How to kill a healer

More importantly, a healer must be able to keep up with the damage from more than one DPSer for a short period of time. Consider 5-person Arena matches. Commonly, teams are built of four DPSers and one healer. (We're not looking for comp arguments here, just the basics.) For at least a few seconds, a healer should be able to keep a focus target alive. The same goes for three-person Arena teams. See where this is going? Healers, by nature, need to be able to withstand a huge amount of DPS for a short time.
These balance issues come into sharp focus when you're one lone PvP damage dealer trying to whoop up on a healer. What was once a fundamental basic of balance philosophy becomes a huge pain in the neck. Here's how to handle the situation.
Interrupt reliably, and interrupt well. If you're a DPS character, you probably have an interrupt, and you should know how to use it. If you're not already in the habit of interrupting spellcasts, get practicing now. Find some reflex tests, make sure your interrupt button is in a convenient place, and practice until perfect.
Before getting into interrupts more deeply, let me say this: Left between the choice of interrupting any heal and interrupting nothing, interrupt any spell that is about to go off. That being said, a few strategies can make sure you get the most out of your interrupts.
First, most interrupts have a brief lockout period. In a lot of ways, this helps make sure latency doesn't rob you of an effective tactic. For our purposes, though, that lockout gives you a window of opportunity. If you save up your own cooldowns and potions for one huge burst of damage, then you're walking around with a huge, potential wallop all at once. Save that wallop for after an interrupt.
The window of opportunity isn't huge. But it gives you a head start in this cat-and-mouse game. A few seconds can spell a big difference. Whenever you've executed a successful interrupt, immediately unleash hell.
The second chance is to wait for a healer to be distracted. Most healers run with team members. When you see the healer's partner is on the rope and requiring a heal, interrupt the healer immediately. This spreads out the healer's resources; do they heal themselves or their buddy? Either way, you're using up the healer's resources.
Don't make any long-range plans. Killing a healer is a lot of work; it's a long, dirty business. But there's hope. Healers are balanced around mana availability. If you methodically apply damage over time, you can hope to run down his mana pool. The notion here is that you might eventually string together enough crits and procs that you overwhelm his mana pool. It is possible and it does happen, if you're patient.
This is not a fast process, though. I've had to chase healers around for 15 minutes before I eventually burned through cooldowns and defenses. If you're truly determined to kill that healer, pop open a beer, kick back, and settle in for a long one.
Get help. This is the thing nobody wants to hear. If you're trying to kill a healer, you're best off getting help. The same tactics apply when you're talking about two DPS characters versus one healer; hopefully, the time will just be vastly decreased. The likelihood of the healer making a mistake will increase, and the two of you will more quickly be able to capitalize on that error.
Plan ahead. If you expect to get in a fight with a healer, you have a counterintuitive measure you can take. You have a stat that does you no good against a healer: resilience. Resilience protects you against damage, which isn't really the strong point of a healer. (Exceptions exist, of course, as more than a few healers are capable of decent PvP DPS.) Still, if you have the option of swapping out some of your resilience in favor of raw damage, that will help you overwhelm the healer's mana pool more quickly.
Of course, if anyone else comes by during the long, drawn-out fight, you'll get squished without your own resilience on hand.
If you have any other tips to share, leave them in the comments below. If we all band together, then perhaps we can kill a healer.
Filed under: WoW Rookie






Reader Comments (Page 3 of 3)
Telwar Feb 10th 2012 4:22PM
I remember getting a hate-tell from someone after a WinterGrasp battle right after the 4.0 patch , talking about how "rouges" (sic) are overpowered and all.
He logged and deleted the Toon before I could point out that prior to the patch, he would've just healed himself until I got bored or carpal and went away.
Though, later, I began to wondering if it wasn't my killing his druid, so much as it was taking the flying leap off of the Sunken Ring ledge, stealthing as I dropped, and stunning him as I landed.
