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2-10-2012 @ 10:04AM
The problem I've had with the way a lot of both the new Legendary work is the huge time commitment to raid is not "hard" but just "really really really long". Seriously if you look at the raw math and the amount of stuff required to do is kind of staggering. It often means a raiding guild needs to attack and succeed beating all raid bosses for months straight to get the weapon in a timely manner. That isn't difficult where in many cases especially towards the end is instead boring.Whether class or legendary quests, the good things they should keep are the individual or special. The stuff in the Nexus is a superb because its doing stuff that one usually doesn't do. Making players do something special during key boss fights maybe a good idea too as long as it doesn't interfere the raid. However making a player attack and kill 30+ bosses over months is not difficult.
2-10-2012 @ 10:17AM
I guess it's just really difficult to make things "hard" in terms of personal difficulty, and making things "hard" as in really arduous to complete is one of the alternatives. People have such varying things they find "hard" - as an example, I had a friend who's great at a lot of games, but that Plants vs. Zombies insert in Hillsbrad he just could not do. Say they put something in ala the Zelda chain in Majora's Mask to get the Couples Mask, where you have to do a series of time-essential quests that you have to get right or you have to start over. That might be really easy for some people, particularly if they have a lot of time in WoW, or it could be completely impossible for people who don't have more time than their raiding schedule. Either that or they put in something very personally difficult like... I don't know, have you ever solo'd one of those 5-person quest elites? It's fun to do it yourself, because you actually have to use cooldowns and ingenuity to complete it. Something like that might be cool too, but that can also be a pain for some people depending on their play style. "Long and arduous" is the easiest way to make things "difficult" without excluding people who find certain styles of gameplay (other than raiding, I guess) difficult.
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