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2-12-2012 @ 7:12AM
Personally I prefer any model that gives me more freedom to choose the play style and theme I prefer. For example I don't like Holy. I hate holy in fact. It's neither conceptually appealing nor fun to play. I love me some Disco though. To further pigeon hole Disco as a dedicated tank healer, and remove it's ability to also raid heal all together wouldn't be any more fun, in my opinion. So the idea of specialists doesn't sound appealing.Regarding Utility, we've already seen that this doesn't work, and it's not a particularly compelling class design. "Wait, you mean I'm just here to make you look good on the meters? Bugger that." The great Shaman / Paladin experiment failed years ago for a reason.Now, as someone that wants to tank as a Mage, I have to say I like the Johny 5 option. Wait, sorry, I've had robots on the brain all night. So option 5, make all classes hybrid. Yes. A thousand times yes. Every class should be hybrid in that it can perform more than one role. This would bring the DPS in line with the tanking and healing classes, (yeah that's right, there's no Heal-only class and no Tank-only class so both of those roles are filled by hybrid classes).And this is another reason I'm looking forward to the talent revamp in MoP, because it will be closer to making themes largely aesthetic choices. Ultimately what I'd like to see is talents more directly influencing playstyle; and themes like Frost, Fire, Unholy, Feral, etc would become cosmetic choices. For example you can be a "Frost Mage" that has many DoTs like a fire Mage, but it's all snowflakes instead of incinerates.I include the latter description because I love Druids, but for the life of me I don't get Restoration. I don't like to heal with over-time spells, so it would be nice if I could be a Restoration druid with an emphasis on direct heals instead.
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