But I am convinced that anyone else, given the opportunity, would have done the same. :)
BB Crisp Feb 10th 2012 4:20PM
Priests can't avoid interrupts. Our bubbles and barrier can stop pushback until they break, but that's different than being able to ignore interrupts.
We do have decent instant casts in Power Word: Shield and Prayer of Mending (Renew and Holy Nova aren't great), but both have a significant lockouts that prevent us from spamming them, at least on a single target. Outside of those, we use the same types of interruptable spells used by other classes.
TonyKP Feb 10th 2012 4:28PM
I think pretty much everybody likes fighting resto druids... ;-)
Matthew Feb 10th 2012 4:31PM
Hey there - I've started playing my Holy Priest at PvP. It's great fun! I love it more than Disc. (arena and BG's, not on a RBG yet)
Has anyone else found this to be realllly fun?
milindpania Feb 10th 2012 8:33PM
Holy Priests can do really well in the big cluster fights of BGs (and indeed RBGs). However, Discipline remains the premier PvP specc and in any serious and meaningful form of Arena, namely 3s and 5s, Holy Priests lack the superior toolkit of Disco Priests.
VSUReaper Feb 10th 2012 5:36PM
Not just interrupts: pressure.
I have been, on more than one occasion, whispered by a lvl 1 some rolled real fast to talk to me, and the gist of the conversation was that I was a pain in the ass - either as a compliment or an insult.
Using an arms warrior as an example, I keep hamstring, ms, and rend up on the healers. Interupt however I can (pummel, Throwdown, war stomp, fear shout - anything!) just doing all that makes life hell for the other time, and can either kill a healer or result in a flag return.
It's all about the pressure, not about how much dmg you can do.
JattTheRogue Feb 10th 2012 5:39PM
The only way to kill a healer is to actually fight them. Way too often I've come upon a pitched battle in a BG, and the opposing team will have a healer (or two or three) standing off to the side, cheerfully keeping their team up as my team just bashes their heads against a wall. I, as others have mention, use the Healers Have To Die addon (by far my favorite addon), but even without it, it's not that difficult to see a priest standing off to the side with light flashing from them. I don't know if it's tunnel vision or what, but if you don't start attacking the healer, they're just going to keep healing away (obviously). So pay attention in BGs!
Possum Feb 10th 2012 5:44PM
I think part of it is an inability to switch targets. The fact that the guy you've beaten down to 10% has suddenly come back to full health and isn't a Pallie should be an indication that you need to switch targets in a BG situation.
lsprof4 Feb 10th 2012 7:47PM
I thought guns kill healers...?
milindpania Feb 10th 2012 8:27PM
@BB Crisps
Discipline Priests can be immune to Silences and Interrupts for 5 seconds every 45 seconds with Inner Focus when you have talented Strenght of Soul.
milindpania Feb 10th 2012 8:35PM
@Michael Gray
Would like to point out that in 5s Arena, the common setup is 3 DPS and 2 Healers. The 4 DPS / 1 Healer model is a burst down comp that doesn't cut it past a certain rating.
Matthew Feb 10th 2012 10:13PM
Oh good - a discussion! I have done 2's as Holy. Haven't yet done 3's.
I think the Holy toolkit is bigger - disc has the absorbtion but thats about it (albeit, a bit IT). But Circle of Healing, Chastise and its transformed Holy Word Serenity - those are all unparalled to disc.
I did disc since wrath, so for me this is kinda fun. Oh, I forgot about lightwell.
but so does everyone else
Dragoniel Feb 13th 2012 5:42AM
Okay, so all this article and talk is essentially in Arena setup, where you have infinite time and possibly even coordination to destroy your target. Unfortunately, in open world if you don't kill a target within 30 seconds or so chances are high that the target will get reinforcements (as you can only find open world PvP near capital cities or certain populated dailies/PvP zones) or simply flee to a guarded area. Therefore, healers are essentially impossible to solo, unless your gear is like twenty times better than theirs.
Boosh Feb 13th 2012 10:09AM
It may not be the best strategy but I like to mana burn healers if they are working hard.