Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-13-2012 @ 4:34PM
Noyou said...
I would add- Make sure to schedule events when the bulk of your members are on. 1. So more people can join. 2. So they can see people grouping and having fun.
Make sure you have a criteria for recruiting. If you are fine with grabbing people from trade chat or having people go out and ask non guilded players to join, then let your people know this is ok. If not, let them know why. The people coming in will only stick if their personality matches the guilds. It might sound silly, but it's true.
Boot early and often. I usually only offer one warning. I'm not here to baby sit and neither is anyone else. I will usually offer up a warning in guild chat- depending on severity. If it is minor- I will pst the person.
Post some guild rules on the info UI or the bank tabs. Keep them simple and short. You don't have to outline every little detail you want members to adhere to. Just a quick reminder that there is some structure and that there are a few expectations to keep in mind.
Reply
2-13-2012 @ 8:54PM
Aaron said...
One of my former guilds had a problem with event scheduling. Peak activity was 8:00pm to midnight realm time, but the GM kept scheduling events at 6:00pm because that was most convenient for him. Between the timing and the GM's mild case of Gearscorephilia, events frequently got cancelled.
On a similar note, leveling guilds should try to include activities for characters who aren't at max level. It'll be hard to find a decent-sized group for battlegrounds, but dungeon runs are good group-building activities. I don't mean the kind where an 85 drags somebody through Scarlet Monastery five times in a row because he doesn't want to do the work; I mean hopping on an alt and running the Graveyard together at level 30, the way Blizzard intended. If you and your officers don't have lowbie alts, create some. Tank- or heal-capable classes are good for filling those hard to find roles, but don't forget to read up on your abilities and class changes. An heirloomed level 40 alt takes a /day or two to set up, and has access to seven distinct old-world dungeons through the Dungeon Finder (more if you count the multiple wings of Dire Maul, Scarlet, and Maraudon).