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2-13-2012 @ 8:24PM
Something I'd also like to see is Arenas for all level brackets, and being able to level while doing so. Then, take it a step further and let people get random members for an unrated Arena match for xp/honor (and a smaller conquest reward, perhaps). While I don't expect things to be balanced for all of those early brackets for Arena, it could really help get people adjusted to PvP in Arenas if they're able to level while doing it, and doing so with other people. Nothing helps PvP like experience. Besides, with the new Battletag feature coming out, it'll make finding potential partners for future Arenas/BGs that much easier.Course, it is just a pipe dream.
2-14-2012 @ 12:20AM
Just to expand on the leveling in PvP:Increase the health-to-damage ratio.EVERY DPS spec is able to do exceptionally well when not being trained in low level PvP. Trust me, I've literally done all of them at level 10 in full heirlooms. No class is OP or underpowered. (Hunters commonly excel though because they can maintain auto attack DPS while moving, plus dumping focus then kiting while it regens.)If health was doubled (and melee had a distance closing ability at 10 that's usable IN COMBAT), then low level PvP would be completely balanced.As for leveling speed? It's fine. I do BGs because they're fun. When I level I have to worry about gear again which means I have to take a break from PvP(Oh.. maybe add more low level PvP honor gear? like level 24 versions? and in slots without heirlooms?)So, lazy blizzard, want a simple guide to fixing low level PvP forever?-Warriors: Charge in combat at 10. Shield Wall at 10.-Hunters: Add Deterrence at 10.-Druids: Feral Charge at 10 or sprint (which they may have, I don't remember). Regrowth at 10.-Paladins: Judge-at-a-distance-and-get-a-mini-sprint at 10. Flash of Light at 10.-Warlocks: Increase Drain Life's effectiveness by two, or give the Void Walker shield at 10.-Monks: Distance closer at 10, fast heal at 10.-Priests: They're fine. Stronger Bubbles? Make sure they have flash heal at 10.-Rogues: Fine. Shadowstep is great. Vanish at 10 would be epic.-Mages: Fine. Mage Shield a bit stronger and at 10 would be nice. Arcane does sick dmg.-DK: Coolbeans.-Shaman: Healing Surge at 10. Frost Shock 10. Moving for lightning bolt would help a lot, but glyphs are fairly early.TL;DR - some sort of gap closer/maker for each class, hybrid healers need a fast heal, boost health, a damage taken reducing CD or bubble helps a LOT. Perfect Balance.
2-14-2012 @ 3:40AM
@TwillNo. Part of the whole deal is not to load up newer players with everything in their tool kit at once. I know you are just asking for a gap closer, but then I am sure everyone would like something else. As it is, they really borked the mage leveling. We get so much early on now (save for Blizzard or any decent armor) that we go level 58-68 without learning much (and like 6 levels without learning any spells except a teleport). It may not be a popular decision, but I don't PvP until 14. It is unfair and it is unbalanced. Do you want them balancing the game out at lvl 10 or max level? We can't have it both ways. We just can't. Frankly, I don't think they should waste the time on balancing the game at the lowest end of the spectrum either.
2-14-2012 @ 7:22AM
@TwillYes Yes and Yes... I completely agree. I'm sorry but this change needs to happen I was in bgs racking my brains out trying to figure out how to overcome such things as concussive shot, and mind flay at low level as melee... its near impossible unless you over stack stamina ikts rediculious... as a druid I can probably get away with casting entangling roots but you have to cast it... I tried rejuvenate, not a fast enough regen, regrowth I have to cast it... and by the time I heal I might as well not have cause an equal amount of damage has been done. Something definately needs to be done and I think Twill has the right idea.
2-14-2012 @ 10:04AM
"We can't have it both ways."I know that If I was hired by Blizzard, I could figure it out. Yea, you heard me. The thing is, Blizzard DOESN'T spend resources to worry about low levels. If they did, it's totally easily do-able. The thing is, they spend their time elsewhere (MoP).And if you really think that every class having three abilities (a gap closer/maker, a damage reduction/avoidance/shield abiltity, and a fast heal for hybrids) by 10 is "bringing too much to the class too early," then may I ask you why it's okay for some classes and not others? I just want to make it the same with all of them. Look at my Monk example. You'll notice, the Monk doesn't exist yet. The post still includes them, because what I'm saying LITERALLY would solve the problems of lowbie PvP.And you don't start till 14 -- okay, who cares? I start at 10, you start at 14, my brother is a dog. Random facts!
2-14-2012 @ 11:02AM
i really don't think they should be focused on the low level PvP at all. Clearly, the focus needs to be on end game. I understand that you are worried about low level PvP balance, but then again Blizzard devs (who are not lazy) don't design this game to suit your every whim and desire. Your opinion pales in contrast to the majority opinion of the 10m+ population of WoW.They can make some of the people happy all of the time, or all of the people happy some of the time. I would greatly prefer that they cater to the masses and not the minority here.
2-14-2012 @ 7:12PM
If you want low level pvp balance, get rid of BOAs. It's very discouraging to be in a BG and most of the opposition can two shot you because they're in heirloom gear. Getting rolled over like you're not there, then getting camped in your graveyard so you can't even get out of it makes it very not fun.Every BG I've run today has been the same. All lvl 10-19 stuff. I saw some advice on doing BGs a lot before you get to lvl 85, but if you can't get heirlooms and most of your opponents have them it just isn't enjoyable.My .02 cents and based on a huge frustration level at the moment.
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