Potions, Portals, and Scrolls of Recall: How to get around Azeroth as quickly as possible

We all know about the zeppelins and the boats, the workhorse transportation system of Azeroth, but due to the eccentricity of the many transport options in the game, the shortest distance between two points is not necessarily a straight line. For example, an inventive Horde player without a Hearthstone up who wants to travel from Silithus to Orgrimmar can settle in for a long flight -- or she can simply chug a Potion of Deepholm and take the Orgrimmar portal from the Temple of Earth. No potion, but you've quested through Sholazar Basin? Take the Titan Waygate from northern Un'Goro Crater to Sholazar, then fly south to the Horde's zeppelin at Warsong Hold. You'll still beat a wyvern flying from Cenarion Hold.
With even a few of the following options, a max-level player with some imagination should be able to scrape together a few methods of considerably shortening a journey.

Many classes have portal or speed abilities that can transport them across continents or at least shorten a journey somewhat.
Note that only mages and warlocks can transport players other than themselves.
- Death knight The Death Gate spell learned at the end of the death knight starting experience will transport you to Acherus above the easternmost portion of the Eastern Plaguelands. From there, you can catch a flight to anywhere in the Eastern Kingdoms.
- Druid The Teleport: Moonglade spell puts you in front of the house at the extreme northeastern end of the Nighthaven village in Moonglade. Druids also have access to special, no-cost flight paths to Darnassus (Alliance) or Thunder Bluff (Horde) departing from 44, 45 (the extreme southwestern end of Nighthaven). This is actually a relic of the old quest for Bear Form. Travel Form is also available as a personal speed boost.
- Hunter While hunters have Aspect of the Cheetah to increase their run speed by 30% and Aspect of the Pack to increase their group's by the same amount, they do not have any instant transport abilities.
- Mage Oh, boy -- this is the class to play for anyone who's too impatient to wait for a zeppelin or ship. A level-capped mage will be able to teleport to all four of his faction's major cities (Stormwind, Ironforge, Darnassus, and the Exodar for Alliance; Orgrimmar, Undercity, Thunder Bluff, and Silvermoon for the Horde). He will also be able to teleport to a secondary city (Theramore for the Alliance; Stonard for the Horde) and, later, the neutral cities Shattrath and Dalaran and the not-so-neutral territory of Tol Barad. Not only can he teleport himself, but he can also portal other players to all of these places -- pretty sweet, but it'll cost you. Each teleport requires a Rune of Teleportation, and each portal requires a Rune of Portals. (Both can be purchased from reagent vendors located in all towns and cities.) If you're asking a mage for a port somewhere, it's considered polite to buy your own rune in addition to a tip. If you're a level-capped mage with all teleport and portal spells trained, you're an engineer, and you've picked up some of the options available from this article, you basically have no excuse for not being able to be anywhere in Azeroth in under 2 minutes.
- Paladin While paladins have Crusader Aura to increase their (and their parties') mounted speed by 20%, they do not have any instant transport abilities.
- Priest Priests do not have any speed or instant transport abilities, unless you count being a jerk to people with Leap of Faith.
- Rogue Rogues do not have any speed or instant transport abilities unless you count Sprint. However, the subtlety rogue's Shadowstep can occasionally be put to creative use.
- Shaman The shaman has Astral Recall in order to teleport to her hearthstone location every 15 minutes. The Glyph of Astral Recall can shorten this to a 7.5-minute cooldown. Ghost Wolf is also available as a personal speed boost.
- Warlock Warlocks are unusual in that they (in tandem with two other players) can create what is effectively a meeting stone anywhere in the world with the Ritual of Summoning. This spell is trained at level 42. However, warlocks do not have any speed or instant transport abilities.
- Warrior Warriors do not have any speed or instant transport abilities, unless you count Intercept's being a giant pain in the ass and Heroic Leap's use as a pseudo-Blink.

