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2-10-2012 @ 9:09AM
I would like to see more stuff like Quel'Delar myself. I know it prolly is quite a workload to create such a storyline and the ingame-events for it, just for a purple sword/mace that is replaced rather soon (they were nice weps for sure), but I did love the storyline and did it several times on different chars, and Id love to see more items like that... "solo/small group items", not legendaries, but items like that one that can be done without much raiding, yet isn't so "imba" that those who go through all the work for the actual legendaries complain =)Guess Quel'Delar was more of an experiment or a little extra-bonus though, so I dont expect us to get more things like that. The epic cloaks from the Thrall-quests were nice, but those quests never had the epicness and diversity of the QD-chain
2-10-2012 @ 9:38AM
...aaaand I totally agree that the guild SHOULD get to see more of it. Sure, for the staff, they got the pet, but I think it'd be great if they would get to see more of what is going on, it might add more meaning to the whole thing for the whole guild.
2-10-2012 @ 9:45AM
I *think* part of the epic-ness of the QD quest chain is that you have to be rich or lucky to have a shot. You had to be of the gear level to run the ICC dungeons, lucky enough for the quest item to drop, and lucky enough to win the roll.Failing that, you could find it on the AH for anywhere from 10k gold when it first came out to 500g just before Cata came out.So not everyone *could* do it, and unlike the Thrall questline, it wasn't something that automatically got added to the to-do list for new 85s. Unless you were rich, or super lucky, the QD questline was something you only maybe did once or twice, if that.I actually think that's something I'd like more of: questlines like QD, except maybe replacing the part where you need the random drop to start it with some component that gameplay-wise will require time and effort without specifically being a grind (in the same way that the legendary quests require raid bosses to die, which is something you were already going to be doing).
2-10-2012 @ 10:12AM
I think they should get rid of the legendaries as they are now. Only a very small fraction of the playerbase ever gets the story experience, it causes such a lot balancing problems in pve and pvp, and of course, they're not eligible for xmogging.Instead, it would be awesome to have a special powerful item for every class, be it a weapon, a trinket, a shirt or whatnot. Obtainable by legendary like class specific questlines which don't necessarily involve raiding, but are available by a mixture of dungeoning, questing, farming. Unlike QD, the starting item should be availabe to all players if they meet certain requirements, e.g. through an exalted rep with some fraction or stuff.
2-10-2012 @ 10:45AM
Smashbolt, very good point... I actually did buy 2-3 hilts, and had one drop in a PUG that I actually won. Indeed, being able to do it without the drop would be good, because we are not talking about a totally "imba" item (where people might go "Boo, why can everyone get this?")... the cloaks were a nice upgrade for quite a few people, yet not as awesome as, say, some legendary cloak or whatever would be.
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