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2-10-2012 @ 9:28PM
Tyler, stop being a boob.Literally every ability is nice to have. I don't want to lose a single skill, except maybe cower.Sooth is WONDERFUL in PvP. Up until 4.3.2, it was AMAZING versus tanks in PvP with its vengeance removal.Hibernate isn't perfect. If it worked on humanoids too, great. If not, so be it. It's worth keeping.Thorns is GREAT is some situations. Moments when I'm soloing and fighting a giant swath of adds and Thorns myself, my DPS is improved and it's worth the global. Coolbeans.All the abilities that are being added? Well we could potentially be adding very little. Literally ALL of the talent tress have options that are abilities that already exist in game. Some were spec specific and aren't now. Why are you complaining about that change...
2-10-2012 @ 11:27PM
Sooth is still amazing in PvE too, there's been quite a few 5 man bosses that have an enrage that can be dispelled by sooth. It's awesome.Honestly the only thing I would change about Hibernate is making it more reliable. For some reason, my hibernate ALWAYS ends early. I mean, I have YET to have it run its full duration as a CC, and let me tell you I use it at every available opportunity. Whatever the % chance mobs have to resist it and pop out seems to be higher than other CCs, and I'd like that fixed.Unless it's something to do with me being a R Druid and casting it, in which case... STILL. COME ON.
2-11-2012 @ 2:42AM
@Saeadame Yes, CC can end early if you aren't hit capped.
2-11-2012 @ 11:16PM
@Saeadame You are experiencing a mechanic known as "heartbeat resist." Basically the further your hit rating is from being capped, the greater a chance the mob has of breaking free from CC early. Imagine that CC "ticks" like a dot every so often and every tick checks your hit table and has a chance to get a resist in which case the CC breaks.
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