The Light and How to Swing It: New tools for evaluating holy paladins

DPS classes have it easy. Their only goal is to deal more damage than the other guys. Their existence revolves around a single, immutable metric: DPS. There's no ambiguity when comparing two damage classes, as their DPS speaks for itself. As a DPS player's gear and skill improve, it directly increases their damage done, allowing them to evaluate their performance clearly and instantly.
Evaluating a healer is much more difficult. As their group's damage and skill improve, their healing numbers will actually go down. Healers are relied on the most when a raid is attempting a new encounter and gradually become marginalized as the fight moves toward farm status. As a healer, your best HPS performance might be the very first time you down an encounter. If you're killing heroic Ultraxion in four minutes, your raid simply isn't taking enough damage for you to parse highly. In order to properly evaluate a holy paladin's play, you have to dig deeper.
Begin with the basics
When you first start evaluating your healing parses on World of Logs, there are several easy items to examine first. You want to maintain 100% Judgements of the Pure and Beacon of Light uptime, you want to be using your cooldowns like Divine Plea and Divine Favor on every encounter, and you want to ensure that you're spamming Holy Shock on cooldown. The basics of playing a holy paladin properly are easily divinable from World of Logs, and you should start there first. If you're still finding that you're being outpaced by other holy paladins, then you need to get down to the details.
Pick a difficult fight
If you're examining your healing parses from an easy encounter, like the Raid Finder version of Morchok, you're not going to uncover any useful information. Healers can only heal when there's damage being done to the tanks or the raid. If you want to figure out exactly how well you're performing, you need to push your holy paladin to the limit. The later Dragon Soul encounters like the Madness of Deathwing are a good start, while parses from the heroic fights will be especially relevant.
If you only play your holy paladin in dungeons and the Raid Finder, then there's really not much for you to evaluate. You're never going to push the class to its limits, and so you can't properly evaluate your performance. You can breeze through most dungeons by doling out a Holy Radiance every now and then, or by casting a few Holy Lights, or by unloading a few Divine Lights. Performance evaluation is only really effective when you're trying to squeeze all the healing you can out of the class.
Look for long delays
When we went over the total number of heals that a holy paladin can cast in a fight, we learned that you can basically cast Holy Light forever. With our Dragon Soul-quality gear, there's really no excuse to be dormant during a heroic encounter. There's nearly always someone that's not at full life, and we have mana-efficient heals that we can use to help ourselves stay ahead of the healing curve.


Each encounter is obviously very different. Your best bet is to compare your healing delays with that of another holy paladin on that same encounter, which will give you an idea of how other holy paladins are performing. Obviously varying levels of haste are going to cause different paladins to record different delays between healing, which is why you should focus on the longer delays between healing casts. You should be able to explain every single casting pause longer than three or four seconds.
Look for small delays
Once you're done troubleshooting your long pauses, you can start working on your shorter pauses between casts. Assuming a typical casting time of 1.5 seconds, your delay between the start of each cast will be 1.5 seconds if you're spamming that heal. If you wait a quarter of a second between each cast, then you'd see a 1.75-second delay between spells. If you're waiting a full second between casts, your delay will be closer to 2.5 seconds in length.

I learned one way to reduce my time between heals from playing a rogue for many years: Mash your keys. World of Warcraft has a spell queuing system, where pressing a button right before your current cast finishes will result in immediately starting the next spell when the first one finishes. If you're constantly mashing your Holy Light and Holy Shock button, you can be sure that your next heal is coming with nearly no delay from the last one. If you wait for each spell to complete before casting your next one, you're vulnerable to the latency and reaction times that will reduce your healing output.
Let me know if you enjoy articles like this, with a heavy emphasis on math and parsing combat logs. Playing a healer is so different from a DPS class, which is what makes evaluating our performance so difficult. I enjoy digging deep into the combat logs for ways to make myself a better healer, and so I hope that you find that useful as well. Feel free to post a comment if you have any questions or ideas for how you like to evaluate yourself or other holy paladins, and we can get into the details and examples.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Bart Feb 12th 2012 6:16PM
I dislike using charts and stuff, My healing tactics?
If it's in my raid and it's alive, all is well.
If it's in my raid and it's dead, I messed up.
