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2-12-2012 @ 9:28PM
"I remember when blizzard talked about mastery as the "dial" they would use to increase or decrease a spec's dps without upsetting balance to the rest of the game."Did they actually say that? I don't recall this. I'm not saying it's not true I just don't remember them making that kind of statement, which is my only point. The first thing that went through my mind when I read that was, "That couldn't work."I do recall Blizzard stating that their goal for Cataclysm was to make choices more interesting (I'm sure they've said this a lot over the years) and mastery was intended to be a part of that. It's an ongoing philosophy that they intend to extend into the new talent trees in MoP. (See the Forrest For The Talent Trees article on the main WoW site).How could they use Mastery as a dial when they can't be sure that a player will choose to stack a particular stat? That is unless they start off their design with, "We'll just make mastery so op to begin with that everyone will use it." That conflicts with their design philosophy and I can't see how that could pass by them.
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