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2-11-2012 @ 3:17PM
Tyler covered why it was horrible to require progression through the tiers pretty well. The problem was that it made a huge pyramid with literally 1 or 2 guilds at the top that actually get to complete the final bit of content (nax) on each server. Heck, I'm pretty sure some server never even had a single guild make it that far.As he mentioned it was almost impossible for a guild to actually progress through the tiers as a guild. You'd end up with people leaving to jump to another guild that was already on the next tier so that their personal progression could continue because they'd finished with the tier your guild was on but the rest of the guild wasn't ready to progress yet. This would end up happening all the way up the chain to the top guild or two where there was no more up to go. Even when a new expansion came out it was hard because you'd become a "feeder guild" as soon as you started falling behind someone else and that first couple people left. It really was a cycle that once it got started was really hard to break.For the people who did try to stick around with their guild because they felt some connection or responsibility you had lots of burn out from doing the same content over and over and over again. Think of how interested you were in ICC by the time Cata came out. Now imagine that rather than being the final raid that you've done to death that it was the first raid tier and this whole time you've been wanting to get to the next tier but never can because you can't keep enough people around long enough to gear the guild out to the point where that is possible.Now granted this was in the era of 40 man raids so you had a lot larger roster to maintain and it definitely made these issues worse. A 10 man raid would have a better shot of actually progressing through tiers now but it also means that loosing 1 or 2 people is that much more damaging and it is harder to replace them or maintain a solid bench.Having raided molten core with a guild in vanilla wow and started to progress into BWL with that guild (downed a boss or two as a guild altho I missed most of the BWL runs) I know the frustration described first hand and it sucked. I ended up quitting the guild when they put in a horrible DKP system and it ended up dying a month or two later after it's progression had not only stopped but regressed to the point of being unable to clear MC. Ultimately, I don't think it was the DKP system that killed the guild because they were still struggling with all the issues mentioned it just served as the straw that broke the camels back.For blizzard this ends up being unacceptable for two reasons.1) It really does make raiding a horrible experience for most people.2) It means they spend a lot of effort on a lot of cool content that very few people get to see so has very poor returns.
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