HDPriest Feb 12th 2012 6:52PM
As a raidleader, I disagree. Knowing these tricks to evaluating your healers is crucial after a night of progression wiping. I have a HolyPally on my team, so this will definitely help; but some of these tips will work for all my healers, including myself.
Diatenium Feb 12th 2012 7:06PM
I'm somewhat on the same boat as Bart here, but largely because I don't have a quantifiable example of where relying on a graph can augment my performance.
I do, however, respect anyone who makes every effort to maximize their performance, regardless of whether I think certain methods they use are for me or not.
Valis Feb 12th 2012 7:07PM
Agreed Bart...agreed.
All this harsh calculations, make me wonder if Blizzard will ever just implement a real 'bot' button. One you can press to finally carve down all those unwanted seconds, and eliminate the pesky human errors, of the human players, once and for all.
Seems like it's getting to that point. o_O
m_dye Feb 13th 2012 8:10AM
I disagree with this because even as a Tank I know that sometimes a healer alone cannot prevent a death.
Using the impale mechanic from Maddness as an example, If I simply sit there and "get healed", without bothering to help mitigate the incoming damage, I will die.
Is that you messing up? I think not.
Frank-potato Feb 13th 2012 9:02AM
I agree with bart and respectfully disagree with this article for the following reason...overhealing. to me is better to have longer delays and lower overhealing percentages than to have no delay but 70% overhealing during fight. that tells me that a healer know how to manage his resources. i can tell you u can easily gp the first 2min. in ultraxion with little to no healing.. and that dsnt mean ur doing something wrong. Unless your specced into a mastery build which encourages overhealing for bubble stacking...DS is all about burst healing.. periods with intense healing followed by periods of downtime.
AltairAntares Feb 13th 2012 1:23PM
I totally disagree with Bart in anything above a 5 man. With that mentality you are very likely forcing the other healers to carry weight that you should be carrying, but arn't because "hey, they're still alive, right?". Often this means they arn't able to focus on their tank, or their group as much as they should be, which means everyone is much more vulnerable, not to mention, you're wasting the other guys mana.
This article is for people who are trying to maximize their potential, not for people who heal for the minimum.
Mycroft Feb 12th 2012 6:29PM
Being a little old school, sometimes when there's not much damage going out, I reflexively just sit for a while to let the "five second rule" kick in. Then I realize, that doesn't exist anymore.
(I don't have a holy paladin, I'm a part-time tree, but I like reading other healing class articles for the interesting non-class-specific stuff I can glean from it.)
Chase Christian Feb 12th 2012 6:46PM
I feel you, I still find myself waiting on the five second rule quite often. The "must be healing at all times" only really applies when you're being pushed to the limit.
Ayane Feb 12th 2012 6:43PM
Woah....if I didn't want to heal before, now I never want to heal, ever.
That looks like wayy to much stress, calculating, and spreadsheets. Makes me almost wonder why their isn't a addon that just....does it all for you...taking away the human error side for cold robotic precision.
i think I'll just stick to DPS, and LFR. o_O
Jabadabadana Feb 12th 2012 8:40PM
This is actually looking at healing differently than most people do.
It's DPS that are known for spreadsheeting the world to maximize that quantifiable meter check.
Healing is fuzzy math, and situational enough that most people just don't bother looking at things like reaction time between spell casts.
Calculating and spreadsheets are about as far away from the stress factors of healing as you can get, and still be talking about the role.
dmberreth Feb 13th 2012 1:42AM
I've picked up Shaman healing recently, as well as Atonement Priest. In Wrath, I was a Paladin healer. Number crunching is fantastic for those that do it, but please bear in mind it is NEVER necessary to do the job.
I've never done it, and I am by no means a poor healer. I was loved in Wrath, especially before the times of LFD. Tank and Heal spec Paladin that wasn't bad at either? I was a superstar.
Today, I've pushed aside Paladin heals in favor of (finally!) being able to throw water on my team, or heal through doing damage. I still don't use spreadsheets and massive number crunching, but some times they are useful if you want to see the gritty mechanics or how top end people do it, so you can tweak your own personal style slightly.
Don't let lots of numbers and math scare you off. And if you are ever in the Priest department - seriously try Atonement healing. Changed the whole healing world, for me.