These aren't constant travel items. All of them have to be created, won, or bought and/or have cooldowns associated with them, but a bag with at least a few of them will give you some quick options.
- Argent Crusader's Tabard This is a rather attractive tabard that can port you to the western pavilion at the Argent Tournament every 30 minutes, but you'll have to put some time in at the Tournament to be able to buy it -- also, 50 Champion's Seals.
- Atiesh, Greatstaff of the Guardian Very few players have this, but if you do, you can create a portal to Karazhan with it with basically no cooldown. I would love for Atiesh, or at least its model, to be back in the game.
- Baradin's Wardens Tabard (Alliance) / Hellscream's Reach Tabard (Horde) You'll have to get to honored with the respective factions in order to purchase this, but fortunately that doesn't take too long. It ports you to Tol Barad on a four-hour cooldown, and from there, you can take a port to Stormwind or Orgrimmar.
- Blessed Medallion of Karabor This will port you outside the Black Temple in Outland's Shadowmoon Valley (about a skip away from the meeting stone) once every 15 minutes. It's highly useful for anyone who wants instant access to the Outland continent, but you'll only get it at the end of a long and involved quest chain that culminates in an Illidan kill.
- Boots of the Bay This was added in late Wrath as one of two potential rewards from winning the Kalu'ak Fishing Derby on Saturdays (the other reward is of course the heirloom Dread Pirate Ring). The cooldown is incredibly long, but it's the only way to get instant access to the southern part of the Eastern Kingdoms without being hearthstoned there.
- Direbrew's Remote This is one of the more famous options and deservedly so, as it's pretty cool. However, it drops only during Brewfest from the Keg-Shaped Treasure Chest you'll get once per day from Coren Direbrew kills. Using it afterwards will give you a Dark Iron mole machine that will take you to the Grim Guzzler bar in Blackrock Depths. Oh, and riding the machine there will also give you a free concert from The Artists Formerly Known as Level 80 Elite Tauren Chieftain when you talk to their goblin roadies.
- Jaina's Locket You'll only have a shot at this if you're in a raid that kills the Lich King with a Shadowmourne present. When that happens, an Unsealed Chest will drop with several items inside to be returned to five central lore figures. The reward from the quest associated with Jaina's locket is -- what else? -- a locket that can create a portal to Dalaran once an hour.
- Potion of Deepholm This can be created by alchemists with 525 skill, but it's usable by everyone. This will send you straight to the Temple of Earth in the center of Deepholm, which itself contains portals to Stormwind and Orgrimmar.
- Ring of the Kirin Tor I've linked the achievement here rather than the rings themselves, as there are four different versions. However, even at exalted they'll run you 6,800 gold, so they're not an idle purchase. From Dalaran, you can take a portal to Stormwind or Orgrimmar.
- Shroud of Cooperation (Alliance)/Shroud of Cooperation (Horde), Wrap of Unity (Alliance)/Wrap of Unity (Horde), and Cloak of Coordination (Alliance)/Cloak of Coordination (Horde) These three cloaks are sold by guild vendors and can teleport you to Stormwind or Orgrimmar. You'll need to reach honored with your guild to be able to purchase them.

The obvious disadvantage of one-way portals is that you can't immediately return to your point of origin. Be sure that the destination is where you want to be before you take it, because there's no save button in WoW.
- Major cities to Blasted Lands I can't believe I initially forgot this one, but every major city has a portal (always located close by the city's portal trainer) to the pathway just outside the Dark Portal in the Blasted Lands. This is an easy way to reach Outland. You can technically convert this to a two-way portal (see below) if you go through and then take the ports back to Stormwind/Orgrimmar.
- Shattrath to Tanaris This isn't actually a portal but rather a bronze dragon NPC named Zephyr in High Elf form levitating in the World's End Tavern in Shattrath. You have to be revered with the Keepers of Time in order to take the port. If so, she will teleport you to the entrance of the Caverns of Time in eastern Tanaris.
- Shattrath to the Isle of Quel'danas There's a portal located in the northwestern portion of Shattrath's central building (where A'dal floats) that will take you to the top of the Sun's Reach Sanctum. From the Sanctum, you can grab a flight elsewhere in the Eastern Kingdoms or do a quest that will grant you a teleport back to Shattrath (see below).
- Dalaran to Tanaris This is another port directly to the entrance of the Caverns of Time, but in this case it's an actual portal and not an NPC. You'll find it slightly to the left up the top of the stairs in Dalaran's Violet Citadel in the southwestern part of the city.
- Stormwind/Orgrimmar to Vashj'ir A Cataclysm-era portal located in the shamanic circle of both cities. There is not a port back.
- Stormwind/Orgrimmar to Uldum A Cataclysm-era portal located in the shamanic circle of both cities. There is not a port back.

While these are rare, they're valuable. You can go back and forth between them to your heart's content with no cooldown.
- Titan Waygate: Un'Goro to Sholazar Basin If I recall correctly, this has to be activated by way of a quest line in Sholazar (beginning with Force of Nature, given by Pilot Vic in River's Heart), but once it's up and running, you can use it permanently.
- Darnassus and the Exodar While this is Alliance-only, it will allow you to move between the two cities without having to take multiple ferries.
- Stormwind/Orgrimmar to Deepholm While these technically aren't two-way portals, the set of one-way portals between each zone are sufficiently close to qualify. You'll find portals to Deepholm from Stormwind or Orgrimmar located in each city's shamanic circle. Portals back are located in the Temple of Earth where you zone in.
- Stormwind/Orgrimmar to Mount Hyjal A Cataclysm-era portal located in the shamanic circle of both cities. Portals back to Stormwind and Orgrimmar are located on either side of the entrance to the building where you appear.
- Stormwind/Orgrimmar to Twilight Highlands Another Cataclysm-era portal.
- Tol Barad to Stormwind/Orgrimmar Each faction's encampment on the Tol Barad peninsula has portals to their respective capital cities.

