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2-09-2012 @ 11:34AM
Making about everything that is either absurdly time consuming (insane), limited (feats of strength, seasonal events), or simply too hard (some of the raiding achievements) account-bound would have another nice benefit: it would remove most of the regret players feel about changing main characters.This should, in turn, usher players into trying more classes and play styles, which could work wonders in reducing burnout and renewing interest in the game for old players (who, incidentally, are the ones most likely to have an extensive collection of achievements on their main characters).
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