AltairAntares Feb 13th 2012 1:31PM
Remember this is for heroic modes. Are you planning on killing Madness on heroic? No? Then this isn't the requirement. Could it be helpful? Possibly, maybe even probably, but required? No. Remember, this is a guide for people who want to push the limits of what is physically possible to do.
What makes an mmo so appealing is that it appeals to so many people. You can be the spreadsheet guy if you want to be. But you don't have to be the spreadsheet guy if you don't want to be. Just join the guild or raid appropriate for that.
Caylynn Feb 12th 2012 6:56PM
I'm not constantly mashing my buttons simply because I'm normally moving my mouse over a new person to heal, and then hitting the mouse button I've mapped to the heal I want in VuhDo. Even when I'm assigned to tank healing, unless I have been told to stick to my target (with someone else beaconed - usually the off-tank), then I will heal others if circumstances permit. Even when I'm assigned to just heal one tank, I still don't mash buttons because I'm constantly re-evaluating which heal I need to hit. If there isn't a tonne of damage coming in, then I'll use Holy Light instead of Divine Light. Similarly, if I need to get a heal out *right now* I'll switch to Flash of Light.
Very different from Wrath-style healing where I could just mash Holy Light all day long (although in that case I still didn't in most circumstances - except on those fights where one tank *needed* my constant heals, and the other tank had my beacon).
I've found comparing myself to other healers, even to other holy paladins, is a very dangerous proposition. We are usually given different healing assignments, and the amount of healing we need to do varies greatly, even on tough fights, depending on how much damage our assigned targets are taking. Sure, if we have the same assignment, then it might be useful, but only marginally so - we will still have different computer set-ups, different frame rates, different amounts of lag, etc., all of which can affect your time between casts, even if you are trying to ABC (always be casting). Especially if you do switch up your heals instead of just mashing the same one all day long.
Nate Feb 12th 2012 7:14PM
I feel compelled to mention that DPS classes and roles have more to do than simply DPS and that topping the damage meters doesn't necessarily make one the best DPSer. However, I do completely agree with the point of your generalization, that evaluating healers is much more difficult than evaluating damage-dealers.
Xorthus Feb 12th 2012 7:35PM
I am brand new to Cata healing, after taking my Holy Pally out of retirment where he's been since Wrath. I'm not sure if its just a gear issue or low spirit, but I find myself struggling even in HoT heroics. We wiped on an Echo of Tyrande; try as I might, I could not keep people out of the red. Wasn't sure wether to spam Holy Radiance, mash Holy Light just to keep people alive, or alternate Flash and Divine light to top them off one at a time. When you say HoTs should be a breeze, I wonder what I'm doing wrong
Gennifurfur Feb 12th 2012 8:06PM
Were you having problems on just that one encounter or overall in general? Because that fight in particular can be a pain if no one moves out of the way of the avoidable stuff.
Saeadame Feb 13th 2012 4:03AM
Tyrande is a hard one, in my opinion. You can be doing your absolute best to dodge all the stuff, but even if your group is coordinated, there can be a lot of damage going out. You want to make sure that you're at range and not standing behind the melee, and you need to use your big cooldowns like Aura Mastery at appropriate times. I'll admit, I've never healed it as a Paladin (I'm a resto druid), but that fight is one of the few in any dungeon where I have to use Tranquility every single time I do it. Keep trying, you'll get the hang of it =).
digitalscribe Feb 13th 2012 10:44AM
The biggest thing that kicked my butt on this encounter the first time through is the interrupts, if you don't have a tank/dps crew that can keep consistent interrupts of Stardust happening on the boss, it'll eat you alive as a healer, especially when half your time is spent dodging those orbs.
Hiratha Feb 13th 2012 11:20AM
At a guess I'd say that Stardust wasn't being interrupted, or people were standing in the blue lines of stun/damage. Stardust is the best bet since it does pretty huge amounts of AoE damage if it goes off every time and that's pretty tough to keep up with if you're not geared/experienced/prepared for it. The HoT heroics ARE all easy - if people don't stand in things they shouldn't, do stand in things they should, and interrupt the most dangerous abilities. Pugs don't always do this and then they get pretty tough.