When I say profession-specific, what I largely mean is engineering.
- Dimensional Ripper: Everlook This can only be built and used by Goblin engineers with a skill of 260 or above. One of the very few travel options, apart from the druid's Moonglade port, that can put you on the northern end of Kalimdor. Four-hour cooldown.
- Dimensional Ripper: Area 52 This can only be built and used by Goblin engineers with a skill of 350 or above. This is slightly less convenient to Shattrath than the Gnomish port to Toshley's Station, but the difference is minor. Four-hour cooldown.
- Ultrasafe Transporter: Gadgetzan This can only be built and used by Gnomish engineers with a skill of 260 or above. This is less useful than it once was, given the number of portals now available to the Caverns of Time, but eh. Four-hour cooldown.
- Ultrasafe Transporter: Toshley's Station This can only be built and used by Gnomish engineers with a skill of 350 or above. Horde players, don't worry! This actually transports you outside of Toshley's Station proper, and you won't be attacked by the guards when you port in. Four-hour cooldown.
- Wormhole Generator: Northrend This is one of engineering's more interesting and random toys. Rather than porting you to one specific location like the other transport tools, this will dump you in one of six locations around Northrend: Above the small central lake in Borean Tundra, on a small ledge toward the top of Utgarde Keep in Howling Fjord, on the Glimmering Pillar in Sholazar Basin, in the mountain range southwest of the Argent Tournament in Icecrown, and outside of Ulduar in Storm Peaks. Very occasionally, you'll be teleported to a small chamber in the Dalaran sewers, and you'll be able to talk to a Forsaken NPC, Kaye Toogie, who can sell you the schematics for engineering's dragonling pets. Beware: You'll have to use another port option to get out.
- Scrolls of Recall These are scribe-only, but they'll teleport you to your hearthstone location without triggering your hearthstone cooldown.

