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2-10-2012 @ 8:12PM
Well, PvPers use the entire array of spells available to them. My resto druid friend had to manage caster form, bear form for survival, stuns and interrupts, and cat form for added pressure, mobility, stuns and interrupts on top of Soothe to dispel Enrages. That leads to him behing a better PvE player as well.As an Arms Warrior, I learned to use my entire toolkit in the Arena and in BGs and that has helped me in raiding as well. I've often Intervened tanks to take hits when things look critical, even taunted bosses off of them, put on a shield and popped Shield Wall along with healing cooldowns to survive for a few seconds while they recuperate, even using Retaliation to get some free damage out.Removing fun abilities because they don't offer a damage increase or a healing increase leads to the class being thuddingly boring. I don't want to play SWTOR where it's just spam damage. What makes WoW appealing in spite of the constant PvP imbalances is that at its core, it is a solid game.They could just make raid encounters more than just damage, survival and healing and incorporate more situations where Fears, Stuns, quick movement all play a crucial role. Say a variety of adds that have to be controlled and brought down much like how an Arena fight takes place.
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