, I've been there.
And yes, they do take fixer-uppers, I've seen them :)
Jeff (Not that one ^ ) Feb 7th 2012 6:37PM
Too bad we didn't get an in-combat screenshot. As it is now, I can't tell how one sees whether or not one is standing in the bad. The opacity of the bottom bars/unit frames background would totally screw me.
Fluufykins Feb 8th 2012 1:46AM
Slightly off topic, but would you do (or have you done?) a nice "FAQ/How-to" explaining Profiles, and how to put them to use in the game? Granted, not all addons have this functionality, but a great many do and it was SUCH a huge life improvement when I realized I could make my bartender on my have all his buttons set up just the way I like 'em on my priest, and so forth.
I was able to do in 10 minutes what used to take me days: namely, setting up my UI to look the same between all my guys. Used to have to set each addon separately, but now that it's a one-click settings change (per addon, still can't do "make all my guys look like this UI currently does" feature in WoW, though that would be awesome blizz... hint hint.. "copy current UI settings to clipboard" would be great lol), even Omen and Recount get the profile treatment, as I've found I like the text size "just so" and the colors "just so", etc. It also has the nice benefit ofmaking sure that your addons (and subsequently the info you receive) are where you're used to them. None of that "oh decursive is over here on my mage but here on my priest" etc. (One consistent layout is the goal of a lot of altaholics.)
walden Feb 8th 2012 4:23AM
"make all my guys look like this UI currently does" feature - Reflux should be able to do this. I haven't tried it yet (thanks for reminding me of it, btw), but it can switch all profiles with one command. Should be great for us altoholics.
wagonga4 Feb 8th 2012 5:46AM
I must be such a strange end game priest. All I use to heal is VuhDo, a mouse and DroodFocus (from when I was learning cat on my druid, never use it now though, all instinct having tanked/catted for so long).
VuhDo is to have tidy frames, groups are nicely layered and tanks, healers and dps are marked for me. Also means using modifiers and my mouse I can cover my entire toolbox, making everything go smoothly (until my mouse dies of course! but that's what holy nova spam is for. right? ...right?)
DroodFocus, although not class related, has nice big pop-ups when spells/abilities come off CD, eg Pain Sup, PoM, Penance, Shield, etc.
My UI is very plain and I have no clue how to remove/downsize the built-in raid frames or my character panel, but it's worked through DS for me so far without issue. I'll never understand why people think they need bout 30 different addons sometimes, but up to them.
Also, quick question. Do people find it useful to have mana displayed prominently? I never worry about checking mine much, since for the most part I'm sitting either at 20% during heavy healing, 60% for moderate or full for light, and I haven't seen anything that's made me worry about managing my mana by instinct alone. Is that going to come back and bite me?
priestessaur Feb 8th 2012 5:12PM
As a raid healer I like to see the powers bars. Your mana may be fine, but your co-healer could be on fumes, and with this knowledge you know to pop a mana tide, hymn of hope, or maybe just heal a little harder while they regen. I also like knowing when my tanks have rage or not.
priestessaur Feb 8th 2012 5:15PM
*grumbles about comment system*
However, I don't really need my personal mana bar to be so large. But I think that is a personal decision. Some people love hud-style addosn because it puts their health and power info in a prominent place. I guess if one tended to focus lock and then suddenly be on fumes it is not a bad idea to make the bar large.
Lipstick Feb 8th 2012 4:58PM
This is Ailena's UI. (From Tankspot) Google her name, and it should link you right to her UI.