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2-08-2012 @ 4:12PM
I LOVE the idea of we, the players, having control over we, the players... "Anonymity" (which was introduced in 3.3) has killed the community of WoW. The LFD/LFR isn't a bad thing, but the anonymity which comes with it, IS!My idea is this: During a run (lfd/lfr), you can take a moment, if you choose, to rate a player. +1 or -1. Nothing more. It's not mandatory, but if a ninja-looter is in your group, -1! If your tank is going above and beyond in holding aggro, or if you spot a healer picking up some slack, +1.Now, every time you queue for a dungeon, when you enter, a score is placed by your frame with your score. Too low a score (say, -50), people can kick you without question (or without being charged a VTK). If you have a high enough score (say, +100), you move to the "front of the queue", above all people without 100 points. Guild members cannot vote on other guild members to prevent abuse.There you go. Still have anonymity, but you lose quite a bit of it, because a player wouldn't have a -10 score or a +25 score unless they were jerks or amazing (respectively)
2-08-2012 @ 4:25PM
This is a good idea in theory, but the problem is it will end up like the reviews on Amazon, iTunes and the Android market, people will give negative reviews just because they can with no repercussions, not because of performance.
2-08-2012 @ 4:26PM
I would have to disagree with you on that one. People are far more likely to vote down people that do something bad, than upvote people that do good. It's just human nature to remember and act on bad experiences than the good ones.
2-08-2012 @ 4:27PM
i love that idea, the only problem being that jerks and asshats would -1 every person they grouped with simply because they could :/
2-08-2012 @ 4:41PM
While that sounds like a great idea, it can easily be abused. For example: I join LFR and decide I want to be a jerk so I -1 everyone in the group. Most people probably wouldn't rate anyone the entire run unless something extreme happened on either end (good or bad). So all it takes is a couple of jerks to ruin your rating when you've done nothing wrong to begin with. What I want to do is start a movement where everyone votes to kick a player that starts screaming about booting other people or screaming about heals/dps/tanks in situations where there hasn't even been a wipe. I think that would go a long way to weed out people that want to be a-holes in LFR/LFG. People also don't feel the need to stick up for someone that is being berated in these situations. You will occasionally see someone say "It's LFR chill out man" and that is usually enough to diffuse the situation.
2-08-2012 @ 4:40PM
I've been thinking on a system like this sometimes, but the problem that I see is: how can you prevent abuse? People with good intentions will use it properly, but the same jerks we want to exclude with the system could use it to rate you badly, just because they can.Maybe someone could only be allowed rate with a high enough score? But how do you rise your score in the first place? Or someone with a negative score can't rate?Many questions arise, but I'd like to see something like this implemented.
That presumes people would be honest in their assessment. Wowhead has a feature that gives ratings and some people just randomly vote down posts making the rating ultimately useless.
2-08-2012 @ 4:43PM
Yeah. And every new tank or healer will be so far in the hole, the probably won't be able to crawl out of it. No thanks. There should be a box to check if you don't wish to group with them in the future and a box to click if you wish to group with them in the future. Then each time you queue up you are more likely to get people you have clicked on "yes" than an unchecked person, if available. You would probably have to do a few dungeons before you built up enough contacts for it to take effect.
@umichamaThen you could simply make the ability to vote a privilege that you earned at a certain rating level. Make the rating similar to arena ratings, with everyone starting off above average, and then letting the baddies drop down and the good guys maintain/raise their rating.Also, I believe the Playerscore addon has a similar feature, although it is solely the +1/-1 rating system, nothing else, and it only works with people with the addon.
2-08-2012 @ 4:48PM
Then you could add a reactive system like LoL does, where if you vote with the majority more often then your vote ends up counting more. But then there's the problem of say new players who might be doing badly (-1) but don't really know any better because they're not internet savvy and don't have friends to guide them (aww you poor thing, here's a +1 try harder). And then should the rating be account wide or toon-wide, or even spec-wide? You could argue that a jerk is a jerk on any character (-1), but at the same time I can say that you'd probably be overjoyed to have my paladin heal for you (+1), pretty meh if he was DPSing (0), and pretty angry if I was on my druid (-18 thousand). Basically any sort of numerical rating system rapidly becomes very complex very fast, so I'm not sure it would be the best solution.
2-08-2012 @ 5:06PM
The only way I could see this working is if jerks couldn't directly lower your score. If it were a 0/1/2 option, where 0=jerk, 1=okay, and 2=good, your score would be set by players rating how good you are, not how bad.
2-08-2012 @ 7:53PM
You can solve that in a similar way they operate the vote kick system and its dynamic cooldown.The more you abuse that downvote, the less you're allowed to use it. Maybe you start with 10 votes a day, but if you're doing nothing but downvoting everyone, that gets pared back. Over time the votes of the people using the system properly will outweigh the trolls.
2-08-2012 @ 8:35PM
The way to prevent abuse of the system is really pretty easy.1: You cannot give rating to anyone you are group with originally. that way you can't "trade up votes"2: base the value of the votes be based on a ratio of good to bad votes, to a max value. Basically [good votes]/[bad votes]=[value of bad vote] up to the max value and vice versa. If someone had voted 1 good and 100 bad votes then his vote values would be: good vote, the max, bad vote 1/100th of max value. That way, if you always vote one way or the other, your vote would be worth almost nothing. But you still can't stack your vote count to make your votes worth more than what a 50/50 vote ratio would be.This would prevent most of the abuse issues yet still maintain the value of a rating system. That could be used to reward good players with shorter que times, goody bags, a roll bonus, increased loot or whatever would be needed to encourage players to be on they're best behavior.
2-08-2012 @ 10:17PM
I don't think there have to be any sophisticated method to prevent abuse of such voting system. Keep in mind that this thing would be gathering data over long span of time. Then all of us would run into jerks (so we all would get similar amount of undeserved bad rep.), and the shear amount of up/down-votes would diminish the jerks.
2-09-2012 @ 5:18AM
One way this might work is if by giving negative votes you also give yourself one negative vote. This won't be a problem cause you're a good guy and has lots of positive votes (you do don't you?!). This way you won't downvote people just because you can since you'll in the process downvote yourself. While you won't get anything for voting up, you'd do that just because you'd want good people to be rewarded.Example 1: 5-man dungeon. Asshat comes in downvotes everyone. Each person gets -1, asshat gets -4.Example 2: Verbally abusive ninja-looter is in your group. Everyone downvotes him. You get -1 in the process. Ninja-looter gets -4.
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