If you lose or accidentally destroy your hearthstone, just speak to any friendly innkeeper for a new one.
- Hearthstone (and hearthstone doppelgangers) This is the first option you'll get for teleportation, and it's often the option of last resort. The Innkeeper's Daughter from archaeology, the Ruby Slippers from Karazhan, and the Ethereal Portal from the WoW Trading Card Game all share its cooldown, so ... they're kinda useless, sad to say.
- Last Relic of Argus This, hands down, is my favorite archaeology item. It's hugely unpredictable, but if you're in a gambling sort of mood (or if a world PvP situation's gone south in unfriendly territory and you need to get the hell out of Dodge), this can send you to one of 25 different places on any continent barring Northrend. Locations are as diverse as the Duskwood catacombs and Fray Island off the coast of the Northern Barrens. More stuff like this in archaeology, please!
- Isle of Quel'danas to Shattrath The daily quest Know Your Ley Lines will reward Darnarian's Scroll of Teleportation, which will port you to Shattrath. It only works from the Isle, though, so its use is limited. Back during The Burning Crusade, it was the usual method for players to return to Shattrath after finishing their Sunwell dailies.
- Trans-Dimensional Fabricator Now this one's a bit weird. Apparently it was never in the game at all, but its related spell -- "Teleport with error" -- is the one used by the Last Relic of Argus. Was the Relic originally supposed to be an engineering item that made its way to archaeology?
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 5)
suzurambles Feb 8th 2012 1:15PM
Missing a HUGE one, Any City to the Dark Portal, quick access to Outland or South EK.
Allison Robert Feb 8th 2012 1:23PM
Ack, I can't believe I forgot that. Thanks, and added!
Cephas Feb 8th 2012 1:54PM
I think you're also forgetting to list the Dark Portal itself as a two-way portal.
Twill Feb 8th 2012 2:55PM
On the Outland side of the dark portal, on each factions respective side, is a portal to the capitol (SW/Org).
Thus, from any faction city, you can click the portal to Blasted Lands, enter outland, and go to SW/Org within a matter of seconds (and 3 loading screens).
v Feb 11th 2012 7:37AM
Also missing a VERY MINOR one... the Stormpike Insignia that teleports you from anywhere in Alterac Valley back to Dun Baldar. Technically it does help you get around (a small part of) Azeroth.
Drache Feb 8th 2012 1:16PM
From any major city (at least Horde-side), there's a portal to the Blasted Lands near the respective mage trainers. It puts you almost in front of the Dark Portal to Outlands.
Once you go through the Dark Portal (still level restricted afaik), you can turn right (Horde), jump down the stairs/ramp, and should see a portal to Orgrimmar. I'm assuming "Left" works for Alliance and Stormwind.
Sure, you can walk down the stairs and make a nice U-turn, too...
It's a great way to get to SE Eastern Kingdoms, Outlands, or back to your faction capital.
Pyromelter Feb 8th 2012 1:39PM
This is a great way to ghetto-return to Org/stormwind, if you have your hearthstone set to another city. I mostly keep my main AH toon in Undercity (never have to dismount to go from bank-auctioneer-mailbox). So if I want to get back to org, I just take the portal from UC to blasted lands, then the portal on the other side of the dark portal back to org.
I would imagine the many alliance players who prefer Ironforge would do this sort of thing to get to SW.
Cephas Feb 8th 2012 2:02PM
The Dark Portal itself actually does not have a level restriction anymore, but the capital city portals TO the Blasted Lands are restricted to 58+.
othragon Feb 8th 2012 1:20PM
I've already replaced my regular hearthstone with the Inkeeper's daughter. and the cooldown reduction perk works with it. Will it work with the ruby slippers though?
Cephas Feb 8th 2012 2:09PM
Yes, Hasty Hearth does work with them, but you actually have to be wearing the slippers in order to use them. Maybe that's not a big deal to you, but I'd rather use one click than three every time I hearth.
Homeschool Feb 8th 2012 2:45PM
I, too, replaced my Hearthstone with the Innkeeper's Daughter. Aside from providing some fun variety, it's an extra safety precaution: if you've ever ended up in the middle of nowhere while your Hearthstone rests in the bank, you know what I mean. When it's in your bank, you can't get another Hearthstone because of uniqueness. If you use one of these equivalents, you can toss your Hearthstone, and if worse ever comes to worst, you can drop in on an inn, grab a stone, and get back home to your Innkeeper's Daughter.
malaika Feb 8th 2012 1:22PM
You forgot quests. I have "A Legendary Engagement" so that every time I need to go to the Dragon Soul raid, I go talk to Cordomi in the SW portal room and she poofs me to the bottom of the CoT.
Bapo Feb 8th 2012 1:23PM
Scrolls of Recall These are scribe-only, but they'll teleport you to your hearthstone location without triggering your hearthstone cooldown.
If you're of the correct level, I will admit I like using the ones that are for low levels, and being teleported to random places.
Also locks have the demonic portal thing that lets them teleport back to where they were (I think)
Robert Feb 8th 2012 7:36PM
I've had rather incredible luck with low-level scrolls of recall. Most of the time they get me exactly where I want to go--like to Aerie Peak when I want to go to Stratholme, or Goldshire when I want to go to Stormwind.
Jeremie Feb 8th 2012 1:24PM
Forgot to mention the orbs between Undercity and Silvermoon City.
rswarts416 Feb 8th 2012 1:25PM
"Priest Priests do not have any speed or instant transport abilities, unless you count being a jerk to people with Leap of Faith."
Holy priests, if specced, have a speed boost when casting Power Word: Shield.
Pyromelter Feb 8th 2012 2:03PM
There's a bunch of class-related movement type things she could have put in there.
Death Knight Path of Frost.
Death Knight Unholy Presence
Druid Dash ability
Hunter Disengage
Mage Blink
Mage Slow Fall (mostly useful in arathi basin jumping off of LM)
Paladin Long Arm of the Law (ret talent)
Priest Levitate (see slow fall)
Rogue Glyph of Blurred Speed
Shaman Water Walking
Warrior Charge
Warrior Intervene
race:
Goblin Rocket Jump
Worgen Darkflight
alchemy:
Swiftness potion
Granted, these are all short-term movement effects, but I find myself often using them especially when moving in and out of buildings.
Those are all I can think of though, anyone else want to chime in on movement/speed increases?
Cephas Feb 8th 2012 2:31PM
In addition to Glyph of Blurred Speed rogues also have Glyph of Sprint and two talents, Quickening and Nightstalker. There are also some boot enchants with a movement speed increase.
Musicita Feb 8th 2012 2:35PM
Disc Priests have Inner Will, which increases unmounted movement 10% and can be increased up to 16% with talents.
jazz.panther Feb 8th 2012 1:25PM
This doesn't really fit in anywhere, but there's also the Schools of Arcane Magic - Mastery (http://www.wowhead.com/item=43824/the-schools-of-arcane-magic-mastery) which teleports you to the Violet Citadel in Dalaran (but can only be used from within Dalaran, so it's pointless as a method of travel).
When you're there, be sure to visit the lonely Archmage Vargoth, and pop out your Image of Archmage Vargoth (http://www.wowhead.com/item=28455) while you're there. I think he's going a bit stir-crazy up there.